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PocketInsanity
openjazz
Commits
59d7d776
Commit
59d7d776
authored
Jan 14, 2010
by
alistert
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Applied some of Fabian Greffrath's patches. Changed file opening code. Minor tidying.
parent
762a7bee
Changes
19
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Inline
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Showing
19 changed files
with
270 additions
and
190 deletions
+270
-190
OpenJazz.h
src/OpenJazz.h
+43
-40
file.cpp
src/io/file.cpp
+28
-25
file.h
src/io/file.h
+9
-5
font.cpp
src/io/gfx/font.cpp
+30
-16
font.h
src/io/gfx/font.h
+4
-4
sound.cpp
src/io/sound.cpp
+3
-3
sound.h
src/io/sound.h
+2
-2
demolevel.cpp
src/level/demolevel.cpp
+1
-1
level.cpp
src/level/level.cpp
+1
-1
level.h
src/level/level.h
+1
-1
main.cpp
src/main.cpp
+73
-39
gamemenu.cpp
src/menu/gamemenu.cpp
+4
-4
mainmenu.cpp
src/menu/mainmenu.cpp
+2
-2
menu.h
src/menu/menu.h
+3
-3
menuutil.cpp
src/menu/menuutil.cpp
+3
-3
setupmenu.cpp
src/menu/setupmenu.cpp
+8
-7
scene.cpp
src/scene.cpp
+39
-21
scene.h
src/scene.h
+5
-2
util.cpp
src/util.cpp
+11
-11
No files found.
src/OpenJazz.h
View file @
59d7d776
...
@@ -63,41 +63,44 @@
...
@@ -63,41 +63,44 @@
#define F100 102400
#define F100 102400
#define F160 163840
#define F160 163840
// File names
// Files
#ifdef __SYMBIAN32__
#ifdef UIQ3
#define CONFIG_FILE "c:\\shared\\openjazz\\openjazz.cfg"
#define LOGO_FILE "c:\\shared\\openjazz\\openjazz.000"
#else
#define CONFIG_FILE "c:\\data\\openjazz\\openjazz.cfg"
#define LOGO_FILE "c:\\data\\openjazz\\openjazz.000"
#endif
#else
#define CONFIG_FILE "openjazz.cfg"
#define CONFIG_FILE "openjazz.cfg"
#define LOGO_FILE "openjazz.000"
#define LOGO_FILE "openjazz.000"
#endif
#define LEVEL_FILE "openjazz.tmp"
#define LEVEL_FILE "openjazz.tmp"
#ifdef UPPERCASE_FILENAMES
#ifdef UPPERCASE_FILENAMES
#define F_MAINCHAR "MAINCHAR.000"
#define F_MAINCHAR "MAINCHAR.000"
#define F_MENU "MENU.000"
#define F_MENU "MENU.000"
#define F_PANEL "PANEL.000"
#define F_PANEL "PANEL.000"
#define F_SOUNDS "SOUNDS.000"
// File name formats
#define F_BLOCKS "BLOCKS"
#define F_STARTUP_0SC "STARTUP.0SC"
#define F_LEVEL "LEVEL"
#define F_END_0SC "END.0SC"
#define F_PLANET "PLANET"
#define F_SPRITES "SPRITES"
#define F_MACRO "MACRO.2"
// File path prefixes
#define F_BLOCKS "BLOCKS"
#define F_LEVEL "LEVEL"
#define F_PLANET "PLANET"
#define F_SPRITES "SPRITES"
#else
#else
#define F_MAINCHAR "mainchar.000"
#define F_MAINCHAR "mainchar.000"
#define F_MENU "menu.000"
#define F_MENU "menu.000"
#define F_PANEL "panel.000"
#define F_PANEL "panel.000"
#define F_SOUNDS "sounds.000"
// File name formats
#define F_BLOCKS "blocks"
#define F_STARTUP_0SC "startup.0sc"
#define F_LEVEL "level"
#define F_END_0SC "end.0sc"
#define F_PLANET "planet"
#define F_SPRITES "sprites"
#define F_MACRO "macro.2"
// File path prefixes
#define F_BLOCKS "blocks"
#define F_LEVEL "level"
#define F_PLANET "planet"
#define F_SPRITES "sprites"
#endif
#endif
// Standard string length
// Standard string length
...
@@ -161,17 +164,17 @@ EXTERN int loop (int type);
...
@@ -161,17 +164,17 @@ EXTERN int loop (int type);
// Functions in util.cpp
// Functions in util.cpp
EXTERN
bool
fileExists
(
char
*
fileName
);
EXTERN
bool
fileExists
(
c
onst
c
har
*
fileName
);
EXTERN
char
*
createString
(
char
*
string
);
EXTERN
char
*
createString
(
c
onst
c
har
*
string
);
EXTERN
char
*
createString
(
c
har
*
first
,
char
*
second
);
EXTERN
char
*
createString
(
c
onst
char
*
first
,
const
char
*
second
);
EXTERN
char
*
createFileName
(
char
*
type
,
int
extension
);
EXTERN
char
*
createFileName
(
c
onst
c
har
*
type
,
int
extension
);
EXTERN
char
*
createFileName
(
c
har
*
type
,
char
*
extension
);
EXTERN
char
*
createFileName
(
c
onst
char
*
type
,
const
char
*
extension
);
EXTERN
char
*
createFileName
(
char
*
type
,
int
level
,
int
extension
);
EXTERN
char
*
createFileName
(
c
onst
c
har
*
type
,
int
level
,
int
extension
);
EXTERN
char
*
createEditableString
(
char
*
string
);
EXTERN
char
*
createEditableString
(
c
onst
c
har
*
string
);
EXTERN
void
log
(
char
*
message
);
EXTERN
void
log
(
c
onst
c
har
*
message
);
EXTERN
void
log
(
c
har
*
message
,
char
*
detail
);
EXTERN
void
log
(
c
onst
char
*
message
,
const
char
*
detail
);
EXTERN
void
log
(
char
*
message
,
int
number
);
EXTERN
void
log
(
c
onst
c
har
*
message
,
int
number
);
EXTERN
void
logError
(
c
har
*
message
,
char
*
detail
);
EXTERN
void
logError
(
c
onst
char
*
message
,
const
char
*
detail
);
#endif
#endif
src/io/file.cpp
View file @
59d7d776
...
@@ -25,57 +25,60 @@
...
