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PocketInsanity
openjazz
Commits
0302767e
Commit
0302767e
authored
Mar 03, 2010
by
AlisterT
Browse files
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Plain Diff
Improved bridges and platform events.
parent
db07689d
Changes
6
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Inline
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Showing
6 changed files
with
72 additions
and
60 deletions
+72
-60
OpenJazz.h
src/OpenJazz.h
+2
-2
bridge.cpp
src/level/event/bridge.cpp
+47
-46
event.h
src/level/event/event.h
+4
-0
eventframe.cpp
src/level/event/eventframe.cpp
+4
-2
player.cpp
src/player/player.cpp
+5
-6
playerframe.cpp
src/player/playerframe.cpp
+10
-4
No files found.
src/OpenJazz.h
View file @
0302767e
...
@@ -19,7 +19,7 @@
...
@@ -19,7 +19,7 @@
* Part of the OpenJazz project
* Part of the OpenJazz project
*
*
*
*
* Copyright (c) 2005-20
09
Alister Thomson
* Copyright (c) 2005-20
10
Alister Thomson
*
*
* OpenJazz is distributed under the terms of
* OpenJazz is distributed under the terms of
* the GNU General Public License, version 2.0
* the GNU General Public License, version 2.0
...
@@ -62,9 +62,9 @@
...
@@ -62,9 +62,9 @@
#define F64 65536
#define F64 65536
#define F100 102400
#define F100 102400
#define F160 163840
#define F160 163840
#define F192 196608
// Files
// Files
#define CONFIG_FILE "openjazz.cfg"
#define CONFIG_FILE "openjazz.cfg"
#define LOGO_FILE "openjazz.000"
#define LOGO_FILE "openjazz.000"
#define LEVEL_FILE "openjazz.tmp"
#define LEVEL_FILE "openjazz.tmp"
...
...
src/level/event/bridge.cpp
View file @
0302767e
...
@@ -33,24 +33,25 @@
...
@@ -33,24 +33,25 @@
Bridge
::
Bridge
(
unsigned
char
gX
,
unsigned
char
gY
,
Event
*
nextEvent
)
{
Bridge
::
Bridge
(
unsigned
char
gX
,
unsigned
char
gY
,
Event
*
nextEvent
)
{
signed
char
*
set
;
set
=
level
->
getEvent
(
gX
,
gY
);
x
=
TTOF
(
gX
);
x
=
TTOF
(
gX
);
y
=
TTOF
(
gY
+
1
)
;
y
=
TTOF
(
gY
)
+
ITOF
(
set
[
E_YAXIS
])
-
F8
-
F1
;
dx
=
0
;
dx
=
0
;
dy
=
0
;
dy
=
0
;
next
=
nextEvent
;
next
=
nextEvent
;
gridX
=
gX
;
gridX
=
gX
;
gridY
=
gY
;
gridY
=
gY
;
flashTime
=
0
;
animType
=
E_LEFTANIM
;
animType
=
E_LEFTANIM
;
x
-=
F2
;
flashTime
=
0
;
y
+=
ITOF
(
getProperty
(
E_YAXIS
))
-
F40
;
//
dx and dy
used to store leftmost and rightmost player on bridge
//
leftDipX and rightDipX
used to store leftmost and rightmost player on bridge
// Start with minimum values
// Start with minimum values
dx
=
getProperty
(
E_MULTIPURPOSE
)
*
F8
;
leftDipX
=
set
[
E_MULTIPURPOSE
]
*
set
[
E_BRIDGELENGTH
]
*
F4
;
dy
=
0
;
rightDipX
=
0
;
return
;
return
;
...
@@ -61,7 +62,7 @@ bool Bridge::step (unsigned int ticks, int msps) {
...
@@ -61,7 +62,7 @@ bool Bridge::step (unsigned int ticks, int msps) {
signed
char
*
set
;
signed
char
*
set
;
int
count
;
int
count
;
fixed
offset
;
fixed
bridgeLength
,
playerDipX
,
playerDipY
;
set
=
prepareStep
(
ticks
,
msps
);
set
=
prepareStep
(
ticks
,
msps
);
...
