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PocketInsanity
openjazz
Commits
1f982b3b
Commit
1f982b3b
authored
Apr 07, 2010
by
alistert
Browse files
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Browse Files
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Email Patches
Plain Diff
Added backgrounds to bonus levels.
parent
40768f56
Changes
12
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Inline
Side-by-side
Showing
12 changed files
with
77 additions
and
30 deletions
+77
-30
bonus.cpp
src/bonus/bonus.cpp
+53
-13
bonus.h
src/bonus/bonus.h
+3
-2
video.h
src/io/gfx/video.h
+2
-1
demolevel.cpp
src/level/demolevel.cpp
+2
-0
level.cpp
src/level/level.cpp
+2
-0
levelframe.cpp
src/level/levelframe.cpp
+0
-2
levelload.cpp
src/level/levelload.cpp
+0
-4
player.cpp
src/player/player.cpp
+10
-1
player.h
src/player/player.h
+2
-1
playerframe.cpp
src/player/playerframe.cpp
+1
-2
scene.cpp
src/scene/scene.cpp
+1
-2
sceneload.cpp
src/scene/sceneload.cpp
+1
-2
No files found.
src/bonus/bonus.cpp
View file @
1f982b3b
...
@@ -39,11 +39,15 @@
...
@@ -39,11 +39,15 @@
#include "player/player.h"
#include "player/player.h"
#include <math.h>
#include <math.h>
#include <string.h>
int
Bonus
::
loadTiles
(
char
*
fileName
)
{
int
Bonus
::
loadTiles
(
char
*
fileName
)
{
File
*
file
;
File
*
file
;
unsigned
char
*
pixels
;
unsigned
char
*
sorted
;
int
count
;
try
{
try
{
...
@@ -55,7 +59,16 @@ int Bonus::loadTiles (char *fileName) {
...
@@ -55,7 +59,16 @@ int Bonus::loadTiles (char *fileName) {
}
}
file
->
skipRLE
();
// Load background
pixels
=
file
->
loadRLE
(
832
*
20
);
sorted
=
new
unsigned
char
[
512
*
20
];
for
(
count
=
0
;
count
<
20
;
count
++
)
memcpy
(
sorted
+
(
count
*
512
),
pixels
+
(
count
*
832
),
512
);
background
=
createSurface
(
sorted
,
512
,
20
);
delete
[]
sorted
;
delete
[]
pixels
;
// Load palette
// Load palette
file
->
loadPalette
(
palette
);
file
->
loadPalette
(
palette
);
...
@@ -196,11 +209,8 @@ Bonus::Bonus (char * fileName, unsigned char diff) {
...
@@ -196,11 +209,8 @@ Bonus::Bonus (char * fileName, unsigned char diff) {
firstPE
=
new
RotatePaletteEffect
(
240
,
16
,
-
F32
,
firstPE
);
firstPE
=
new
RotatePaletteEffect
(
240
,
16
,
-
F32
,
firstPE
);
// Apply the palette to surfaces that already exist, e.g. fonts
// Adjust fontsFont to use bonus level palette
usePalette
(
palette
);
fontsFont
->
mapPalette
(
0
,
32
,
15
,
-
16
);
// Adjust fontmn1 to use bonus level palette
fontsFont
->
mapPalette
(
0
,
16
,
15
,
-
16
);
return
;
return
;
...
@@ -278,7 +288,13 @@ int Bonus::step () {
...
@@ -278,7 +288,13 @@ int Bonus::step () {
players
[
count
].
addItem
();
players
[
count
].
addItem
();
events
[
gridY
][
gridX
]
=
0
;
events
[
gridY
][
gridX
]
=
0
;
if
(
players
[
count
].
getItems
()
>=
items
)
return
WON
;
if
(
players
[
count
].
getItems
()
>=
items
)
{
players
[
count
].
addLife
();
return
WON
;
}
break
;
break
;
...
@@ -314,25 +330,27 @@ void Bonus::draw () {
...
