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PocketInsanity
wolf3d
Commits
03898538
Commit
03898538
authored
Apr 24, 2000
by
Steven Fuller
Browse files
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Plain Diff
Added keyboard! Fixed some bugs, especially the shareware graphic numbers
parent
4e4d87ec
Changes
9
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Inline
Side-by-side
Showing
9 changed files
with
278 additions
and
237 deletions
+278
-237
TODO
src/TODO
+6
-5
gfxv_wl1.h
src/gfxv_wl1.h
+134
-136
id_heads.h
src/id_heads.h
+1
-0
id_in.c
src/id_in.c
+74
-4
wl_game.c
src/wl_game.c
+12
-8
wl_inter.c
src/wl_inter.c
+10
-15
wl_main.c
src/wl_main.c
+21
-39
wl_menu.c
src/wl_menu.c
+11
-21
wl_play.c
src/wl_play.c
+9
-9
No files found.
src/TODO
View file @
03898538
...
@@ -46,18 +46,19 @@ included now (if ever)
...
@@ -46,18 +46,19 @@ included now (if ever)
data in vga memory. so figure it out, fix it, and remove
data in vga memory. so figure it out, fix it, and remove
* especially with the video functions, there are functions/defines which
* especially with the video functions, there are functions/defines which
just call a different function (most are left from the update block code)
just call a different function (most are left from the update block code)
remove them
re
name/re
move them
* implement fizzlefade, and get that last pixel!
* implement fizzlefade, and get that last pixel!
* fix wl_debug.c, lots of junk code..
* fix wl_debug.c, lots of junk code..
* change the current parameter handling code to something like getopt
* change the current parameter handling code to something like getopt
* urgent: fix input (event handling), so that it makes sense
* urgent: fix input (event handling), so that it makes sense
* wl_menu.c does loops on Keyboard. should call id_in functions instead
* wl_menu.c does loops on Keyboard. should call id_in functions instead
* rename goobers to debugmode, then remove debugmode for things...
* for some reason, it feels sluggish, maybe its from having mikmod playing
at the same time...
* look for places where gfx needs to be redrawn, like back to game etc
Specific:
Specific:
* memory/sound intro screen goes
* memory/sound intro screen goes
-
t
rademarked images, only came with wolf3d 1.4's (I believe)
-
T
rademarked images, only came with wolf3d 1.4's (I believe)
* copy protection goes
* copy protection goes
- Who needs a manual to look at the source?
- Who needs a manual to look at the source?
* put event handling in id_in.c
- Most loops which take too long call some input function and can place a
function call in the rest of the loops
src/gfxv_wl1.h
View file @
03898538
This diff is collapsed.
Click to expand it.
src/id_heads.h
View file @
03898538
...
@@ -15,6 +15,7 @@
...
@@ -15,6 +15,7 @@
#include <math.h>
#include <math.h>
#include <vga.h>
#include <vga.h>
#include <vgakeyboard.h>
#include "misc.h"
#include "misc.h"
...
...
src/id_in.c
View file @
03898538
...
@@ -151,6 +151,64 @@ static void INL_KeyService(void)
...
@@ -151,6 +151,64 @@ static void INL_KeyService(void)
}
}
}
}
void
keyboard_handler
(
int
code
,
int
press
)
{
static
boolean
special
;
byte
k
,
c
,
temp
;
int
i
;
/* k = inportb(0x60); // Get the scan code */
k
=
code
;
if
(
k
==
0xe0
)
// Special key prefix
special
=
true
;
else
if
(
k
==
0xe1
)
// Handle Pause key
Paused
=
true
;
else
{
if
(
press
==
0
)
{
// DEBUG - handle special keys: ctl-alt-delete, print scrn
Keyboard
[
k
]
=
false
;
}
else
// Make code
{
LastCode
=
CurCode
;
CurCode
=
LastScan
=
k
;
Keyboard
[
k
]
=
true
;
if
(
special
)
c
=
SpecialNames
[
k
];
else
{
if
(
k
==
sc_CapsLock
)
{
CapsLock
^=
true
;
}
if
(
Keyboard
[
sc_LShift
]
||
Keyboard
[
sc_RShift
])
// If shifted
{
c
=
ShiftNames
[
k
];
if
((
c
>=
'A'
)
&&
(
c
<=
'Z'
)
&&
CapsLock
)
c
+=
'a'
-
'A'
;
}
else
{
c
=
ASCIINames
[
k
];
if
((
c
>=
'a'
)
&&
(
c
<=
'z'
)
&&
CapsLock
)
c
-=
'a'
-
'A'
;
}
}
if
(
c
)
LastASCII
=
c
;
}
special
=
false
;
}
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
//
//
// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
...
