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PocketInsanity
openjazz
Commits
ef91dd39
Commit
ef91dd39
authored
Mar 06, 2010
by
alistert
Browse files
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Plain Diff
Fixed text input, added animation-specific bullet starting positions for players.
parent
274ea422
Changes
9
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Inline
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Showing
9 changed files
with
77 additions
and
65 deletions
+77
-65
OpenJazz.h
src/OpenJazz.h
+4
-3
controls.cpp
src/io/controls.cpp
+5
-3
bullet.cpp
src/level/bullet.cpp
+7
-4
level.cpp
src/level/level.cpp
+9
-9
menuutil.cpp
src/menu/menuutil.cpp
+2
-2
setupmenu.cpp
src/menu/setupmenu.cpp
+2
-2
player.cpp
src/player/player.cpp
+7
-0
player.h
src/player/player.h
+3
-0
playerframe.cpp
src/player/playerframe.cpp
+38
-42
No files found.
src/OpenJazz.h
View file @
ef91dd39
...
@@ -107,9 +107,10 @@
...
@@ -107,9 +107,10 @@
#define STRING_LENGTH 32
#define STRING_LENGTH 32
// Loop return type
// Loop return type
#define NORMAL_LOOP 0
#define NORMAL_LOOP 0
#define KEY_LOOP 1
#define TYPING_LOOP 1
#define JOYSTICK_LOOP 2
#define SET_KEY_LOOP 2
#define SET_JOYSTICK_LOOP 3
// Return values
// Return values
#define E_DATA -14
#define E_DATA -14
...
...
src/io/controls.cpp
View file @
ef91dd39
...
@@ -182,12 +182,14 @@ int Controls::update (SDL_Event *event, int type) {
...
@@ -182,12 +182,14 @@ int Controls::update (SDL_Event *event, int type) {
case
SDL_KEYDOWN
:
case
SDL_KEYDOWN
:
if
(
type
==
KEY_LOOP
)
return
event
->
key
.
keysym
.
sym
;
if
(
type
==
SET_
KEY_LOOP
)
return
event
->
key
.
keysym
.
sym
;
for
(
count
=
0
;
count
<
CONTROLS
;
count
++
)
for
(
count
=
0
;
count
<
CONTROLS
;
count
++
)
if
(
event
->
key
.
keysym
.
sym
==
keys
[
count
].
key
)
if
(
event
->
key
.
keysym
.
sym
==
keys
[
count
].
key
)
keys
[
count
].
state
=
true
;
keys
[
count
].
state
=
true
;
if
(
type
==
TYPING_LOOP
)
return
event
->
key
.
keysym
.
sym
;
break
;
break
;
case
SDL_KEYUP
:
case
SDL_KEYUP
:
...
@@ -200,7 +202,7 @@ int Controls::update (SDL_Event *event, int type) {
...
@@ -200,7 +202,7 @@ int Controls::update (SDL_Event *event, int type) {
case
SDL_JOYBUTTONDOWN
:
case
SDL_JOYBUTTONDOWN
:
if
(
type
==
JOYSTICK_LOOP
)
return
JOYSTICKB
|
event
->
jbutton
.
button
;
if
(
type
==
SET_
JOYSTICK_LOOP
)
return
JOYSTICKB
|
event
->
jbutton
.
button
;
for
(
count
=
0
;
count
<
CONTROLS
;
count
++
)
for
(
count
=
0
;
count
<
CONTROLS
;
count
++
)
if
(
event
->
jbutton
.
button
==
buttons
[
count
].
button
)
if
(
event
->
jbutton
.
button
==
buttons
[
count
].
button
)
...
@@ -218,7 +220,7 @@ int Controls::update (SDL_Event *event, int type) {
...