@@ -25,57 +25,60 @@
#include "io/gfx/video.h"
#include "io/gfx/video.h"
File
::
File
(
c
har
*
fileN
ame
,
bool
write
)
{
File
::
File
(
c
onst
char
*
n
ame
,
bool
write
)
{
// Open the file from the
current
directory
// Open the file from the
user's
directory
f
=
fopen
(
fileName
,
write
?
"wb"
:
"rb"
)
;
if
(
open
(
userPath
,
name
,
write
))
return
;
//
If that succeeded, done
//
Open the file from the OpenJazz directory
if
(
f
)
{
if
(
open
(
ojPath
,
name
,
write
))
return
;
//log("Opened file", fileName);
// Open the file from the game directory
if
(
open
(
gamePath
,
name
,
write
))
return
;
filePath
=
createString
(
fileN
ame
);
log
(
"Could not open file"
,
n
ame
);
return
;
throw
E_FILE
;
}
}
// Create the file path
filePath
=
createString
(
path
,
fileName
);
// Open the file from the path
File
::~
File
()
{
f
=
fopen
(
filePath
,
write
?
"wb"
:
"rb"
);
if
(
f
==
NULL
)
{
fclose
(
f
);
log
(
"Could not open file"
,
fileName
);
//log("Closed file", filePath
);
delete
[]
filePath
;
delete
[]
filePath
;
throw
E_FILE
;
return
;
}
}
//log("Opened file", filePath);
return
;
bool
File
::
open
(
const
char
*
path
,
const
char
*
name
,
bool
write
)
{
}
// Create the file path for the given directory
filePath
=
createString
(
path
,
name
);
// Open the file from the path
f
=
fopen
(
filePath
,
write
?
"wb"
:
"rb"
);
File
::~
File
(
)
{
if
(
f
)
{
fclose
(
f
);
//log("Opened file", filePath
);
//log("Closed file", filePath);
return
true
;
}
delete
[]
filePath
;
delete
[]
filePath
;
return
;
return
false
;
}
}
int
File
::
getSize
()
{
int
File
::
getSize
()
{
int
pos
,
size
;
int
pos
,
size
;
...
...
src/io/file.h
View file @
59d7d776
...
@@ -30,7 +30,7 @@
...
@@ -30,7 +30,7 @@
#include <stdio.h>
#include <stdio.h>
// Class
// Class
es
class
File
{
class
File
{
...
@@ -38,8 +38,10 @@ class File {
...
@@ -38,8 +38,10 @@ class File {
FILE
*
f
;
FILE
*
f
;
char
*
filePath
;
char
*
filePath
;
bool
open
(
const
char
*
path
,
const
char
*
name
,
bool
write
);
public
:
public
:
File
(
c
har
*
fileN
ame
,
bool
write
);
File
(
c
onst
char
*
n
ame
,
bool
write
);
~
File
();
~
File
();
int
getSize
();
int
getSize
();
...
@@ -61,10 +63,12 @@ class File {
...
@@ -61,10 +63,12 @@ class File {
};
};
//
Variable
//
Variables
// Path to game data
// Paths to files
EXTERN
char
*
path
;
EXTERN
char
*
userPath
;
EXTERN
char
*
ojPath
;
EXTERN
char
*
gamePath
;
#endif
#endif
src/io/gfx/font.cpp
View file @
59d7d776
...
@@ -33,7 +33,7 @@
...
@@ -33,7 +33,7 @@
#include <string.h>
#include <string.h>
Font
::
Font
(
char
*
fileName
)
{
Font
::
Font
(
c
onst
c
har
*
fileName
)
{
File
*
file
;
File
*
file
;
unsigned
char
*
pixels
,
*
character
;
unsigned
char
*
pixels
,
*
character
;
...
@@ -314,7 +314,7 @@ Font::~Font () {
...
@@ -314,7 +314,7 @@ Font::~Font () {
int
Font
::
showString
(
char
*
s
,
int
x
,
int
y
)
{
int
Font
::
showString
(
c
onst
c
har
*
s
,
int
x
,
int
y
)
{
SDL_Rect
src
,
dst
;
SDL_Rect
src
,
dst
;
unsigned
int
count
;
unsigned
int
count
;
...
@@ -466,27 +466,41 @@ void Font::restorePalette () {
...
@@ -466,27 +466,41 @@ void Font::restorePalette () {
}
}
int
Font
::
calcStringWidth
(
char
*
s
)
int
Font
::
getHeight
()
{
{
return
h
;
}
int
Font
::
getStringWidth
(
const
char
*
string
)
{
int
count
;
int
count
;
int
stringwidth
=
0
;
int
stringWidth
=
0
;
// Go through each character of the string
// Go through each character of the string
for
(
count
=
0
;
s
[
count
];
count
++
)
{
for
(
count
=
0
;
s
tring
[
count
];
count
++
)
{
if
(
s
[
count
]
==
'\n'
)
{
if
(
string
[
count
]
==
'\n'
)
{
}
else
{
}
else
{
int
width
=
w
[(
int
)(
map
[(
int
)(
s
[
count
])])];
int
width
=
w
[(
int
)(
map
[(
int
)(
string
[
count
])])];
if
(
string
[
count
]
==
' '
)
{
width
=
width
>>
1
;
}
stringWidth
+=
width
-
1
;
if
(
s
[
count
]
==
32
)
{
width
=
width
/
2
;
}
}
stringwidth
+=
(
width
-
1
);
}
}
}
return
stringWidth
;
}
return
stringwidth
;
}
src/io/gfx/font.h
View file @
59d7d776
...
@@ -42,17 +42,17 @@ class Font {
...
@@ -42,17 +42,17 @@ class Font {
char
map
[
128
];
// Maps ASCII values to letter positions
char
map
[
128
];
// Maps ASCII values to letter positions
public
:
public
:
Font
(
char
*
fileName
);
Font
(
c
onst
c
har
*
fileName
);
Font
(
File
*
file
,
bool
big
);
Font
(
File
*
file
,
bool
big
);
~
Font
();
~
Font
();
int
showString
(
char
*
s
,
int
x
,
int
y
);
int
showString
(
c
onst
c
har
*
s
,
int
x
,
int
y
);
void
showNumber
(
int
n
,
int
x
,
int
y
);
void
showNumber
(
int
n
,
int
x
,
int
y
);
void
mapPalette
(
int
start
,
int
length
,
int
newStart
,
void
mapPalette
(
int
start
,
int
length
,
int
newStart
,
int
newLength
);
int
newLength
);
void
restorePalette
();
void
restorePalette
();
int
fontHeight
()
{
return
h
;
}
int
getHeight
();
int
calcStringWidth
(
char
*
s
);
int
getStringWidth
(
const
char
*
string
);
};
};
// Variables
// Variables
...
