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Sam Lantinga authored
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
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direct3d | ||
opengl | ||
opengles | ||
software | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_mmx.c | ||
SDL_yuv_sw.c | ||
SDL_yuv_sw_c.h | ||
mmx.h |