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Sam Lantinga authored
From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 . --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40998
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audio | ||
cdrom | ||
cpuinfo | ||
endian | ||
events | ||
file | ||
hermes | ||
joystick | ||
main | ||
thread | ||
timer | ||
video | ||
.cvsignore | ||
Makefile.am | ||
SDL.c | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_fatal.c | ||
SDL_fatal.h | ||
SDL_getenv.c | ||
SDL_loadso.c |