@@ -215,6 +273,8 @@ static word INL_GetJoyButtons(word joy)
...
@@ -215,6 +273,8 @@ static word INL_GetJoyButtons(word joy)
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
static
void
INL_StartKbd
(
void
)
static
void
INL_StartKbd
(
void
)
{
{
keyboard_init
();
keyboard_seteventhandler
(
keyboard_handler
);
IN_ClearKeysDown
();
IN_ClearKeysDown
();
}
}
...
@@ -225,6 +285,7 @@ static void INL_StartKbd(void)
...
@@ -225,6 +285,7 @@ static void INL_StartKbd(void)
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
static
void
INL_ShutKbd
(
void
)
static
void
INL_ShutKbd
(
void
)
{
{
keyboard_close
();
}
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
...
@@ -366,6 +427,8 @@ void IN_ReadControl(int player,ControlInfo *info)
...
@@ -366,6 +427,8 @@ void IN_ReadControl(int player,ControlInfo *info)
mx
=
my
=
motion_None
;
mx
=
my
=
motion_None
;
buttons
=
0
;
buttons
=
0
;
keyboard_update
();
switch
(
type
=
Controls
[
player
])
switch
(
type
=
Controls
[
player
])
{
{
case
ctrl_Keyboard
:
case
ctrl_Keyboard
:
...
@@ -460,13 +523,20 @@ void IN_StartAck(void)
...
@@ -460,13 +523,20 @@ void IN_StartAck(void)
btnstate
[
i
]
=
true
;
btnstate
[
i
]
=
true
;
}
}
int
flipz
;
boolean
IN_CheckAck
(
void
)
boolean
IN_CheckAck
(
void
)
{
{
unsigned
i
,
buttons
;
unsigned
i
,
buttons
;
//
if
(
flipz
==
1
)
{
// see if something has been pressed
flipz
=
0
;
//
return
false
;
}
flipz
++
;
while
(
keyboard_update
())
;
/* get all events */
if
(
LastScan
)
if
(
LastScan
)
return
true
;
return
true
;
...
@@ -490,7 +560,7 @@ void IN_Ack (void)
...
@@ -490,7 +560,7 @@ void IN_Ack (void)
{
{
IN_StartAck
();
IN_StartAck
();
return
;
/* TODO: fix when keyboard implemented */
//
return; /* TODO: fix when keyboard implemented */
while
(
!
IN_CheckAck
())
;
while
(
!
IN_CheckAck
())
;
}
}
...
...
src/wl_game.c
View file @
03898538
...
@@ -1090,20 +1090,24 @@ void PlayDemoFromFile(char *demoname)
...
@@ -1090,20 +1090,24 @@ void PlayDemoFromFile(char *demoname)
#define DEATHROTATE 2
#define DEATHROTATE 2
void
Died
(
void
)
void
Died
(
)
{
{
float
fangle
;
float
fangle
;
long
dx
,
dy
;
long
dx
,
dy
;
int
iangle
,
curangle
,
clockwise
,
counter
,
change
;
int
iangle
,
curangle
,
clockwise
,
counter
,
change
;
gamestate
.
weapon
=
-
1
;
// take away weapon
gamestate
.
weapon
=
-
1
;
// take away weapon
SD_PlaySound
(
PLAYERDEATHSND
);
SD_PlaySound
(
PLAYERDEATHSND
);
//
// swing around to face attacker
/* swing around to face attacker (if any) */
//
if
(
killerobj
)
{
dx
=
killerobj
->
x
-
player
->
x
;
dx
=
killerobj
->
x
-
player
->
x
;
dy
=
player
->
y
-
killerobj
->
y
;
dy
=
player
->
y
-
killerobj
->
y
;
}
else
{
dx
=
-
player
->
x
;
dy
=
player
->
y
;
}
fangle
=
atan2
(
dy
,
dx
);
// returns -pi to pi
fangle
=
atan2
(
dy
,
dx
);
// returns -pi to pi
if
(
fangle
<
0
)
if
(
fangle
<
0
)
fangle
=
M_PI
*
2
+
fangle
;
fangle
=
M_PI
*
2
+
fangle
;
...