...
src/io/sound.cpp
View file @
59d7d776
...
@@ -113,7 +113,7 @@ void openAudio () {
...
@@ -113,7 +113,7 @@ void openAudio () {
// Load sounds
// Load sounds
if
(
loadSounds
(
"sounds.000"
)
!=
E_NONE
)
sounds
=
NULL
;
if
(
loadSounds
(
F_SOUNDS
)
!=
E_NONE
)
sounds
=
NULL
;
return
;
return
;
...
@@ -133,7 +133,7 @@ void closeAudio () {
...
@@ -133,7 +133,7 @@ void closeAudio () {
}
}
void
playMusic
(
char
*
fileName
)
{
void
playMusic
(
c
onst
c
har
*
fileName
)
{
#ifdef USE_MODPLUG
#ifdef USE_MODPLUG
...
@@ -234,7 +234,7 @@ void stopMusic () {
...
@@ -234,7 +234,7 @@ void stopMusic () {
}
}
int
loadSounds
(
char
*
fileName
)
{
int
loadSounds
(
c
onst
c
har
*
fileName
)
{
File
*
file
;
File
*
file
;
unsigned
char
*
clip
;
unsigned
char
*
clip
;
...
...
src/io/sound.h
View file @
59d7d776
...
@@ -74,9 +74,9 @@ EXTERN int nSounds;
...
@@ -74,9 +74,9 @@ EXTERN int nSounds;
EXTERN
void
openAudio
();
EXTERN
void
openAudio
();
EXTERN
void
closeAudio
();
EXTERN
void
closeAudio
();
EXTERN
void
playMusic
(
char
*
fileName
);
EXTERN
void
playMusic
(
c
onst
c
har
*
fileName
);
EXTERN
void
stopMusic
();
EXTERN
void
stopMusic
();
EXTERN
int
loadSounds
(
char
*
fileName
);
EXTERN
int
loadSounds
(
c
onst
c
har
*
fileName
);
EXTERN
void
freeSounds
();
EXTERN
void
freeSounds
();
EXTERN
void
playSound
(
int
sound
);
EXTERN
void
playSound
(
int
sound
);
...
...
src/level/demolevel.cpp
View file @
59d7d776
...
@@ -37,7 +37,7 @@
...
@@ -37,7 +37,7 @@
#include "player/player.h"
#include "player/player.h"
DemoLevel
::
DemoLevel
(
char
*
fileName
)
{
DemoLevel
::
DemoLevel
(
c
onst
c
har
*
fileName
)
{
File
*
file
;
File
*
file
;
char
*
levelFile
;
char
*
levelFile
;
...
...
src/level/level.cpp
View file @
59d7d776
...
@@ -551,7 +551,7 @@ void Level::timeCalcs (bool paused) {
...
@@ -551,7 +551,7 @@ void Level::timeCalcs (bool paused) {
int
Level
::
play
()
{
int
Level
::
play
()
{
char
*
options
[
5
]
=
{
"continue game"
,
"save game"
,
"load game"
,
c
onst
c
har
*
options
[
5
]
=
{
"continue game"
,
"save game"
,
"load game"
,
"setup options"
,
"quit game"
};
"setup options"
,
"quit game"
};
PaletteEffect
*
levelPE
;
PaletteEffect
*
levelPE
;
char
*
string
;
char
*
string
;
...
...
src/level/level.h
View file @
59d7d776
...
@@ -181,7 +181,7 @@ class DemoLevel : public Level {
...
@@ -181,7 +181,7 @@ class DemoLevel : public Level {
unsigned
char
*
macro
;
unsigned
char
*
macro
;
public
:
public
:
DemoLevel
(
char
*
fileName
);
DemoLevel
(
c
onst
c
har
*
fileName
);
~
DemoLevel
();
~
DemoLevel
();
int
play
();
int
play
();
...
...
src/main.cpp
View file @
59d7d776
...
@@ -43,6 +43,7 @@
...
@@ -43,6 +43,7 @@
#include "level/level.h"
#include "level/level.h"
#include "menu/menu.h"
#include "menu/menu.h"
#include "player/player.h"
#include "player/player.h"
#include "scene.h"
#include <string.h>
#include <string.h>
...
@@ -555,57 +556,80 @@ int main(int argc, char *argv[]) {
...
@@ -555,57 +556,80 @@ int main(int argc, char *argv[]) {
/*
/*
Scene *scene;
Scene *scene;
*/
*/
int
count
;
// Find path
// Determine user path
#ifdef HOMEDIR
#ifdef WIN32
userPath
=
createString
(
getenv
(
"HOME"
),
"
\\
"
);
#else
userPath
=
createString
(
getenv
(
"HOME"
),
"/."
);
#endif
#else
userPath
=
createString
(
""
);
#endif
if
(
argc
<
2
)
{
// No path was given, use the path of the program
// Determine OpenJazz path
int
count
;
// Use the path of the program, if available
count
=
strlen
(
argv
[
0
])
-
1
;
count
=
strlen
(
argv
[
0
])
-
1
;
// Search for directory separator
// Search for directory separator
#ifdef WIN32
#ifdef WIN32
while
((
argv
[
0
][
count
]
!=
'\\'
)
&&
(
count
>=
0
))
count
--
;
while
((
argv
[
0
][
count
]
!=
'\\'
)
&&
(
count
>=
0
))
count
--
;
#else
#else
while
((
argv
[
0
][
count
]
!=
'/'
)
&&
(
count
>=
0
))
count
--
;
while
((
argv
[
0
][
count
]
!=
'/'
)
&&
(
count
>=
0
))
count
--
;
#endif
#endif
path
=
new
char
[
count
+
2
];
// If a directory was found, copy it to the path
if
(
count
>=
0
)
{
// If a directory was found, copy it to the path
ojPath
=
new
char
[
count
+
2
];
if
(
count
>=
0
)
{
memcpy
(
ojPath
,
argv
[
0
],
count
+
1
);
ojPath
[
count
+
1
]
=
0
;
memcpy
(
path
,
argv
[
0
],
count
+
1
);
}
else
ojPath
=
createString
(
""
);
path
[
count
+
1
]
=
0
;
}
else
path
[
0
]
=
0
;
}
else
{
// Determine game path
#ifdef DATAPATH
gamePath
=
createString
(
DATAPATH
);
#elseifdef __SYMBIAN32__
#ifdef UIQ3
gamePath
=
createString
(
"c:
\\
shared
\\
openjazz
\\
"
);
#else
gamePath
=
createString
(
"c:
\\
data
\\
openjazz
\\
"
);
#endif
#else
if
(
argc
>=
2
)
{
// Copy the provided path, appending a directory separator as necessary
// Copy the provided path, appending a directory separator as necessary
#ifdef WIN32
#ifdef WIN32
if
(
argv
[
1
][
strlen
(
argv
[
1
])
-
1
]
!=
'\\'
)
{
if
(
argv
[
1
][
strlen
(
argv
[
1
])
-
1
]
!=
'\\'
)
{
#else
gamePath
=
createString
(
argv
[
1
],
"
\\
"
);
#else
if
(
argv
[
1
][
strlen
(
argv
[
1
])
-
1
]
!=
'/'
)
{
if
(
argv
[
1
][
strlen
(
argv
[
1
])
-
1
]
!=
'/'
)
{
#endif
#ifdef WIN32
gamePath
=
createString
(
argv
[
1
],
"/"
);
path
=
createString
(
argv
[
1
],
"
\\
"
);
#endif
#else
path
=
createString
(
argv
[
1
],
"/"
);
#endif
}
else
{
}
else
{
p
ath
=
createString
(
argv
[
1
]);
gameP
ath
=
createString
(
argv
[
1
]);
}
}
}
}
else
gamePath
=
createString
(
""
);
#endif
// Initialise SDL
// Initialise SDL
...