@@ -314,25 +330,27 @@ void Bonus::draw () {
SDL_Rect
src
,
dst
;
SDL_Rect
src
,
dst
;
int
x
,
y
;
int
x
,
y
;
// Draw the ground
src
.
x
=
0
;
src
.
x
=
0
;
src
.
w
=
32
;
src
.
w
=
32
;
src
.
h
=
32
;
src
.
h
=
32
;
int
vX
=
FTOI
(
localPlayer
->
getX
())
-
(
canvasW
>>
1
);
int
vX
=
FTOI
(
localPlayer
->
getX
())
-
(
canvasW
>>
1
);
int
vY
=
FTOI
(
localPlayer
->
getY
())
-
(
canvasH
>>
1
);
int
vY
=
FTOI
(
localPlayer
->
getY
())
-
(
canvasH
>>
2
);
for
(
y
=
0
;
y
<=
ITOT
(
canvasH
-
1
)
+
1
;
y
++
)
{
for
(
y
=
0
;
y
<=
ITOT
(
(
canvasH
>>
1
)
-
1
)
+
1
;
y
++
)
{
for
(
x
=
0
;
x
<=
ITOT
(
canvasW
-
1
)
+
1
;
x
++
)
{
for
(
x
=
0
;
x
<=
ITOT
(
canvasW
-
1
)
+
1
;
x
++
)
{
src
.
y
=
TTOI
(
tiles
[(
y
+
ITOT
(
vY
)
+
BLH
)
%
BLH
][(
x
+
ITOT
(
vX
)
+
BLW
)
%
BLW
]);
src
.
y
=
TTOI
(
tiles
[(
y
+
ITOT
(
vY
)
+
BLH
)
%
BLH
][(
x
+
ITOT
(
vX
)
+
BLW
)
%
BLW
]);
dst
.
x
=
TTOI
(
x
)
-
(
vX
&
31
);
dst
.
x
=
TTOI
(
x
)
-
(
vX
&
31
);
dst
.
y
=
TTOI
(
y
)
-
(
vY
&
31
);
dst
.
y
=
(
canvasH
>>
1
)
+
TTOI
(
y
)
-
(
vY
&
31
);
SDL_BlitSurface
(
tileSet
,
&
src
,
canvas
,
&
dst
);
SDL_BlitSurface
(
tileSet
,
&
src
,
canvas
,
&
dst
);
dst
.
x
=
12
+
TTOI
(
x
)
-
(
vX
&
31
);
dst
.
x
=
12
+
TTOI
(
x
)
-
(
vX
&
31
);
dst
.
y
=
12
+
TTOI
(
y
)
-
(
vY
&
31
);
dst
.
y
=
(
canvasH
>>
1
)
+
12
+
TTOI
(
y
)
-
(
vY
&
31
);
switch
(
events
[(
y
+
ITOT
(
vY
)
+
BLH
)
%
BLH
][(
x
+
ITOT
(
vX
)
+
BLW
)
%
BLW
])
{
switch
(
events
[(
y
+
ITOT
(
vY
)
+
BLH
)
%
BLH
][(
x
+
ITOT
(
vX
)
+
BLW
)
%
BLW
])
{
...
@@ -376,11 +394,29 @@ void Bonus::draw () {
...
@@ -376,11 +394,29 @@ void Bonus::draw () {
}
}
// Draw the background
for
(
x
=
-
(
localPlayer
->
getDirection
()
&
1023
);
x
<
canvasW
;
x
+=
background
->
w
)
{
dst
.
x
=
x
;
dst
.
y
=
(
canvasH
>>
1
)
-
4
;
SDL_BlitSurface
(
background
,
NULL
,
canvas
,
&
dst
);
}
x
=
171
;
for
(
y
=
(
canvasH
>>
1
)
-
5
;
(
y
>=
0
)
&&
(
x
>
128
);
y
--
)
drawRect
(
0
,
y
,
canvasW
,
1
,
x
--
);
if
(
y
>
0
)
drawRect
(
0
,
0
,
canvasW
,
y
+
1
,
128
);
// Draw the "player"
// Draw the "player"
drawRect
(
drawRect
(
(
canvasW
>>
1
)
+
fixed
(
sin
(
localPlayer
->
getDirection
()
*
6.283185
/
1024.0
)
*
3
)
-
4
,
(
canvasW
>>
1
)
+
fixed
(
sin
(
localPlayer
->
getDirection
()
*
6.283185
/
1024.0
)
*
3
)
-
4
,
(
canvasH
>>
1
)
-
fixed
(
cos
(
localPlayer
->
getDirection
()
*
6.283185
/
1024.0
)
*
3
)
-
4
,
8
,
8
,
0
);
(
(
canvasH
*
3
)
>>
2
)
-
fixed
(
cos
(
localPlayer
->
getDirection
()
*
6.283185
/
1024.0
)
*
3
)
-
4
,
8
,
8
,
0
);
drawRect
((
canvasW
>>
1
)
-
4
,
(
canvasH
>>
1
)
-
4
,
8
,
8
,
22
);
drawRect
((
canvasW
>>
1
)
-
4
,
(
(
canvasH
*
3
)
>>
2
)
-
4
,
8
,
8
,
22
);
// Show gem count
// Show gem count
...