@@ -69,34 +70,35 @@ bool Bridge::step (unsigned int ticks, int msps) {
...
@@ -69,34 +70,35 @@ bool Bridge::step (unsigned int ticks, int msps) {
if
(
!
set
)
return
true
;
if
(
!
set
)
return
true
;
bridgeLength
=
set
[
E_MULTIPURPOSE
]
*
set
[
E_BRIDGELENGTH
]
*
F4
;
// Gradually stop the bridge sagging
// Gradually stop the bridge sagging
if
(
dx
<
set
[
E_MULTIPURPOSE
]
*
F8
)
dx
+=
320
*
msps
;
if
(
leftDipX
<
bridgeLength
)
leftDipX
+=
320
*
msps
;
if
(
dx
>
set
[
E_MULTIPURPOSE
]
*
F8
)
dx
=
set
[
E_MULTIPURPOSE
]
*
F8
;
if
(
leftDipX
>
bridgeLength
)
leftDipX
=
bridgeLength
;
if
(
dy
>
0
)
dy
-=
320
*
msps
;
if
(
rightDipX
>
0
)
rightDipX
-=
320
*
msps
;
if
(
dy
<
0
)
dy
=
0
;
if
(
rightDipX
<
0
)
rightDipX
=
0
;
for
(
count
=
0
;
count
<
nPlayers
;
count
++
)
{
for
(
count
=
0
;
count
<
nPlayers
;
count
++
)
{
offset
=
players
[
count
].
getX
()
+
PXO_MID
;
playerDipX
=
players
[
count
].
getX
()
+
PXO_MID
-
x
;
if
(
playerDipX
<
bridgeLength
>>
1
)
playerDipY
=
playerDipX
>>
3
;
else
playerDipY
=
(
bridgeLength
-
playerDipX
)
>>
3
;
if
(
players
[
count
].
overlap
(
x
,
y
,
set
[
E_MULTIPURPOSE
]
*
F8
,
F8
)
&&
if
(
players
[
count
].
overlap
(
x
,
y
+
playerDipY
-
F4
,
bridgeLength
,
F8
)
&&
!
level
->
checkMaskDown
(
offset
,
y
-
F32
))
{
!
level
->
checkMaskDown
(
x
+
playerDipX
,
y
+
playerDipY
-
F32
))
{
// Player is on the bridge
// Player is on the bridge
players
[
count
].
setEvent
(
gridX
,
gridY
);
players
[
count
].
setEvent
(
gridX
,
gridY
);
offset
-=
x
;
if
(
playerDipX
<
leftDipX
)
leftDipX
=
playerDipX
;
if
(
offset
<
dx
)
dx
=
offset
;
if
(
playerDipX
>
rightDipX
)
rightDipX
=
playerDipX
;
if
((
offset
>
dy
)
&&
(
offset
<
set
[
E_MULTIPURPOSE
]
*
F8
))
dy
=
offset
;
players
[
count
].
setPosition
(
players
[
count
].
getX
(),
y
+
playerDipY
);
if
(
offset
<
set
[
E_MULTIPURPOSE
]
*
F4
)
players
[
count
].
setPosition
(
players
[
count
].
getX
(),
y
+
(
offset
>>
3
)
-
F8
);
else
players
[
count
].
setPosition
(
players
[
count
].
getX
(),
y
+
(
set
[
E_MULTIPURPOSE
]
*
F1
)
-
(
offset
>>
3
)
-
F8
);
}
else
players
[
count
].
clearEvent
(
gridX
,
gridY
);
}
else
players
[
count
].
clearEvent
(
gridX
,
gridY
);
...
@@ -113,7 +115,7 @@ void Bridge::draw (unsigned int ticks, int change) {
...
@@ -113,7 +115,7 @@ void Bridge::draw (unsigned int ticks, int change) {
Anim
*
anim
;
Anim
*
anim
;
signed
char
*
set
;
signed
char
*
set
;
int
count
;
int
count
;
fixed
bridgeLength
,
dipA
,
dipB
;
fixed
bridgeLength
,
leftDipY
,
rightDipY
;
// Get the event properties
// Get the event properties
...
