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    Changes to show finishing animations with an explosive effect. (e.g. shown... · 97f10e39
    newspaz authored
    Changes to show finishing animations with an explosive effect. (e.g. shown when turtles get shot in Diamondus)
    
    eventframe.cpp
    *) The drawing routine no longer ignores negative finish animation values. Instead 128 is added.
    *) If 128 is added that means an explosive effect should be used. A boolean is set for this.
    *) If the boolean is set the finishing animation will be drawn six times. The animation will be moving in a half circle trajectory.
    97f10e39
eventframe.cpp 21.5 KB