@@ -625,7 +649,9 @@ int main(int argc, char *argv[]) {
...
@@ -625,7 +649,9 @@ int main(int argc, char *argv[]) {
if
(
loadMain
()
!=
E_NONE
)
{
if
(
loadMain
()
!=
E_NONE
)
{
SDL_Quit
();
SDL_Quit
();
delete
[]
path
;
delete
[]
ojPath
;
delete
[]
gamePath
;
delete
[]
userPath
;
return
-
1
;
return
-
1
;
...
@@ -633,18 +659,20 @@ int main(int argc, char *argv[]) {
...
@@ -633,18 +659,20 @@ int main(int argc, char *argv[]) {
// Show the startup cutscene
// Show the startup cutscene
/*
try {
scene = new Scene("startup.0sc");
/* try {
scene = new Scene(F_STARTUP_0SC);
} catch (int e) {
} catch (int e) {
freeMain();
freeMain();
SDL_Quit();
SDL_Quit();
delete[] path;
delete[] ojPath;
delete[] gamePath;
delete[] userPath;
return e;
return e;
}
}
...
@@ -662,7 +690,9 @@ int main(int argc, char *argv[]) {
...
@@ -662,7 +690,9 @@ int main(int argc, char *argv[]) {
freeMain
();
freeMain
();
SDL_Quit
();
SDL_Quit
();
delete
[]
path
;
delete
[]
ojPath
;
delete
[]
gamePath
;
delete
[]
userPath
;
return
e
;
return
e
;
...
@@ -672,17 +702,19 @@ int main(int argc, char *argv[]) {
...
@@ -672,17 +702,19 @@ int main(int argc, char *argv[]) {
if
(
menu
->
main
()
==
E_NONE
)
{
if
(
menu
->
main
()
==
E_NONE
)
{
// Show the ending cutscene
// Show the ending cutscene
/*
try {
scene = new Scene("end.0sc");
/* try {
scene = new Scene(F_END_0SC);
} catch (int e) {
} catch (int e) {
delete menu;
delete menu;
freeMain();
freeMain();
SDL_Quit();
SDL_Quit();
delete[] path;
delete[] ojPath;
delete[] gamePath;
delete[] userPath;
return e;
return e;
...
@@ -703,7 +735,9 @@ int main(int argc, char *argv[]) {
...
@@ -703,7 +735,9 @@ int main(int argc, char *argv[]) {
freeMain
();
freeMain
();
SDL_Quit
();
SDL_Quit
();
delete
[]
path
;
delete
[]
ojPath
;
delete
[]
gamePath
;
delete
[]
userPath
;
return
0
;
return
0
;
...
...
src/menu/gamemenu.cpp
View file @
59d7d776
...
@@ -38,7 +38,7 @@
...
@@ -38,7 +38,7 @@
int
Menu
::
newGameDifficulty
(
int
mode
,
int
levelNum
,
int
worldNum
)
{
int
Menu
::
newGameDifficulty
(
int
mode
,
int
levelNum
,
int
worldNum
)
{
char
*
options
[
4
]
=
{
"easy"
,
"medium"
,
"hard"
,
"turbo"
};
c
onst
c
har
*
options
[
4
]
=
{
"easy"
,
"medium"
,
"hard"
,
"turbo"
};
char
*
firstLevel
;
char
*
firstLevel
;
SDL_Rect
src
,
dst
;
SDL_Rect
src
,
dst
;
int
count
;
int
count
;
...
@@ -220,9 +220,9 @@ int Menu::newGameLevel (int mode) {
...
@@ -220,9 +220,9 @@ int Menu::newGameLevel (int mode) {
int
Menu
::
newGameEpisode
(
int
mode
)
{
int
Menu
::
newGameEpisode
(
int
mode
)
{
c
har
*
options
[
12
]
=
{
"episode 1"
,
"episode 2"
,
"episode 3"
,
"episode 4
"
,
c
onst
char
*
options
[
12
]
=
{
"episode 1"
,
"episode 2"
,
"episode 3
"
,
"episode
5"
,
"episode 6"
,
"episode a"
,
"episode b"
,
"episode c
"
,
"episode
4"
,
"episode 5"
,
"episode 6"
,
"episode a"
,
"episode b
"
,
"episode x"
,
"bonus stage"
,
"specific level"
};
"episode
c"
,
"episode
x"
,
"bonus stage"
,
"specific level"
};
bool
exists
[
12
];
bool
exists
[
12
];
char
*
check
;
char
*
check
;
SDL_Rect
dst
;
SDL_Rect
dst
;
...
...
src/menu/mainmenu.cpp
View file @
59d7d776
...
@@ -40,7 +40,7 @@
...
@@ -40,7 +40,7 @@
int
Menu
::
main
()
{
int
Menu
::
main
()
{
char
*
newGameOptions
[
6
]
=
{
"new single player game"
,
"new co-op game"
,
c
onst
c
har
*
newGameOptions
[
6
]
=
{
"new single player game"
,
"new co-op game"
,
"new battle"
,
"new team battle"
,
"new race"
,
"join game"
};
"new battle"
,
"new team battle"
,
"new race"
,
"join game"
};
Scene
*
scene
;
Scene
*
scene
;
SDL_Rect
src
,
dst
;
SDL_Rect
src
,
dst
;
...