@@ -218,7 +220,7 @@ int Controls::update (SDL_Event *event, int type) {
case
SDL_JOYAXISMOTION
:
case
SDL_JOYAXISMOTION
:
if
(
type
==
JOYSTICK_LOOP
)
{
if
(
type
==
SET_
JOYSTICK_LOOP
)
{
if
(
event
->
jaxis
.
value
<
-
16384
)
if
(
event
->
jaxis
.
value
<
-
16384
)
return
JOYSTICKANEG
|
event
->
jaxis
.
axis
;
return
JOYSTICKANEG
|
event
->
jaxis
.
axis
;
...
...
src/level/bullet.cpp
View file @
ef91dd39
...
@@ -34,6 +34,8 @@
...
@@ -34,6 +34,8 @@
Bullet
::
Bullet
(
Player
*
sourcePlayer
,
bool
lower
,
unsigned
int
ticks
)
{
Bullet
::
Bullet
(
Player
*
sourcePlayer
,
bool
lower
,
unsigned
int
ticks
)
{
Anim
*
anim
;
// Properties based on the player
// Properties based on the player
source
=
sourcePlayer
;
source
=
sourcePlayer
;
...
@@ -77,8 +79,9 @@ Bullet::Bullet (Player *sourcePlayer, bool lower, unsigned int ticks) {
...
@@ -77,8 +79,9 @@ Bullet::Bullet (Player *sourcePlayer, bool lower, unsigned int ticks) {
}
}
x
=
source
->
getX
()
+
(
source
->
getFacing
()
?
PXO_R
:
PXO_L
)
-
ITOF
(
sprite
->
getWidth
()
>>
1
);
anim
=
source
->
getAnim
();
y
=
source
->
getY
()
-
F8
-
ITOF
(
sprite
->
getHeight
()
>>
1
);
x
=
source
->
getX
()
+
anim
->
getShootX
()
+
PXO_MID
-
F4
;
y
=
source
->
getY
()
+
anim
->
getShootY
()
-
F4
;
return
;
return
;
...
@@ -95,7 +98,7 @@ Bullet::Bullet (Event *sourceEvent, bool facing, unsigned int ticks) {
...
@@ -95,7 +98,7 @@ Bullet::Bullet (Event *sourceEvent, bool facing, unsigned int ticks) {
source
=
NULL
;
source
=
NULL
;
type
=
sourceEvent
->
getProperty
(
E_BULLET
);
type
=
sourceEvent
->
getProperty
(
E_BULLET
);
direction
=
facing
?
1
:
0
;
direction
=
facing
?
1
:
0
;
sprite
=
level
->
getSprite
(((
unsigned
char
*
)
level
->
getBullet
(
type
))
[
B_SPRITE
+
direction
]);
sprite
=
level
->
getSprite
(((
unsigned
char
*
)
level
->
getBullet
(
type
))[
B_SPRITE
+
direction
]);
anim
=
level
->
getAnim
(
sourceEvent
->
getProperty
(
facing
?
E_LSHOOTANIM
:
E_RSHOOTANIM
));
anim
=
level
->
getAnim
(
sourceEvent
->
getProperty
(
facing
?
E_LSHOOTANIM
:
E_RSHOOTANIM
));
x
=
sourceEvent
->
getX
()
+
anim
->
getShootX
();
x
=
sourceEvent
->
getX
()
+
anim
->
getShootX
();
...
@@ -131,7 +134,7 @@ Bullet::Bullet (Bird *sourceBird, bool lower, unsigned int ticks) {
...
@@ -131,7 +134,7 @@ Bullet::Bullet (Bird *sourceBird, bool lower, unsigned int ticks) {
type
=
30
;
type
=
30
;
direction
=
source
->
getFacing
()
?
1
:
0
;
direction
=
source
->
getFacing
()
?
1
:
0
;
direction
|=
lower
?
2
:
0
;
direction
|=
lower
?
2
:
0
;
sprite
=
level
->
getSprite
(((
unsigned
char
*
)
level
->
getBullet
(
type
))
[
B_SPRITE
+
direction
]);
sprite
=
level
->
getSprite
(((
unsigned
char
*
)
level
->
getBullet
(
type
))[
B_SPRITE
+
direction
]);
x
=
sourceBird
->
getX
()
+
(
source
->
getFacing
()
?
