• Sam Lantinga's avatar
    Date: Sat, 10 Apr 2004 10:05:46 +0200 · 867534f7
    Sam Lantinga authored
    From: Christian Walther
    Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
    
    Is there a reason for not having OpenGL accumulation buffer support in
    SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
    X?
    
    Maybe I am doing something wrong, but it seems very easy to add (at least
    it works for for me in 10.3.3) - just add
    
      if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
        attr[i++] = NSOpenGLPFAAccumSize;
        attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
      }
    
    to QZ_SetupOpenGL() in SDL_QuartzGL.m
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40891
    867534f7
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