@@ -419,6 +455,10 @@ int Bonus::play () {
...
@@ -419,6 +455,10 @@ int Bonus::play () {
option
=
0
;
option
=
0
;
stats
=
S_NONE
;
stats
=
S_NONE
;
returnTime
=
0
;
usePalette
(
palette
);
while
(
true
)
{
while
(
true
)
{
if
(
loop
(
NORMAL_LOOP
)
==
E_QUIT
)
return
E_QUIT
;
if
(
loop
(
NORMAL_LOOP
)
==
E_QUIT
)
return
E_QUIT
;
...
...
src/bonus/bonus.h
View file @
1f982b3b
...
@@ -42,8 +42,9 @@
...
@@ -42,8 +42,9 @@
class
Bonus
:
public
BaseLevel
{
class
Bonus
:
public
BaseLevel
{
private
:
private
:
unsigned
char
tiles
[
BLH
][
BLW
];
SDL_Surface
*
background
;
unsigned
char
events
[
BLH
][
BLW
];
unsigned
char
tiles
[
BLH
][
BLW
];
unsigned
char
events
[
BLH
][
BLW
];
int
loadTiles
(
char
*
fileName
);
int
loadTiles
(
char
*
fileName
);
int
step
();
int
step
();
...
...
src/io/gfx/video.h
View file @
1f982b3b
...
@@ -55,7 +55,8 @@
...
@@ -55,7 +55,8 @@
// Variables
// Variables
EXTERN
SDL_Surface
*
screen
,
*
canvas
;
EXTERN
SDL_Surface
*
screen
,
*
canvas
;
EXTERN
int
viewW
,
viewH
,
canvasW
,
canvasH
,
screenW
,
screenH
;
EXTERN
int
viewH
,
canvasW
,
canvasH
,
screenW
,
screenH
;
#define viewW canvasW
#ifdef SCALE
#ifdef SCALE
EXTERN
int
scaleFactor
;
EXTERN
int
scaleFactor
;
#endif
#endif
...
...
src/level/demolevel.cpp
View file @
1f982b3b
...
@@ -103,6 +103,8 @@ int DemoLevel::play () {
...
@@ -103,6 +103,8 @@ int DemoLevel::play () {
stats
=
S_NONE
;
stats
=
S_NONE
;
usePalette
(
palette
);
while
(
true
)
{
while
(
true
)
{
// Do general processing
// Do general processing
...
...
src/level/level.cpp
View file @
1f982b3b
...
@@ -527,6 +527,8 @@ int Level::play () {
...
@@ -527,6 +527,8 @@ int Level::play () {
timeBonus
=
-
1
;
timeBonus
=
-
1
;
perfect
=
0
;
perfect
=
0
;
usePalette
(
palette
);
while
(
true
)
{
while
(
true
)
{
if
(
loop
(
NORMAL_LOOP
)
==
E_QUIT
)
return
E_QUIT
;
if
(
loop
(
NORMAL_LOOP
)
==
E_QUIT
)
return
E_QUIT
;
...
...
src/level/levelframe.cpp
View file @
1f982b3b
...
@@ -219,8 +219,6 @@ void Level::draw () {
...
@@ -219,8 +219,6 @@ void Level::draw () {
dst
.
w
=
viewW
;
dst
.
w
=
viewW
;
dst
.
h
=
viewH
;
dst
.
h
=
viewH
;
SDL_SetClipRect
(
canvas
,
&
dst
);
SDL_SetClipRect
(
canvas
,
&
dst
);
if
((
viewW
<
canvasW
)
||
(
viewH
<
canvasH
))
clearScreen
(
15
);
// Set tile drawing dimensions
// Set tile drawing dimensions
...
...
src/level/levelload.cpp
View file @
1f982b3b
...