PXO_R
:
PXO_L
);
x
=
sourceBird
->
getX
()
+
(
source
->
getFacing
()
?
PXO_R
:
PXO_L
);
y
=
sourceBird
->
getY
();
y
=
sourceBird
->
getY
();
dx
=
level
->
getBullet
(
type
)[
B_XSPEED
+
direction
]
*
500
*
F1
;
dx
=
level
->
getBullet
(
type
)[
B_XSPEED
+
direction
]
*
500
*
F1
;
...
...
src/level/level.cpp
View file @
ef91dd39
...
@@ -571,7 +571,7 @@ int Level::play () {
...
@@ -571,7 +571,7 @@ int Level::play () {
int
perfect
;
int
perfect
;
int
timeBonus
;
int
timeBonus
;
int
count
;
int
count
;
unsigned
int
width
;
int
width
;
// Arbitrary initial value
// Arbitrary initial value
...
@@ -744,22 +744,22 @@ int Level::play () {
...
@@ -744,22 +744,22 @@ int Level::play () {
if
(
stats
&
S_PLAYERS
)
{
if
(
stats
&
S_PLAYERS
)
{
width
=
96
;
width
=
39
;
for
(
count
=
0
;
count
<
nPlayers
;
count
++
)
for
(
count
=
0
;
count
<
nPlayers
;
count
++
)
if
(
(
strlen
(
players
[
count
].
getName
())
*
8
)
+
57
>
width
)
if
(
panelBigFont
->
getStringWidth
(
players
[
count
].
getName
())
>
width
)
width
=
(
strlen
(
players
[
count
].
getName
())
*
8
)
+
57
;
width
=
panelBigFont
->
getStringWidth
(
players
[
count
].
getName
())
;
drawRect
((
viewW
>>
1
)
-
32
,
11
,
width
,
(
nPlayers
*
12
)
+
1
,
BLACK
);
drawRect
((
viewW
>>
1
)
-
48
,
11
,
width
+
57
,
(
nPlayers
*
12
)
+
1
,
BLACK
);
for
(
count
=
0
;
count
<
nPlayers
;
count
++
)
{
for
(
count
=
0
;
count
<
nPlayers
;
count
++
)
{
panelBigFont
->
showNumber
(
count
+
1
,
(
viewW
>>
1
)
-
8
,
panelBigFont
->
showNumber
(
count
+
1
,
14
+
(
count
*
12
));
(
viewW
>>
1
)
-
24
,
14
+
(
count
*
12
));
panelBigFont
->
showString
(
players
[
count
].
getName
(),
panelBigFont
->
showString
(
players
[
count
].
getName
(),
viewW
>>
1
,
14
+
(
count
*
12
));
(
viewW
>>
1
)
-
16
,
14
+
(
count
*
12
));
panelBigFont
->
showNumber
(
players
[
count
].
teamScore
,
panelBigFont
->
showNumber
(
players
[
count
].
teamScore
,
(
viewW
>>
1
)
+
width
-
40
,
14
+
(
count
*
12
));
(
viewW
>>
1
)
+
width
+
1
,
14
+
(
count
*
12
));
}
}
...
...
src/menu/menuutil.cpp
View file @
ef91dd39
...
@@ -8,7 +8,7 @@
...
@@ -8,7 +8,7 @@
* Part of the OpenJazz project
* Part of the OpenJazz project
*
*
*
*
* Copyright (c) 2005-20
09
Alister Thomson
* Copyright (c) 2005-20
10
Alister Thomson
*
*
* OpenJazz is distributed under the terms of
* OpenJazz is distributed under the terms of
* the GNU General Public License, version 2.0
* the GNU General Public License, version 2.0
...
@@ -127,7 +127,7 @@ int Menu::textInput (const char *request, char **text) {
...
