1. 31 Dec, 2011 1 commit
  2. 25 Oct, 2011 1 commit
  3. 08 Apr, 2011 1 commit
  4. 16 Feb, 2011 1 commit
  5. 12 Feb, 2011 1 commit
  6. 07 Feb, 2011 3 commits
  7. 24 Jan, 2011 1 commit
  8. 12 Jul, 2010 1 commit
  9. 10 Jul, 2010 1 commit
  10. 08 Jul, 2010 1 commit
  11. 10 May, 2010 1 commit
  12. 24 Jan, 2010 1 commit
    • Sam Lantinga's avatar
      Fixed bug #926 · 4d3df8b3
      Sam Lantinga authored
      Updated copyright to LGPL version 2.1 and year 2010
      
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  13. 19 Oct, 2009 1 commit
    • Sam Lantinga's avatar
      Partial fix for bug #859 · 1cbfd5b6
      Sam Lantinga authored
      Header file update from Ken for improved doxygen output
      
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  14. 19 Sep, 2009 1 commit
  15. 08 Dec, 2008 1 commit
    • Sam Lantinga's avatar
      Updated copyright date · 0c30a927
      Sam Lantinga authored
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  16. 05 Feb, 2008 1 commit
  17. 19 Aug, 2007 1 commit
    • Sam Lantinga's avatar
      Date: Thu, 05 Jul 2007 14:02:33 -0700 · f0da180b
      Sam Lantinga authored
      From: Sam Lantinga
      Subject: SDL 1.3 keyboard plan
      
      After lots of discussion with Christian, this is what we came up with:
      
      > So, to sum up...
      > SDLK_* become the physical keys, starting at > (1<<21)
      > We create a macro SDLK_INDEX(X)
      > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
      > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
        non-printable characters
      > and does so based on the OS's current keyboard layout
      > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
        converting SDLK_* into our names, which are UTF-8 for printable characters.
      > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
      
      Here is the patch he came up with, and his e-mail about it:
      
      Date: Fri, 17 Aug 2007 19:50:28 +0200
      From: Christian Walther
      Subject: Re: SDL 1.3 keyboard plan
      
      > Sounds great, go ahead and send me a patch.
      
      Here goes! Thanks for having a look. Don't hesitate to comment if
      anything does not conform to your ideas.
      
      One caveat: Committing this now may break compilability of some video
      drivers - specifically, if they use any of the SDLK_* codes that were
      obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
      break, but is already fixed) and X11 (which didn't, but then its key
      handling is #iffed out). If that's a problem, it may need to go into
      a branch.
      
        -Christian
      
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  18. 16 Jun, 2007 1 commit
  19. 10 Jul, 2006 1 commit
  20. 13 Mar, 2006 1 commit
    • Sam Lantinga's avatar
      Fixed bug #112 · d066241b
      Sam Lantinga authored
      Added SDL_GetKeyRepeat()
      
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  21. 10 Feb, 2006 2 commits
  22. 01 Feb, 2006 1 commit
  23. 18 Jul, 2004 1 commit
    • Sam Lantinga's avatar
      Date: Mon, 3 May 2004 03:15:01 +0100 · f70b972d
      Sam Lantinga authored
      From: David Symmonds
      Subject: SDL Typedef Structs
      
      Hi, Thanks for the SDL libraries, I have been using them for about a year
      now and they are really brilliant. One thing that I have just found whilst
      using them through C++ (and needing forward declarations) is that when you
      typedef structs you sometimes use
      
      typedef struct Name
      {
      ...
      }Name;
      
      e.g. SDL_Surface
      
      
      and other times use
      
      typedef struct
      {
      ...
      }Name;
      
      
      e.g. SDL_Rect
      
      The first type works fine, when I define a header file I can just put
      'struct Name;' at the top and use the Name throughout. However, the second
      type is harder to use in a header, and I haven't found a way yet, other than
      to include 'SDL.h' in the header file (undesirable). Would there be any harm
      in changing the definition of SDL_Rect and such like to the second form?
      
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  24. 04 Jan, 2004 1 commit
  25. 11 Apr, 2002 1 commit
  26. 06 Mar, 2002 1 commit
  27. 14 Dec, 2001 1 commit
  28. 26 Apr, 2001 1 commit
    • Sam Lantinga's avatar
      Initial revision · 2f110628
      Sam Lantinga authored
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