- 27 Jun, 2010 1 commit
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alistert authored
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- 26 Jun, 2010 1 commit
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alistert authored
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- 25 Jun, 2010 1 commit
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alistert authored
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- 24 Jun, 2010 5 commits
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alistert authored
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alistert authored
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newspaz authored
Tons of changes to correct the position of event animations in a slightly prettier way than the previous way. This time the offsets within animations aren't changed. Instead the offsets are changed for each event. bonus.cpp *) Changed the method call that disables a default animation offset. anim.cpp, anim.h *) Removed method to copy offsets. *) Refactored method name for the method that disables a default animation offset. levelload.h *) Changed the enemy path loading bridge.cpp, event.cpp, eventframe.cpp, event.h *) Changed method calls that happen with certain behaviors *) Added an extra offset that can be set to correct positons. playerframe.cpp *) Changed code to understand the extra offset
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alistert authored
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alistert authored
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- 23 Jun, 2010 1 commit
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newspaz authored
anim.h, anim.cpp *) Frame by frame X-offsets are being shifted two bits up now. *) The animation-wide X-offset has been removed because it does not exist. levelload.cpp, bonus.cpp *) Due to the changes in anim.cpp and anim.h the animation loading code had to be changed. bridge.cpp *) Bridges should ignore an animation's Y-offset if it is zero. event.h, event.cpp *) Added a getAnim method to make life easier. *) Events with certain behaviors need some fiddling with Y-offsets so they can be drawn correctly. playerframe.cpp *) The invincibility animation should also ignore Y-offsets.
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- 03 May, 2010 2 commits
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anotherguest authored
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anotherguest authored
Add initial decoding of FF frames. Works with shareware intro. Looks nice with level over, but repeat needs a small fix.
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- 30 Apr, 2010 1 commit
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alistert authored
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- 27 Apr, 2010 2 commits
- 18 Apr, 2010 3 commits
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alistert authored
Changed animation handling so that it does not require a level to exist. Improved bonus level 3D projection.
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anotherguest authored
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anotherguest authored
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- 16 Apr, 2010 1 commit
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alistert authored
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- 15 Apr, 2010 2 commits
- 14 Apr, 2010 2 commits
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anotherguest authored
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alistert authored
Created look-up tables for trigonometric functions. Refactored sprite loading. Added sprites to bonus levels.
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- 13 Apr, 2010 4 commits
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anotherguest authored
Enable sound directly after init, not only when playing music.
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anotherguest authored
Updated scene playback with more animation attributes and types. Now playback ][ frames which is full screen frames. Two types of frames missing FF and RC frames. These are the only frame left that are used.
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anotherguest authored
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anotherguest authored
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- 12 Apr, 2010 4 commits
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anotherguest authored
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anotherguest authored
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anotherguest authored
Store more than one background from animations. Store the related animation index for a scene page. Updated constant naming for animations parts.
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anotherguest authored
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- 11 Apr, 2010 5 commits
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anotherguest authored
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anotherguest authored
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anotherguest authored
Add function def of sinf,cosf and tanf. Symbian is missing these functions in its math.h file, but should it be located some where else?
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anotherguest authored
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alistert authored
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- 10 Apr, 2010 4 commits
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anotherguest authored
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anotherguest authored
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anotherguest authored
Added support for continue yes/no scene. added to extra controls yes_no (for extended config for ports), defaults to y, n keys.
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anotherguest authored
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- 09 Apr, 2010 1 commit
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alistert authored
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