@@ -127,7 +127,7 @@ int Menu::textInput (const char *request, char **text) {
while
(
true
)
{
while
(
true
)
{
character
=
loop
(
KEY
_LOOP
);
character
=
loop
(
TYPING
_LOOP
);
if
(
character
==
E_QUIT
)
{
if
(
character
==
E_QUIT
)
{
...
...
src/menu/setupmenu.cpp
View file @
ef91dd39
...
@@ -44,7 +44,7 @@ int Menu::setupKeyboard () {
...
@@ -44,7 +44,7 @@ int Menu::setupKeyboard () {
while
(
true
)
{
while
(
true
)
{
character
=
loop
(
KEY_LOOP
);
character
=
loop
(
SET_
KEY_LOOP
);
if
(
character
==
E_QUIT
)
return
E_QUIT
;
if
(
character
==
E_QUIT
)
return
E_QUIT
;
...
@@ -123,7 +123,7 @@ int Menu::setupJoystick () {
...
@@ -123,7 +123,7 @@ int Menu::setupJoystick () {
while
(
true
)
{
while
(
true
)
{
control
=
loop
(
JOYSTICK_LOOP
);
control
=
loop
(
SET_
JOYSTICK_LOOP
);
if
(
control
==
E_QUIT
)
return
E_QUIT
;
if
(
control
==
E_QUIT
)
return
E_QUIT
;
...
...
src/player/player.cpp
View file @
ef91dd39
...
@@ -709,6 +709,13 @@ bool Player::getFacing () {
...
@@ -709,6 +709,13 @@ bool Player::getFacing () {
}
}
Anim
*
Player
::
getAnim
()
{
return
level
->
getAnim
(
anims
[
animType
]);
}
unsigned
char
Player
::
getTeam
()
{
unsigned
char
Player
::
getTeam
()
{
return
team
;
return
team
;
...
...
src/player/player.h
View file @
ef91dd39
...
@@ -153,6 +153,7 @@
...
@@ -153,6 +153,7 @@
// Classes
// Classes
class
Anim
;
class
Bird
;
class
Bird
;
class
Player
:
public
Movable
{
class
Player
:
public
Movable
{
...
@@ -172,6 +173,7 @@ class Player : public Movable {
...
@@ -172,6 +173,7 @@ class Player : public Movable {
int
shield
;
/* 0 = none, 1 = 1 yellow, 2 = 2 yellow, 3 = 1 orange, 4 = 2 orange, 5 = 3 orange, 6 = 4 orange */
int
shield
;
/* 0 = none, 1 = 1 yellow, 2 = 2 yellow, 3 = 1 orange, 4 = 2 orange, 5 = 3 orange, 6 = 4 orange */
bool
floating
;
/* false = normal, true = boarding/bird/etc. */
bool
floating
;
/* false = normal, true = boarding/bird/etc. */
bool
facing
;
bool
facing
;
unsigned
char
animType
;
unsigned
char
eventX
;
unsigned
char
eventX
;
unsigned
char
eventY
;
/* Position of an event (spring, platform, bridge) */
unsigned
char
eventY
;
/* Position of an event (spring, platform, bridge) */
int
event
;
/* 0 = none, 1 = spring, 2 = float up, 3 = platform, 4 = bridge */
int
event
;
/* 0 = none, 1 = spring, 2 = float up, 3 = platform, 4 = bridge */
...
@@ -221,6 +223,7 @@ class Player : public Movable {
...
@@ -221,6 +223,7 @@ class Player : public Movable {
void
setPosition
(
fixed
newX
,
fixed
newY
);
void
setPosition
(
fixed
newX
,
fixed
newY
);
void
setSpeed
(
fixed
newDx
,
fixed
newDy
);
void
setSpeed
(
fixed
newDx
,
fixed
newDy
);
bool
getFacing
();
bool
getFacing
();
Anim
*
getAnim
();
unsigned
char
getTeam
();
unsigned
char
getTeam
();
void
send
(
unsigned
char
*
data
);
void
send
(
unsigned
char
*
data
);
void
receive
(
unsigned
char
*
buffer
);
void
receive
(
unsigned
char
*
buffer
);
...