...
src/wl_inter.c
View file @
03898538
...
@@ -496,8 +496,6 @@ void LevelCompleted (void)
...
@@ -496,8 +496,6 @@ void LevelCompleted (void)
#endif
#endif
};
};
CacheLump
(
LEVELEND_LUMP_START
,
LEVELEND_LUMP_END
);
CacheLump
(
LEVELEND_LUMP_START
,
LEVELEND_LUMP_END
);
ClearSplitVWB
();
// set up for double buffering in split screen
ClearSplitVWB
();
// set up for double buffering in split screen
VWB_Bar
(
0
,
0
,
320
,
200
-
STATUSLINES
,
127
);
VWB_Bar
(
0
,
0
,
320
,
200
-
STATUSLINES
,
127
);
...
@@ -862,10 +860,10 @@ void LevelCompleted (void)
...
@@ -862,10 +860,10 @@ void LevelCompleted (void)
boolean
PreloadUpdate
(
unsigned
current
,
unsigned
total
)
boolean
PreloadUpdate
(
unsigned
current
,
unsigned
total
)
{
{
unsigned
w
=
WindowW
-
10
;
int
w
=
WindowW
-
10
;
VWB_Bar
(
WindowX
+
5
,
WindowY
+
WindowH
-
3
,
w
,
2
,
BLACK
);
VWB_Bar
(
WindowX
+
5
,
WindowY
+
WindowH
-
3
,
w
,
2
,
BLACK
);
w
=
(
(
long
)
w
*
current
)
/
total
;
w
=
(
w
*
current
)
/
total
;
if
(
w
)
{
if
(
w
)
{
VWB_Bar
(
WindowX
+
5
,
WindowY
+
WindowH
-
3
,
w
,
2
,
0x37
);
VWB_Bar
(
WindowX
+
5
,
WindowY
+
WindowH
-
3
,
w
,
2
,
0x37
);
VWB_Bar
(
WindowX
+
5
,
WindowY
+
WindowH
-
3
,
w
-
1
,
1
,
0x32
);
VWB_Bar
(
WindowX
+
5
,
WindowY
+
WindowH
-
3
,
w
-
1
,
1
,
0x32
);
...
@@ -875,28 +873,28 @@ boolean PreloadUpdate(unsigned current, unsigned total)
...
@@ -875,28 +873,28 @@ boolean PreloadUpdate(unsigned current, unsigned total)
return
false
;
return
false
;
}
}
void
PreloadGraphics
(
void
)
void
PreloadGraphics
()
{
{
DrawLevel
();
DrawLevel
();
ClearSplitVWB
();
ClearSplitVWB
();
VWB_Bar
(
0
,
0
,
320
,
200
-
STATUSLINES
,
127
);
VWB_Bar
(
0
,
0
,
320
,
200
-
STATUSLINES
,
127
);
LatchDrawPic
(
20
-
14
,
80
-
3
*
8
,
GETPSYCHEDPIC
);
VWB_DrawPic
(
48
,
56
,
GETPSYCHEDPIC
);
WindowX
=
160
-
14
*
8
;
WindowX
=
160
-
14
*
8
;
WindowY
=
80
-
3
*
8
;
WindowY
=
80
-
3
*
8
;
WindowW
=
28
*
8
;
WindowW
=
28
*
8
;
WindowH
=
48
;
WindowH
=
48
;
VW_UpdateScreen
();
VW_UpdateScreen
();
VW_FadeIn
();
VW_FadeIn
();
PM_Preload
((
void
*
)
PreloadUpdate
);
PM_Preload
((
void
*
)
PreloadUpdate
);
IN_UserInput
(
70
);
IN_UserInput
(
70
);
VW_FadeOut
();
VW_FadeOut
();
DrawPlayBorder
();
DrawPlayBorder
();
VW_UpdateScreen
();
VW_UpdateScreen
();
}
}
...