@@ -189,7 +189,7 @@ int Menu::main () {
...
@@ -189,7 +189,7 @@ int Menu::main () {
try
{
try
{
level
=
new
DemoLevel
(
"macro.2"
);
level
=
new
DemoLevel
(
F_MACRO
);
}
catch
(
int
e
)
{
}
catch
(
int
e
)
{
...
...
src/menu/menu.h
View file @
59d7d776
...
@@ -43,9 +43,9 @@ class Menu {
...
@@ -43,9 +43,9 @@ class Menu {
int
episodes
;
int
episodes
;
unsigned
char
difficulty
;
unsigned
char
difficulty
;
int
message
(
char
*
text
);
int
message
(
c
onst
c
har
*
text
);
int
generic
(
char
**
optionNames
,
int
options
,
int
*
chosen
);
int
generic
(
c
onst
c
har
**
optionNames
,
int
options
,
int
*
chosen
);
int
textInput
(
char
*
request
,
char
**
text
);
int
textInput
(
c
onst
c
har
*
request
,
char
**
text
);
int
newGameDifficulty
(
int
mode
,
int
levelNum
,
int
worldNum
);
int
newGameDifficulty
(
int
mode
,
int
levelNum
,
int
worldNum
);
int
newGameLevel
(
int
mode
);
int
newGameLevel
(
int
mode
);
int
newGameEpisode
(
int
mode
);
int
newGameEpisode
(
int
mode
);
...
...
src/menu/menuutil.cpp
View file @
59d7d776
...
@@ -35,7 +35,7 @@
...
@@ -35,7 +35,7 @@
#include <string.h>
#include <string.h>
int
Menu
::
message
(
char
*
text
)
{
int
Menu
::
message
(
c
onst
c
har
*
text
)
{
// Display a message to the user
// Display a message to the user
...
@@ -62,7 +62,7 @@ int Menu::message (char *text) {
...
@@ -62,7 +62,7 @@ int Menu::message (char *text) {
}
}
int
Menu
::
generic
(
char
**
optionNames
,
int
options
,
int
*
chosen
)
{
int
Menu
::
generic
(
c
onst
c
har
**
optionNames
,
int
options
,
int
*
chosen
)
{
// Let the user select from a menu of the given options
// Let the user select from a menu of the given options
...
@@ -112,7 +112,7 @@ int Menu::generic (char **optionNames, int options, int *chosen) {
...
@@ -112,7 +112,7 @@ int Menu::generic (char **optionNames, int options, int *chosen) {
}
}
int
Menu
::
textInput
(
char
*
request
,
char
**
text
)
{
int
Menu
::
textInput
(
c
onst
c
har
*
request
,
char
**
text
)
{
// Let the user to edit a text string
// Let the user to edit a text string
...
...
src/menu/setupmenu.cpp
View file @
59d7d776
...
@@ -37,7 +37,7 @@
...
@@ -37,7 +37,7 @@
int
Menu
::
setupKeyboard
()
{
int
Menu
::
setupKeyboard
()
{
char
*
options
[
7
]
=
{
"up"
,
"down"
,
"left"
,
"right"
,
"jump"
,
"fire"
,
c
onst
c
har
*
options
[
7
]
=
{
"up"
,
"down"
,
"left"
,
"right"
,
"jump"
,
"fire"
,
"weapon"
};
"weapon"
};
int
progress
,
count
,
character
;
int
progress
,
count
,
character
;
bool
used
;
bool
used
;
...
@@ -122,7 +122,7 @@ int Menu::setupKeyboard () {
...
@@ -122,7 +122,7 @@ int Menu::setupKeyboard () {
int
Menu
::
setupJoystick
()
{
int
Menu
::
setupJoystick
()
{
char
*
options
[
7
]
=
{
"up"
,
"down"
,
"left"
,
"right"
,
"jump"
,
"fire"
,
c
onst
c
har
*
options
[
7
]
=
{
"up"
,
"down"
,
"left"
,
"right"
,
"jump"
,
"fire"
,
"weapon"
};
"weapon"
};
int
progress
,
count
,
control
;
int
progress
,
count
,
control
;
bool
used
;
bool
used
;
...
@@ -428,12 +428,13 @@ int Menu::setupResolution () {
...
@@ -428,12 +428,13 @@ int Menu::setupResolution () {
int
Menu
::
setup
()
{
int
Menu
::
setup
()
{
char
*
setupOptions
[
4
]
=
{
"character"
,
"keyboard"
,
"joystick"
,
"resolution"
};
const
char
*
setupOptions
[
4
]
=
{
"character"
,
"keyboard"
,
"joystick"
,
char
*
setupCharacterOptions
[
5
]
=
{
"name"
,
"fur"
,
"bandana"
,
"gun"
,
"resolution"
};
const
char
*
setupCharacterOptions
[
5
]
=
{
"name"
,
"fur"
,
"bandana"
,
"gun"
,
"wristband"
};
"wristband"
};
c
har
*
setupCharacterColOptions
[
8
]
=
{
"white"
,
"red"
,
"orange"
,
"yellow
"
,
c
onst
char
*
setupCharacterColOptions
[
8
]
=
{
"white"
,
"red"
,
"orange
"
,
"green"
,
"blue"
,
"animation 1"
,
"animation 2"
};
"
yellow"
,
"
green"
,
"blue"
,
"animation 1"
,
"animation 2"
};
unsigned
char
setupCharacterCols
[
8
]
=
{
PC_WHITE
,
PC_RED
,
PC_ORANGE
,
const
unsigned
char
setupCharacterCols
[
8
]
=
{
PC_WHITE
,
PC_RED
,
PC_ORANGE
,
PC_YELLOW
,
PC_LGREEN
,
PC_BLUE
,
PC_SANIM
,
PC_LANIM
};
PC_YELLOW
,
PC_LGREEN
,
PC_BLUE
,
PC_SANIM
,
PC_LANIM
};
int
ret
;
int
ret
;
int
option
,
suboption
,
subsuboption
;
int
option
,
suboption
,
subsuboption
;
...
...
src/scene.cpp
View file @
59d7d776
...
@@ -36,6 +36,8 @@
...
@@ -36,6 +36,8 @@
#include "io/sound.h"
#include "io/sound.h"
#include "io/gfx/paletteeffects.h"
#include "io/gfx/paletteeffects.h"
#include <string.h>
/**
/**
* This is the 0sc format
* This is the 0sc format
* Offset, Size (hex), type
* Offset, Size (hex), type
...