...
src/player/playerframe.cpp
View file @
ef91dd39
...
@@ -608,7 +608,7 @@ void Player::view (unsigned int ticks, int mspf) {
...
@@ -608,7 +608,7 @@ void Player::view (unsigned int ticks, int mspf) {
void
Player
::
draw
(
unsigned
int
ticks
,
int
change
)
{
void
Player
::
draw
(
unsigned
int
ticks
,
int
change
)
{
Anim
*
an
;
Anim
*
an
;
int
anim
,
frame
;
int
frame
;
fixed
drawX
,
drawY
;
fixed
drawX
,
drawY
;
fixed
xOffset
,
yOffset
;
fixed
xOffset
,
yOffset
;
...
@@ -625,68 +625,63 @@ void Player::draw (unsigned int ticks, int change) {
...
@@ -625,68 +625,63 @@ void Player::draw (unsigned int ticks, int change) {
// Choose player animation
// Choose player animation
if
(
reaction
==
PR_KILLED
)
anim
=
anims
[
facing
?
PA_RDIE
:
PA_LDIE
]
;
if
(
reaction
==
PR_KILLED
)
anim
Type
=
facing
?
PA_RDIE
:
PA_LDIE
;
else
if
((
reaction
==
PR_HURT
)
&&
else
if
((
reaction
==
PR_HURT
)
&&
(
reactionTime
-
ticks
>
PRT_HURT
-
PRT_HURTANIM
))
(
reactionTime
-
ticks
>
PRT_HURT
-
PRT_HURTANIM
))
animType
=
facing
?
PA_RHURT
:
PA_LHURT
;
anim
=
anims
[
facing
?
PA_RHURT
:
PA_LHURT
];
else
if
(
y
+
PYO_MID
>
level
->
getWaterLevel
())
else
if
(
y
+
PYO_MID
>
level
->
getWaterLevel
())
anim
=
anims
[
facing
?
PA_RSWIM
:
PA_LSWIM
]
;
anim
Type
=
facing
?
PA_RSWIM
:
PA_LSWIM
;
else
if
(
floating
)
anim
=
anims
[
facing
?
PA_RBOARD
:
PA_LBOARD
]
;
else
if
(
floating
)
anim
Type
=
facing
?
PA_RBOARD
:
PA_LBOARD
;
else
if
(
dy
>=
0
)
{
else
if
(
dy
<
0
)
{
if
(
isOnPlatform
())
{
if
(
event
==
1
)
animType
=
facing
?
PA_RSPRING
:
PA_LSPRING
;
else
animType
=
facing
?
PA_RJUMP
:
PA_LJUMP
;
if
(
dx
)
{
}
else
if
(
isOnPlatform
()
)
{
if
(
dx
<=
-
PXS_RUN
)
anim
=
anims
[
PA_LRUN
];
if
(
dx
)
{
else
if
(
dx
>=
PXS_RUN
)
anim
=
anims
[
PA_RRUN
];
else
if
((
dx
<
0
)
&&
facing
)
anim
=
anims
[
PA_LSTOP
];
else
if
((
dx
>
0
)
&&
!
facing
)
anim
=
anims
[
PA_RSTOP
];
else
anim
=
anims
[
facing
?
PA_RWALK
:
PA_LWALK
];
}
else
{
if
(
dx
<=
-
PXS_RUN
)
animType
=
PA_LRUN
;
else
if
(
dx
>=
PXS_RUN
)
animType
=
PA_RRUN
;
else
if
((
dx
<
0
)
&&
facing
)
animType
=
PA_LSTOP
;
else
if
((
dx
>
0
)
&&
!
facing
)
animType
=
PA_RSTOP
;
else
animType
=
facing
?