@@ -127,12 +129,8 @@ void Bridge::draw (unsigned int ticks, int change) {
...
@@ -127,12 +129,8 @@ void Bridge::draw (unsigned int ticks, int change) {
if
(
!
animType
||
(
set
[
animType
]
<
0
))
return
;
if
(
!
animType
||
(
set
[
animType
]
<
0
))
return
;
if
((
animType
==
E_LFINISHANIM
)
||
(
animType
==
E_RFINISHANIM
))
if
(
set
[
E_ANIMSP
])
frame
=
ticks
/
(
set
[
E_ANIMSP
]
*
40
);
frame
=
(
ticks
+
T_FINISH
-
level
->
getEventTime
(
gridX
,
gridY
))
/
40
;
else
frame
=
ticks
/
20
;
else
if
(
set
[
E_ANIMSP
])
frame
=
ticks
/
(
set
[
E_ANIMSP
]
*
40
);
else
frame
=
ticks
/
20
;
anim
=
level
->
getAnim
(
set
[
animType
]);
anim
=
level
->
getAnim
(
set
[
animType
]);
anim
->
setFrame
(
frame
+
gridX
+
gridY
,
true
);
anim
->
setFrame
(
frame
+
gridX
+
gridY
,
true
);
...
@@ -140,21 +138,21 @@ void Bridge::draw (unsigned int ticks, int change) {
...
@@ -140,21 +138,21 @@ void Bridge::draw (unsigned int ticks, int change) {
// Draw the bridge
// Draw the bridge
bridgeLength
=
set
[
E_MULTIPURPOSE
]
*
F8
;
bridgeLength
=
set
[
E_MULTIPURPOSE
]
*
set
[
E_BRIDGELENGTH
]
*
F4
;
if
(
dy
>=
dx
)
{
if
(
rightDipX
>=
leftDipX
)
{
dipA
=
(
dx
<=
(
bridgeLength
>>
1
))
?
dx
>>
3
:
(
bridgeLength
-
dx
)
>>
3
;
leftDipY
=
(
leftDipX
<=
(
bridgeLength
>>
1
))
?
leftDipX
>>
3
:
(
bridgeLength
-
leftDipX
)
>>
3
;
dipB
=
(
dy
<=
(
bridgeLength
>>
1
))
?
dy
>>
3
:
(
bridgeLength
-
dy
)
>>
3
;
rightDipY
=
(
rightDipX
<=
(
bridgeLength
>>
1
))
?
rightDipX
>>
3
:
(
bridgeLength
-
rightDipX
)
>>
3
;
for
(
count
=
0
;
count
<
bridgeLength
;
count
+=
F
8
)
{
for
(
count
=
0
;
count
<
bridgeLength
;
count
+=
F
4
*
set
[
E_BRIDGELENGTH
]
)
{
if
(
count
<
dx
)
if
(
count
<
leftDipX
)
anim
->
draw
(
x
+
count
,
y
+
(
count
*
dipA
/
dx
));
anim
->
draw
(
x
+
count
,
y
+
(
count
*
leftDipY
/
leftDipX
));
else
if
(
count
<
dy
)
else
if
(
count
<
dy
)
anim
->
draw
(
x
+
count
,
y
+
dipA
+
((
count
-
dx
)
*
(
dipB
-
dipA
)
/
(
dy
-
dx
)));
anim
->
draw
(
x
+
count
,
y
+
leftDipY
+
((
count
-
leftDipX
)
*
(
rightDipY
-
leftDipY
)
/
(
rightDipX
-
leftDipX
)));
else
else
anim
->
draw
(
x
+
count
,
y
+
((
bridgeLength
-
count
)
*
dipB
/
(
bridgeLength
-
dy
)));
anim
->
draw
(
x
+
count
,
y
+
((
bridgeLength
-
count
)
*
rightDipY
/
(
bridgeLength
-
rightDipX
)));
}
}
...
@@ -162,15 +160,18 @@ void Bridge::draw (unsigned int ticks, int change) {
...
