• Kees Bakker's avatar
    Do not use UIScreenMode to add a iOS display, always use the boundary · eecf78dc
    Kees Bakker authored
    This solves the problem that on iPad you would get 1024x768 instead
    of 768x1024 when calling SDL_GetDesktopDisplayMode(0, &mode)
    See Apple's doc for UIScreenMode where is says:
    "Most developers should never need to use the information provided
     by this class and should simply use the bounds provided by the
     UIScreen object for their drawing space."
    eecf78dc
Name
Last commit
Last update
..
SDL_uikitappdelegate.h Loading commit data...
SDL_uikitappdelegate.m Loading commit data...
SDL_uikitevents.h Loading commit data...
SDL_uikitevents.m Loading commit data...
SDL_uikitkeyboard.h Loading commit data...
SDL_uikitopengles.h Loading commit data...
SDL_uikitopengles.m Loading commit data...
SDL_uikitopenglview.h Loading commit data...
SDL_uikitopenglview.m Loading commit data...
SDL_uikitvideo.h Loading commit data...
SDL_uikitvideo.m Loading commit data...
SDL_uikitview.h Loading commit data...
SDL_uikitview.m Loading commit data...
SDL_uikitviewcontroller.h Loading commit data...
SDL_uikitviewcontroller.m Loading commit data...
SDL_uikitwindow.h Loading commit data...
SDL_uikitwindow.m Loading commit data...
jumphack.c Loading commit data...
jumphack.h Loading commit data...
keyinfotable.h Loading commit data...