- 31 Dec, 2011 1 commit
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Sam Lantinga authored
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- 25 Oct, 2011 1 commit
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Sam Lantinga authored
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- 08 Apr, 2011 1 commit
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Sam Lantinga authored
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- 16 Feb, 2011 1 commit
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Sam Lantinga authored
--HG-- rename : include/SDL_keysym.h => include/SDL_keycode.h
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- 12 Feb, 2011 1 commit
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Sam Lantinga authored
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- 07 Feb, 2011 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 24 Jan, 2011 1 commit
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krogoway authored
Renamed SDL_scancode to SDL_ScanCode Added #defines to SDL_compat.h
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- 12 Jul, 2010 1 commit
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dewyatt authored
We call SDL_GetKeyboardFocus internally now.
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- 10 Jul, 2010 1 commit
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dewyatt authored
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- 08 Jul, 2010 1 commit
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dewyatt authored
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- 10 May, 2010 1 commit
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Sam Lantinga authored
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. Plus, this lets me start implementing cursor support.
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- 24 Jan, 2010 1 commit
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Sam Lantinga authored
Updated copyright to LGPL version 2.1 and year 2010 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
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- 19 Oct, 2009 1 commit
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Sam Lantinga authored
Header file update from Ken for improved doxygen output --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
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- 19 Sep, 2009 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403823
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- 08 Dec, 2008 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
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- 05 Feb, 2008 1 commit
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Sam Lantinga authored
Christian Walther. Currently only implemented on Mac OS X for sanity checking purposes. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402715
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- 19 Aug, 2007 1 commit
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Sam Lantinga authored
From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402630
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- 16 Jun, 2007 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402368
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- 10 Jul, 2006 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
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- 13 Mar, 2006 1 commit
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Sam Lantinga authored
Added SDL_GetKeyRepeat() --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401511
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- 10 Feb, 2006 2 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401362
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401360
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- 01 Feb, 2006 1 commit
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Sam Lantinga authored
I batch edited these files, so please let me know if I've accidentally removed anybody's credit here. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401315
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- 18 Jul, 2004 1 commit
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Sam Lantinga authored
From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form? --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40912
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- 04 Jan, 2004 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40770
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- 11 Apr, 2002 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40338
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- 06 Mar, 2002 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40298
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- 14 Dec, 2001 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40252
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- 26 Apr, 2001 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401
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