Separated concepts of the "screen" that is drawn to (now the "canvas"), and...
Separated concepts of the "screen" that is drawn to (now the "canvas"), and the "screen" that is actually displayed. Setting the resolution now works properly with scaling.
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src/io/gfx/scale2x/pixel.cpp
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src/io/gfx/scale2x/pixel.h
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src/io/gfx/scale2x/scale2x.h
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src/io/gfx/scale2x/scale3x.h
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