PA_RWALK
:
PA_LWALK
;
if
(
!
level
->
checkMaskDown
(
x
+
PXO_ML
,
y
+
F12
)
&&
}
else
if
(
!
level
->
checkMaskDown
(
x
+
PXO_ML
,
y
+
F12
)
&&
!
level
->
checkMaskDown
(
x
+
PXO_L
,
y
+
F2
)
&&
!
level
->
checkMaskDown
(
x
+
PXO_L
,
y
+
F2
)
&&
(
event
!=
3
)
&&
(
event
!=
4
))
(
event
!=
3
)
&&
(
event
!=
4
))
anim
=
anims
[
PA_LEDGE
]
;
animType
=
PA_LEDGE
;
else
if
(
!
level
->
checkMaskDown
(
x
+
PXO_MR
,
y
+
F12
)
&&
else
if
(
!
level
->
checkMaskDown
(
x
+
PXO_MR
,
y
+
F12
)
&&
!
level
->
checkMaskDown
(
x
+
PXO_R
,
y
+
F2
)
&&
!
level
->
checkMaskDown
(
x
+
PXO_R
,
y
+
F2
)
&&
(
event
!=
3
)
&&
(
event
!=
4
))
(
event
!=
3
)
&&
(
event
!=
4
))
anim
=
anims
[
PA_REDGE
]
;
animType
=
PA_REDGE
;
else
if
(
pcontrols
[
C_FIRE
]
)
else
if
((
lookTime
<
0
)
&&
((
int
)
ticks
>
1000
-
lookTime
)
)
anim
=
anims
[
facing
?
PA_RSHOOT
:
PA_LSHOOT
]
;
animType
=
PA_LOOKUP
;
else
if
((
lookTime
<
0
)
&&
((
int
)
ticks
>
1000
-
lookTime
))
else
if
(
lookTime
>
0
)
{
anim
=
anims
[
PA_LOOKUP
];
else
if
(
lookTime
>
0
)
{
if
((
int
)
ticks
<
1000
+
lookTime
)
animType
=
facing
?
PA_RCROUCH
:
PA_LCROUCH
;
else
animType
=
PA_LOOKDOWN
;
if
((
int
)
ticks
<
1000
+
lookTime
)
}
anim
=
anims
[
facing
?
PA_RCROUCH
:
PA_LCROUCH
];
else
anim
=
anims
[
PA_LOOKDOWN
];
}
else
anim
=
anims
[
facing
?
PA_RSTAND
:
PA_LSTAND
];
}
}
else
anim
=
anims
[
facing
?
PA_RFALL
:
PA_LFALL
];
else
if
(
pcontrols
[
C_FIRE
])
animType
=
facing
?
PA_RSHOOT
:
PA_LSHOOT
;
}
else
if
(
event
==
1
)
else
anim
=
anims
[
facing
?
PA_RSPRING
:
PA_LSPRING
]
;
animType
=
facing
?
PA_RSTAND
:
PA_LSTAND
;
else
anim
=
anims
[
facing
?
PA_RJUMP
:
PA_LJUMP
]
;
}
else
animType
=
facing
?
PA_RFALL
:
PA_LFALL
;
// Choose sprite
// Choose sprite
an
=
level
->
getAnim
(
anim
);
an
=
getAnim
(
);
an
->
setFrame
(
frame
,
reaction
!=
PR_KILLED
);
an
->
setFrame
(
frame
,
reaction
!=
PR_KILLED
);
...
@@ -789,7 +784,8 @@ void Player::draw (unsigned int ticks, int change) {
...
@@ -789,7 +784,8 @@ void Player::draw (unsigned int ticks, int change) {
// Show the player's name
// Show the player's name
if
(
gameMode
)
if
(
gameMode
)
panelBigFont
->
showString
(
name
,
FTOI
(
drawX
-
viewX
),
panelBigFont
->
showString
(
name
,
FTOI
(
drawX
+
PXO_MID
-
viewX
)
-
(
panelBigFont
->
getStringWidth
(
name
)
>>
1
),
FTOI
(
drawY
-
F32
-
F16
-
viewY
));
FTOI
(
drawY
-
F32
-
F16
-
viewY
));
return
;
return
;
...
...
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