@@ -46,7 +48,7 @@
...
@@ -46,7 +48,7 @@
*
*
* ----, 0x02 Number of data items
* ----, 0x02 Number of data items
* * 0x19, 0x4* Number of script items, Offset to datablocks
* * 0x19, 0x4* Number of script items, Offset to datablocks
*
*
*/
*/
// These are the known script types
// These are the known script types
enum
enum
...
@@ -83,7 +85,7 @@ ImageInfo::~ImageInfo() {
...
@@ -83,7 +85,7 @@ ImageInfo::~ImageInfo() {
if
(
image
!=
NULL
)
{
if
(
image
!=
NULL
)
{
SDL_FreeSurface
(
image
);
SDL_FreeSurface
(
image
);
image
=
NULL
;
image
=
NULL
;
}
}
}
}
ScriptText
::
ScriptText
()
{
ScriptText
::
ScriptText
()
{
...
@@ -96,9 +98,11 @@ ScriptText::ScriptText() {
...
@@ -96,9 +98,11 @@ ScriptText::ScriptText() {
}
}
ScriptText
::~
ScriptText
()
{
ScriptText
::~
ScriptText
()
{
free
(
text
);
text
=
NULL
;
if
(
text
)
delete
[]
text
;
}
}
ScriptPage
::
ScriptPage
()
{
ScriptPage
::
ScriptPage
()
{
pageTime
=
0
;
pageTime
=
0
;
noScriptTexts
=
0
;
noScriptTexts
=
0
;
...
@@ -108,8 +112,9 @@ ScriptPage::ScriptPage() {
...
@@ -108,8 +112,9 @@ ScriptPage::ScriptPage() {
}
}
ScriptPage
::~
ScriptPage
()
{
ScriptPage
::~
ScriptPage
()
{
free
(
musicfile
);
musicfile
=
NULL
;
if
(
musicfile
)
delete
[]
musicfile
;
}
}
void
Scene
::
ParseAni
(
File
*
f
,
int
dataIndex
)
{
void
Scene
::
ParseAni
(
File
*
f
,
int
dataIndex
)
{
...
@@ -129,7 +134,7 @@ void Scene::ParseAni(File* f, int dataIndex) {
...
@@ -129,7 +134,7 @@ void Scene::ParseAni(File* f, int dataIndex) {
for
(
loop
=
0
;
loop
<
noSounds
;
loop
++
)
{
for
(
loop
=
0
;
loop
<
noSounds
;
loop
++
)
{
char
*
soundName
=
f
->
loadString
();
char
*
soundName
=
f
->
loadString
();
log
(
"Soundname "
,
soundName
);
log
(
"Soundname "
,
soundName
);
free
(
soundName
)
;
delete
[]
soundName
;
}
}
}
}
else
if
(
type
==
0x4C50
)
{
// PL
else
if
(
type
==
0x4C50
)
{
// PL
...
@@ -226,21 +231,26 @@ void Scene::ParseAni(File* f, int dataIndex) {
...
@@ -226,21 +231,26 @@ void Scene::ParseAni(File* f, int dataIndex) {
case
0x5252
:
case
0x5252
:
break
;
break
;
case
0x5b5d
:
case
0x5b5d
:
{
unsigned
char
header
=
f
->
loadChar
();
unsigned
char
header
=
f
->
loadChar
();
log
(
"PL 5b5d block header"
,
header
);
log
(
"PL 5b5d block header"
,
header
);
unsigned
short
int
value
=
f
->
loadShort
();
unsigned
short
int
value
=
f
->
loadShort
();
log
(
"PL 5b5d block value"
,
value
);
log
(
"PL 5b5d block value"
,
value
);
}
break
;
break
;
case
0x5453
:
case
0x5453
:
{
unsigned
char
soundIndex
=
f
->
loadChar
();
unsigned
char
soundIndex
=
f
->
loadChar
();
unsigned
char
soundNote
=
f
->
loadChar
();
unsigned
char
soundNote
=
f
->
loadChar
();
unsigned
char
soundOffset
=
f
->
loadChar
();
unsigned
char
soundOffset
=
f
->
loadChar
();
log
(
"PL Audio tag with index"
,
soundIndex
);
log
(
"PL Audio tag with index"
,
soundIndex
);
log
(
"PL Audio tag play at "
,
soundNote
);
log
(
"PL Audio tag play at "
,
soundNote
);
log
(
"PL Audio tag play offset "
,
soundOffset
);
log
(
"PL Audio tag play offset "
,
soundOffset
);
}
break
;
break
;
case
0
:
case
0
:
{
int
longvalue
=
f
->
loadInt
();
int
longvalue
=
f
->
loadInt
();
while
(
longvalue
==
0
)
{
while
(
longvalue
==
0
)
{
longvalue
=
f
->
loadInt
();
longvalue
=
f
->
loadInt
();
...
@@ -248,6 +258,7 @@ void Scene::ParseAni(File* f, int dataIndex) {
...
@@ -248,6 +258,7 @@ void Scene::ParseAni(File* f, int dataIndex) {
}
}
f
->
seek
(
-
4
,
false
);
f
->
seek
(
-
4
,
false
);
value
=
longvalue
;
value
=
longvalue
;
}
break
;
break
;
default
:
default
:
log
(
"PL Read Unknown type"
,
value
);
log
(
"PL Read Unknown type"
,
value
);
...
@@ -336,7 +347,8 @@ void Scene::ParseScripts(File *f) {
...
@@ -336,7 +347,8 @@ void Scene::ParseScripts(File *f) {
int
textPosY
=
-
1
;
int
textPosY
=
-
1
;
int
extraheight
=
-
1
;
int
extraheight
=
-
1
;
SDL_Rect
textRect
=
{
-
1
,
-
1
,
-
1
,
-
1
};
SDL_Rect
textRect
;
bool
textRectValid
=
false
;
f
->
seek
(
scriptStarts
[
loop
],
true
);
// Seek to data start
f
->
seek
(
scriptStarts
[
loop
],
true
);
// Seek to data start
if
(
f
->
loadChar
()
==
0x50
)
{
// Script tag
if
(
f
->
loadChar
()
==
0x50
)
{
// Script tag
unsigned
short
int
scriptid
=
f
->
loadShort
();
unsigned
short
int
scriptid
=
f
->
loadShort
();
...
@@ -386,7 +398,7 @@ void Scene::ParseScripts(File *f) {
...