@@ -996,10 +996,6 @@ int Level::load (char *fileName, unsigned char diff, bool checkpoint) {
...
@@ -996,10 +996,6 @@ int Level::load (char *fileName, unsigned char diff, bool checkpoint) {
delete
file
;
delete
file
;
// Apply the palette to surfaces that already exist, e.g. fonts
usePalette
(
palette
);
// Set the tick at which the level will end
// Set the tick at which the level will end
endTime
=
(
5
-
difficulty
)
*
2
*
60
*
1000
;
endTime
=
(
5
-
difficulty
)
*
2
*
60
*
1000
;
...
...
src/player/player.cpp
View file @
1f982b3b
...
@@ -288,7 +288,7 @@ bool Player::takeEvent (unsigned char gridX, unsigned char gridY, unsigned int t
...
@@ -288,7 +288,7 @@ bool Player::takeEvent (unsigned char gridX, unsigned char gridY, unsigned int t
case
4
:
// Extra life
case
4
:
// Extra life
if
(
lives
<
99
)
lives
++
;
addLife
()
;
break
;
break
;
...
@@ -633,6 +633,15 @@ int Player::getEnergy () {
...
@@ -633,6 +633,15 @@ int Player::getEnergy () {
}
}
void
Player
::
addLife
()
{
if
(
lives
<
99
)
lives
++
;
return
;
}
int
Player
::
getLives
()
{
int
Player
::
getLives
()
{
return
lives
;
return
lives
;
...
...
src/player/player.h
View file @
1f982b3b
...
@@ -220,7 +220,8 @@ class Player : public Movable {
...
@@ -220,7 +220,8 @@ class Player : public Movable {
bool
hit
(
Player
*
source
,
unsigned
int
ticks
);
bool
hit
(
Player
*
source
,
unsigned
int
ticks
);
void
kill
(
Player
*
source
,
unsigned
int
ticks
);
void
kill
(
Player
*
source
,
unsigned
int
ticks
);
void
addItem
();
void
addItem
();
void
addScore
(
int
addedScore
);
void
addLife
();
void
addScore
(
int
addedScore
);
int
getScore
();
int
getScore
();
int
getEnergy
();
int
getEnergy
();
int
getLives
();
int
getLives
();
...
...
src/player/playerframe.cpp
View file @
1f982b3b
...
@@ -689,8 +689,7 @@ void Player::view (unsigned int ticks, int mspf) {
...
@@ -689,8 +689,7 @@ void Player::view (unsigned int ticks, int mspf) {
oldViewY
=
viewY
;
oldViewY
=
viewY
;
// Can we see below the panel?
// Can we see below the panel?
viewW
=
canvasW
;
if
(
canvasW
>
SW
)
viewH
=
canvasH
;
if
(
viewW
>
panel
->
w
)
viewH
=
canvasH
;
else
viewH
=
canvasH
-
33
;
else
viewH
=
canvasH
-
33
;
// Find new position
// Find new position
...
...
src/scene/scene.cpp
View file @
1f982b3b
...
@@ -242,8 +242,7 @@ int Scene::play () {
...
@@ -242,8 +242,7 @@ int Scene::play () {
if
(
palette
)
{
if
(
palette
)
{
// usePalette(palette);
usePalette
(
palette
->
palette
);
currentPalette
=
palette
->
palette
;
// Fade in from black
// Fade in from black
firstPE
=
new
FadeInPaletteEffect
(
250
,
firstPE
);
firstPE
=
new
FadeInPaletteEffect
(
250
,
firstPE
);
...
...
src/scene/sceneload.cpp
View file @
1f982b3b
...
@@ -117,8 +117,7 @@ void Scene::loadAni (File *f, int dataIndex) {
...
@@ -117,8 +117,7 @@ void Scene::loadAni (File *f, int dataIndex) {
if
(
!
background
)
background
=
f
->
loadSurface
(
SW
,
SH
);
if
(
!
background
)
background
=
f
->
loadSurface
(
SW
,
SH
);
// Use the most recently loaded palette
// Use the most recently loaded palette
SDL_SetPalette
(
screen
,
SDL_PHYSPAL
,
palettes
->
palette
,
0
,
256
);
usePalette
(
palettes
->
palette
);
currentPalette
=
palettes
->
palette
;
break
;
break
;
...
...
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