@@ -162,15 +160,18 @@ void Bridge::draw (unsigned int ticks, int change) {
// No players on the bridge, de-sagging in progress
// No players on the bridge, de-sagging in progress
dipA
=
(
dx
+
dy
)
>>
1
;
// Midpoint
dipB
=
(
dy
<
bridgeLength
-
dx
)
?
dy
>>
3
:
(
bridgeLength
-
dx
)
>>
3
;
leftDipY
=
(
leftDipX
+
rightDipX
)
>>
1
;
// Dip
rightDipY
=
(
rightDipX
<
bridgeLength
-
leftDipX
)
?
rightDipX
>>
3
:
(
bridgeLength
-
leftDipX
)
>>
3
;
for
(
count
=
0
;
count
<
bridgeLength
;
count
+=
F
8
)
{
for
(
count
=
0
;
count
<
bridgeLength
;
count
+=
F
4
*
set
[
E_BRIDGELENGTH
]
)
{
if
(
count
<
dipA
)
if
(
count
<
leftDipY
)
anim
->
draw
(
x
+
count
,
y
+
(
count
*
dipB
/
dipA
));
anim
->
draw
(
x
+
count
,
y
+
(
count
*
rightDipY
/
leftDipY
));
else
else
anim
->
draw
(
x
+
count
,
y
+
((
bridgeLength
-
count
)
*
dipB
/
(
bridgeLength
-
dipA
)));
anim
->
draw
(
x
+
count
,
y
+
((
bridgeLength
-
count
)
*
rightDipY
/
(
bridgeLength
-
leftDipY
)));
}
}
...
...
src/level/event/event.h
View file @
0302767e
...
@@ -110,6 +110,10 @@ class Event : public Movable {
...
@@ -110,6 +110,10 @@ class Event : public Movable {
class
Bridge
:
public
Event
{
class
Bridge
:
public
Event
{
private
:
fixed
leftDipX
;
fixed
rightDipX
;
public
:
public
:
Bridge
(
unsigned
char
gX
,
unsigned
char
gY
,
Event
*
nextEvent
);
Bridge
(
unsigned
char
gX
,
unsigned
char
gY
,
Event
*
nextEvent
);
...
...
src/level/event/eventframe.cpp
View file @
0302767e
...
@@ -60,7 +60,7 @@ signed char * Event::prepareStep (unsigned int ticks, int msps) {
...
@@ -60,7 +60,7 @@ signed char * Event::prepareStep (unsigned int ticks, int msps) {
// If the event and its origin are off-screen, the event is not in the
// If the event and its origin are off-screen, the event is not in the
// process of self-destruction, remove it
// process of self-destruction, remove it
if
((
animType
!=
E_LFINISHANIM
)
&&
(
animType
!=
E_RFINISHANIM
)
&&
if
((
animType
!=
E_LFINISHANIM
)
&&
(
animType
!=
E_RFINISHANIM
)
&&
((
x
<
viewX
-
F1
60
)
||
(
x
>
viewX
+
ITOF
(
viewW
)
+
F160
)
||
((
x
<
viewX
-
F1
92
)
||
(
x
>
viewX
+
ITOF
(
viewW
)
+
F192
)
||
(
y
<
viewY
-
F160
)
||
(
y
>
viewY
+
ITOF
(
viewH
)
+
F160
))
&&
(
y
<
viewY
-
F160
)
||
(
y
>
viewY
+
ITOF
(
viewH
)
+
F160
))
&&
((
gridX
<
FTOT
(
viewX
)
-
1
)
||
((
gridX
<
FTOT
(
viewX
)
-
1
)
||
(
gridX
>
ITOT
(
FTOI
(
viewX
)
+
viewW
)
+
1
)
||
(
gridX
>
ITOT
(
FTOI
(
viewX
)
+
viewW
)
+
1
)
||
...
@@ -879,7 +879,9 @@ bool Event::step (unsigned int ticks, int msps) {
...