@@ -386,7 +398,7 @@ void Scene::ParseScripts(File *f) {
// Music file name
// Music file name
string
=
f
->
loadString
();
string
=
f
->
loadString
();
log
(
"ESceneMusic: "
,
string
);
log
(
"ESceneMusic: "
,
string
);
scriptPages
[
loop
].
musicfile
=
strdup
(
string
);
scriptPages
[
loop
].
musicfile
=
createString
(
string
);
delete
[]
string
;
delete
[]
string
;
}
break
;
}
break
;
case
ESceneSomethingElse
:
case
ESceneSomethingElse
:
...
@@ -400,6 +412,7 @@ void Scene::ParseScripts(File *f) {
...
@@ -400,6 +412,7 @@ void Scene::ParseScripts(File *f) {
unsigned
short
y
=
textRect
.
y
=
f
->
loadShort
();
unsigned
short
y
=
textRect
.
y
=
f
->
loadShort
();
unsigned
short
w
=
textRect
.
w
=
(
f
->
loadShort
()
-
x
);
unsigned
short
w
=
textRect
.
w
=
(
f
->
loadShort
()
-
x
);
unsigned
short
h
=
textRect
.
h
=
(
f
->
loadShort
()
-
y
);
unsigned
short
h
=
textRect
.
h
=
(
f
->
loadShort
()
-
y
);
textRectValid
=
true
;
log
(
"Text rectangle xpos:"
,
x
);
log
(
"Text rectangle xpos:"
,
x
);
log
(
"Text rectangle ypos:"
,
y
);
log
(
"Text rectangle ypos:"
,
y
);
log
(
"Text rectangle w:"
,
w
);
log
(
"Text rectangle w:"
,
w
);
...
@@ -434,7 +447,7 @@ void Scene::ParseScripts(File *f) {
...
@@ -434,7 +447,7 @@ void Scene::ParseScripts(File *f) {
scriptFonts
[
noScriptFonts
].
fontId
=
fontid
;
scriptFonts
[
noScriptFonts
].
fontId
=
fontid
;
noScriptFonts
++
;
noScriptFonts
++
;
free
(
fontname
)
;
delete
[]
fontname
;
}
break
;
}
break
;
case
ESceneTextPosition
:
case
ESceneTextPosition
:
{
{
...
@@ -447,8 +460,10 @@ void Scene::ParseScripts(File *f) {
...
@@ -447,8 +460,10 @@ void Scene::ParseScripts(File *f) {
}
}
break
;
break
;
case
ESceneTextColour
:
case
ESceneTextColour
:
{
unsigned
short
value
=
f
->
loadShort
();
unsigned
short
value
=
f
->
loadShort
();
log
(
"ESceneTextColour"
,
value
);
log
(
"ESceneTextColour"
,
value
);
}
break
;
break
;
case
ESceneFontFun
:
case
ESceneFontFun
:
{
{
...
@@ -578,14 +593,14 @@ void Scene::ParseScripts(File *f) {
...
@@ -578,14 +593,14 @@ void Scene::ParseScripts(File *f) {
}
}
if
(
orgdatalen
>
0
)
{
if
(
orgdatalen
>
0
)
{
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
=
(
char
*
)
malloc
(
orgdatalen
+
1
)
;
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
=
new
char
[
orgdatalen
+
1
]
;
memcpy
(
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
,
block
,
orgdatalen
);
memcpy
(
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
,
block
,
orgdatalen
);
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
[
orgdatalen
]
=
0
;
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
[
orgdatalen
]
=
0
;
log
(
"Text data"
,(
char
*
)
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
);
log
(
"Text data"
,(
char
*
)
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
);
}
}
else
{
else
{
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
=
(
char
*
)
malloc
(
1
)
;
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
=
new
char
[
1
]
;
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
[
0
]
=
0
;
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
text
[
0
]
=
0
;
log
(
"Text data"
,
"Empty line"
);
log
(
"Text data"
,
"Empty line"
);
}
}
...
@@ -597,11 +612,10 @@ void Scene::ParseScripts(File *f) {
...
@@ -597,11 +612,10 @@ void Scene::ParseScripts(File *f) {
textPosX
=
-
1
;
textPosX
=
-
1
;
textPosY
=
-
1
;
textPosY
=
-
1
;
}
}
if
(
textRect
.
x
!=
-
1
)
if
(
textRect
Valid
)
{
{
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
textRect
=
textRect
;
scriptPages
[
loop
].
scriptTexts
[
scriptPages
[
loop
].
noScriptTexts
].
textRect
=
textRect
;
textRect
.
x
=
-
1
;
textRectValid
=
false
;
textRect
.
y
=
-
1
;
}
}
if
(
extraheight
!=
-
1
)
if
(
extraheight
!=
-
1
)
{
{
...
@@ -611,10 +625,12 @@ void Scene::ParseScripts(File *f) {
...
@@ -611,10 +625,12 @@ void Scene::ParseScripts(File *f) {
scriptPages
[
loop
].
noScriptTexts
++
;
scriptPages
[
loop
].
noScriptTexts
++
;
}
break
;
}
break
;
case
ESceneTime
:
case
ESceneTime
:
{
unsigned
short
int
sceneTime
=
f
->
loadShort
();
unsigned
short
int
sceneTime
=
f
->
loadShort
();
log
(
"Scene time"
,
sceneTime
&
255
);
log
(
"Scene time"
,
sceneTime
&
255
);
scriptPages
[
loop
].
pageTime
=
sceneTime
&
255
;
scriptPages
[
loop
].
pageTime
=
sceneTime
&
255
;
break
;
}
break
;
case
ESceneBreaker
:
case
ESceneBreaker
:
case
0x3e
:
case
0x3e
:
pos
=
f
->
tell
();
pos
=
f
->
tell
();
...
@@ -639,7 +655,7 @@ void Scene::ParseScripts(File *f) {
...
@@ -639,7 +655,7 @@ void Scene::ParseScripts(File *f) {
}
}
Scene
::
Scene
(
char
*
fileName
)
{
Scene
::
Scene
(
c
onst
c
har
*
fileName
)
{
File
*
file
;
File
*
file
;
int
loop
;
int
loop
;
...
@@ -841,17 +857,19 @@ int Scene::play () {
...
