1. 13 Feb, 2011 11 commits
    • Sam Lantinga's avatar
      Frank Zago to SDL · f9a5f416
      Sam Lantinga authored
      On 02/12/2011 01:44 PM, Sam Lantinga wrote:
      > BTW, you probably want to nuke the NDS renderer and just implement these three
      > functions instead:
      >     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
      > format, void ** pixels, int *pitch);
      >     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
      > SDL_Rect * rects);
      >     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
      
      Patch attached. The renderer for the DS is not used anymore, but I left the
      file in place if someone wants to finish it.
      
      I've also added a README.ds and fixed the spinlocks.
      f9a5f416
    • Sam Lantinga's avatar
      A few fixes: · 5095592c
      Sam Lantinga authored
      Fixed creating render texture framebuffer.
      Removed the need for palette watch, added surface format caching.
      Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
      5095592c
    • Sam Lantinga's avatar
      13ba84bf
    • Sam Lantinga's avatar
    • Sam Lantinga's avatar
      Needed to pass the renderer in. · 5fe61f6a
      Sam Lantinga authored
      5fe61f6a
    • Eric Wing's avatar
      Changed output directory of Universal libSDL.a for iOS to respect build... · 38437fce
      Eric Wing authored
      Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
      38437fce
    • Eric Wing's avatar
      merged · bfd339b9
      Eric Wing authored
      bfd339b9
    • Eric Wing's avatar
      merged · 9a464ae7
      Eric Wing authored
      9a464ae7
    • Sam Lantinga's avatar
      Fixed bug #1117 · 93ab7330
      Sam Lantinga authored
      There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
      93ab7330
    • Sam Lantinga's avatar
      Fixed bug #1116 · fbfad975
      Sam Lantinga authored
      Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
      fbfad975
    • Sam Lantinga's avatar
      changeset: 5278:b4b71ec2af73 · 9526c9da
      Sam Lantinga authored
      tag: tip
      user: Martin Decky <martin@decky.cz>
      date: Sat Feb 12 22:27:14 2011 +0100
      summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
      9526c9da
  2. 12 Feb, 2011 14 commits
  3. 11 Feb, 2011 13 commits
  4. 10 Feb, 2011 2 commits