@@ -879,7 +879,9 @@ bool Event::step (unsigned int ticks, int msps) {
// Player is on a platform
// Player is on a platform
players
[
count
].
setEvent
(
gridX
,
gridY
);
players
[
count
].
setEvent
(
gridX
,
gridY
);
players
[
count
].
setPosition
(
players
[
count
].
getX
()
+
((
dx
*
msps
)
>>
10
),
y
-
height
);
players
[
count
].
setPosition
(
players
[
count
].
getX
()
+
((
dx
*
msps
)
>>
10
),
players
[
count
].
getY
()
+
((
dy
*
msps
)
>>
10
));
}
else
players
[
count
].
clearEvent
(
gridX
,
gridY
);
}
else
players
[
count
].
clearEvent
(
gridX
,
gridY
);
...
...
src/player/player.cpp
View file @
0302767e
...
@@ -663,12 +663,11 @@ bool Player::isOnPlatform () {
...
@@ -663,12 +663,11 @@ bool Player::isOnPlatform () {
return
return
(
event
>=
3
)
||
(
event
>=
3
)
||
level
->
checkMaskDown
(
x
+
PXO_ML
,
y
+
F2
)
||
level
->
checkMaskDown
(
x
+
PXO_ML
,
y
+
1
)
||
level
->
checkMaskDown
(
x
+
PXO_MID
,
y
+
F2
)
||
level
->
checkMaskDown
(
x
+
PXO_MID
,
y
+
1
)
||
level
->
checkMaskDown
(
x
+
PXO_MR
,
y
+
F2
)
||
level
->
checkMaskDown
(
x
+
PXO_MR
,
y
+
1
)
||
level
->
checkMaskDown
(
x
+
PXO_ML
,
y
+
F8
)
||
((
dx
>
0
)
&&
level
->
checkMaskDown
(
x
+
PXO_ML
,
y
+
F8
))
||
level
->
checkMaskDown
(
x
+
PXO_MID
,
y
+
F8
)
||
((
dx
<
0
)
&&
level
->
checkMaskDown
(
x
+
PXO_MR
,
y
+
F8
));
level
->
checkMaskDown
(
x
+
PXO_MR
,
y
+
F8
);
}
}
...
...
src/player/playerframe.cpp
View file @
0302767e
...
@@ -252,6 +252,9 @@ void Player::control (unsigned int ticks, int msps) {
...
@@ -252,6 +252,9 @@ void Player::control (unsigned int ticks, int msps) {
}
}
// Don't descend through platforms
if
((
dy
>
0
)
&&
(
event
>=
3
))
dy
=
0
;
if
(
platform
&&
!
lookTime
)
{
if
(
platform
&&
!
lookTime
)
{
// If requested, look up or down
// If requested, look up or down
...
@@ -713,15 +716,18 @@ void Player::draw (unsigned int ticks, int change) {
...
@@ -713,15 +716,18 @@ void Player::draw (unsigned int ticks, int change) {
// Uncomment the following to see the area of the player
// Uncomment the following to see the area of the player
/*drawRect(FTOI(
getDrawX(change)
+ PXO_L - viewX),
/*drawRect(FTOI(
drawX
+ PXO_L - viewX),
FTOI(
getDrawY(change)
+ PYO_TOP - viewY),
FTOI(
drawY
+ PYO_TOP - viewY),
FTOI(PXO_R - PXO_L),
FTOI(PXO_R - PXO_L),
FTOI(-PYO_TOP), 89);
FTOI(-PYO_TOP), 89);
drawRect(FTOI(
getDrawX(change)
+ PXO_ML - viewX),
drawRect(FTOI(
drawX
+ PXO_ML - viewX),
FTOI(
getDrawY(change)
+ PYO_TOP - viewY),
FTOI(
drawY
+ PYO_TOP - viewY),
FTOI(PXO_MR - PXO_ML),
FTOI(PXO_MR - PXO_ML),
FTOI(-PYO_TOP), 88);*/
FTOI(-PYO_TOP), 88);*/
// Uncomment the following to show the player's event tile
// if (event) drawRect(FTOI(TTOF(eventX) - viewX), FTOI(TTOF(eventY) - viewY), 32, 32, 89);
if
(
reaction
==
PR_INVINCIBLE
)
{
if
(
reaction
==
PR_INVINCIBLE
)
{
...
...
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