1. 25 Jun, 2010 1 commit
  2. 24 Jun, 2010 5 commits
    • alistert's avatar
      Updated makefiles. · e8d61c9a
      alistert authored
      e8d61c9a
    • alistert's avatar
      Split Player class into three. · 9f852ec3
      alistert authored
      9f852ec3
    • newspaz's avatar
      Tons of changes to correct the position of event animations in a slightly... · 49cf32fa
      newspaz authored
      Tons of changes to correct the position of event animations in a slightly prettier way than the previous way.
      This time the offsets within animations aren't changed. Instead the offsets are changed for each event.
      
      bonus.cpp
      *) Changed the method call that disables a default animation offset.
      
      anim.cpp, anim.h
      *) Removed method to copy offsets.
      *) Refactored method name for the method that disables a default animation offset.
      
      levelload.h
      *) Changed the enemy path loading
      
      bridge.cpp, event.cpp, eventframe.cpp, event.h
      *) Changed method calls that happen with certain behaviors
      *) Added an extra offset that can be set to correct positons.
      
      playerframe.cpp
      *) Changed code to understand the extra offset
      49cf32fa
    • alistert's avatar
      Reduced number of global fonts. · 989fb4dd
      alistert authored
      989fb4dd
    • alistert's avatar
      Separated menu into three subclasses. · 58b2311d
      alistert authored
      58b2311d
  3. 23 Jun, 2010 1 commit
    • newspaz's avatar
      These changes correct the positioning of many in-game animations. · fcd9bfa7
      newspaz authored
      anim.h, anim.cpp
      *) Frame by frame X-offsets are being shifted two bits up now.
      *) The animation-wide X-offset has been removed because it does not exist.
      
      levelload.cpp, bonus.cpp
      *) Due to the changes in anim.cpp and anim.h the animation loading code had to be changed.
      
      bridge.cpp
      *) Bridges should ignore an animation's Y-offset if it is zero.
      
      event.h, event.cpp
      *) Added a getAnim method to make life easier.
      *) Events with certain behaviors need some fiddling with Y-offsets so they can be drawn correctly.
      
      playerframe.cpp
      *) The invincibility animation should also ignore Y-offsets.
      fcd9bfa7
  4. 03 May, 2010 2 commits
  5. 30 Apr, 2010 1 commit
  6. 27 Apr, 2010 2 commits
  7. 18 Apr, 2010 3 commits
  8. 16 Apr, 2010 1 commit
  9. 15 Apr, 2010 2 commits
  10. 14 Apr, 2010 2 commits
  11. 13 Apr, 2010 4 commits
  12. 12 Apr, 2010 4 commits
  13. 11 Apr, 2010 5 commits
  14. 10 Apr, 2010 4 commits
  15. 09 Apr, 2010 1 commit
  16. 08 Apr, 2010 2 commits