@@ -841,17 +857,19 @@ int Scene::play () {
font
->
showString
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
,
textRect
.
x
+
x
,
textRect
.
y
+
y
);
font
->
showString
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
,
textRect
.
x
+
x
,
textRect
.
y
+
y
);
break
;
break
;
case
1
:
// right
case
1
:
// right
int
width
=
font
->
calcStringWidth
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
);
{
int
width
=
font
->
getStringWidth
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
);
font
->
showString
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
,
textRect
.
x
+
textRect
.
w
-
width
,
textRect
.
y
+
y
);
font
->
showString
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
,
textRect
.
x
+
textRect
.
w
-
width
,
textRect
.
y
+
y
);
}
break
;
break
;
case
2
:
// center
case
2
:
// center
{
{
int
width
=
font
->
calc
StringWidth
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
)
/
2
;
int
width
=
font
->
get
StringWidth
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
)
/
2
;
font
->
showString
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
,
textRect
.
x
+
(
textRect
.
w
/
2
)
-
width
,
textRect
.
y
+
y
);
font
->
showString
(
scriptPages
[
sceneIndex
].
scriptTexts
[
text
].
text
,
textRect
.
x
+
(
textRect
.
w
/
2
)
-
width
,
textRect
.
y
+
y
);
}
}
break
;
break
;
}
}
y
+=
(
extralineheight
+
font
->
fon
tHeight
()
/
2
);
y
+=
(
extralineheight
+
font
->
ge
tHeight
()
/
2
);
}
}
}
}
...
...
src/scene.h
View file @
59d7d776
...
@@ -23,8 +23,11 @@
...
@@ -23,8 +23,11 @@
#ifndef _SCENE_H
#ifndef _SCENE_H
#define _SCENE_H
#define _SCENE_H
#include <io/file.h>
#include <io/file.h>
#include <sdl.h>
#include <SDL/SDL.h>
enum
EScriptFontTypes
enum
EScriptFontTypes
{
{
...
@@ -117,7 +120,7 @@ class Scene {
...
@@ -117,7 +120,7 @@ class Scene {
void
ParseData
(
File
*
f
);
void
ParseData
(
File
*
f
);
void
ParseAni
(
File
*
f
,
int
dataIndex
);
void
ParseAni
(
File
*
f
,
int
dataIndex
);
public
:
public
:
Scene
(
char
*
fileName
);
Scene
(
c
onst
c
har
*
fileName
);
~
Scene
();
~
Scene
();
int
play
();
int
play
();
...
...
src/util.cpp
View file @
59d7d776
...
@@ -34,7 +34,7 @@
...
@@ -34,7 +34,7 @@
#include <string.h>
#include <string.h>
bool
fileExists
(
char
*
fileName
)
{
bool
fileExists
(
c
onst
c
har
*
fileName
)
{
File
*
file
;
File
*
file
;
...
@@ -57,7 +57,7 @@ bool fileExists (char * fileName) {
...
@@ -57,7 +57,7 @@ bool fileExists (char * fileName) {
}
}
char
*
createString
(
char
*
string
)
{
char
*
createString
(
c
onst
c
har
*
string
)
{
char
*
cloned
;
char
*
cloned
;
...
@@ -69,7 +69,7 @@ char * createString (char *string) {
...
@@ -69,7 +69,7 @@ char * createString (char *string) {
}
}
char
*
createString
(
c
har
*
first
,
char
*
second
)
{
char
*
createString
(
c
onst
char
*
first
,
const
char
*
second
)
{
char
*
concatenated
;
char
*
concatenated
;
...
@@ -82,7 +82,7 @@ char * createString (char *first, char *second) {
...
@@ -82,7 +82,7 @@ char * createString (char *first, char *second) {
}
}
char
*
createFileName
(
char
*
type
,
int
extension
)
{
char
*
createFileName
(
c
onst
c
har
*
type
,
int
extension
)
{
char
*
fileName
;
char
*
fileName
;
int
pos
;
int
pos
;
...
@@ -101,7 +101,7 @@ char * createFileName (char *type, int extension) {
...
@@ -101,7 +101,7 @@ char * createFileName (char *type, int extension) {
}
}
char
*
createFileName
(
c
har
*
type
,
char
*
extension
)
{
char
*
createFileName
(
c
onst
char
*
type
,
const
char
*
extension
)
{
char
*
fileName
;
char
*
fileName
;
int
pos
;
int
pos
;
...
@@ -117,7 +117,7 @@ char * createFileName (char *type, char *extension) {
...
@@ -117,7 +117,7 @@ char * createFileName (char *type, char *extension) {
}
}
char
*
createFileName
(
char
*
type
,
int
level
,
int
extension
)
{
char
*
createFileName
(
c
onst
c
har
*
type
,
int
level
,
int
extension
)
{
char
*
fileName
;
char
*
fileName
;
int
pos
;
int
pos
;
...
@@ -137,7 +137,7 @@ char * createFileName (char *type, int level, int extension) {
...
@@ -137,7 +137,7 @@ char * createFileName (char *type, int level, int extension) {
}
}
char
*
createEditableString
(
char
*
string
)
{
char
*
createEditableString
(
c
onst
c
har
*
string
)
{
char
*
cloned
;
char
*
cloned
;
...
@@ -149,7 +149,7 @@ char * createEditableString (char *string) {
...
@@ -149,7 +149,7 @@ char * createEditableString (char *string) {
}
}
void
log
(
char
*
message
)
{
void
log
(
c
onst
c
har
*
message
)
{
printf
(
"%s
\n
"
,
message
);
printf
(
"%s
\n
"
,
message
);
...
@@ -158,7 +158,7 @@ void log (char *message) {
...
@@ -158,7 +158,7 @@ void log (char *message) {
}
}
void
log
(
c
har
*
message
,
char
*
detail
)
{
void
log
(
c
onst
char
*
message
,
const
char
*
detail
)
{
printf
(
"%s: %s
\n
"
,
message
,
detail
);
printf
(
"%s: %s
\n
"
,
message
,
detail
);
...
@@ -167,7 +167,7 @@ void log (char *message, char *detail) {
...
@@ -167,7 +167,7 @@ void log (char *message, char *detail) {
}
}
void
log
(
char
*
message
,
int
number
)
{
void
log
(
c
onst
c
har
*
message
,
int
number
)
{
printf
(
"%s: %d
\n
"
,
message
,
number
);
printf
(
"%s: %d
\n
"
,
message
,
number
);
...
@@ -176,7 +176,7 @@ void log (char *message, int number) {
...
@@ -176,7 +176,7 @@ void log (char *message, int number) {
}
}
void
logError
(
c
har
*
message
,
char
*
detail
)
{
void
logError
(
c
onst
char
*
message
,
const
char
*
detail
)
{
fprintf
(
stderr
,
"%s: %s
\n
"
,
message
,
detail
);
fprintf
(
stderr
,
"%s: %s
\n
"
,
message
,
detail
);
...
...
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