Various changes to implement medivo boss behavior. Medivo boss behavior isn't...
Various changes to implement medivo boss behavior. Medivo boss behavior isn't finished yet but works up until the spikes. anim.cpp, anim.h *) Changes in animations to properly support accessory positions. *) Changes in animations to properly support accessory shooting positions. bullet.cpp, bullet.h *) New constructor for a custom bullet starting position levelframe.cpp *) Support medivo boss event.cpp, eventframe.cpp *) Small changes in getAnim() *) Small changes in step method guardians.cpp, guardians.h *) Made the eight shape in the first stage. *) Made the jumping behavior, but this doesn't work as it should yet. *) Did not implement the overlap method yet.
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