@@ -923,7 +921,6 @@ void DrawHighScores(void)
...
@@ -923,7 +921,6 @@ void DrawHighScores(void)
MM_SortMem
();
MM_SortMem
();
#ifndef SPEAR
#ifndef SPEAR
// CA_CacheGrChunk (C_CODEPIC);
CA_CacheGrChunk
(
HIGHSCORESPIC
);
CA_CacheGrChunk
(
HIGHSCORESPIC
);
CA_CacheGrChunk
(
STARTFONT
);
CA_CacheGrChunk
(
STARTFONT
);
CA_CacheGrChunk
(
C_LEVELPIC
);
CA_CacheGrChunk
(
C_LEVELPIC
);
...
@@ -939,9 +936,7 @@ void DrawHighScores(void)
...
@@ -939,9 +936,7 @@ void DrawHighScores(void)
VWB_DrawPic
(
4
*
8
,
68
,
C_NAMEPIC
);
VWB_DrawPic
(
4
*
8
,
68
,
C_NAMEPIC
);
VWB_DrawPic
(
20
*
8
,
68
,
C_LEVELPIC
);
VWB_DrawPic
(
20
*
8
,
68
,
C_LEVELPIC
);
VWB_DrawPic
(
28
*
8
,
68
,
C_SCOREPIC
);
VWB_DrawPic
(
28
*
8
,
68
,
C_SCOREPIC
);
#ifndef UPLOAD
// VWB_DrawPic(35*8,68,C_CODEPIC);
#endif
fontnumber
=
0
;
fontnumber
=
0
;
#else
#else
...
...
src/wl_main.c
View file @
03898538
...
@@ -49,7 +49,7 @@ int shootdelta; // pixels away from centerx a ta
...
@@ -49,7 +49,7 @@ int shootdelta; // pixels away from centerx a ta
fixed
scale
,
maxslope
;
fixed
scale
,
maxslope
;
long
heightnumerator
;
long
heightnumerator
;
void
Quit
(
char
*
error
);
void
Quit
(
char
*
error
);
boolean
startgame
,
loadedgame
;
boolean
startgame
,
loadedgame
;
int
mouseadjustment
;
int
mouseadjustment
;
...
@@ -644,6 +644,7 @@ void SignonScreen()
...
@@ -644,6 +644,7 @@ void SignonScreen()
{
{
VL_SetPalette
(
&
gamepal
);
VL_SetPalette
(
&
gamepal
);
VL_MemToScreen
(
&
introscn
,
320
,
200
,
0
,
0
);
VL_MemToScreen
(
&
introscn
,
320
,
200
,
0
,
0
);
VW_UpdateScreen
();
}
}
...
@@ -667,7 +668,8 @@ void FinishSignon (void)
...
@@ -667,7 +668,8 @@ void FinishSignon (void)
SETFONTCOLOR
(
14
,
4
);
SETFONTCOLOR
(
14
,
4
);
US_CPrint
(
"Press a key"
);
US_CPrint
(
"Press a key"
);
VW_UpdateScreen
();
if
(
!
NoWait
)
if
(
!
NoWait
)
IN_Ack
();
IN_Ack
();
...
@@ -677,7 +679,8 @@ void FinishSignon (void)
...
@@ -677,7 +679,8 @@ void FinishSignon (void)
SETFONTCOLOR
(
10
,
4
);
SETFONTCOLOR
(
10
,
4
);
US_CPrint
(
"Working..."
);
US_CPrint
(
"Working..."
);
VW_UpdateScreen
();
SETFONTCOLOR
(
0
,
15
);
SETFONTCOLOR
(
0
,
15
);
#else
#else
if
(
!
NoWait
)
if
(
!
NoWait
)
...
@@ -1147,52 +1150,31 @@ void NewViewSize(int width)
...
@@ -1147,52 +1150,31 @@ void NewViewSize(int width)
==========================
==========================
*/
*/
void
Quit
(
char
*
error
)
void
Quit
(
char
*
error
)
{
{
memptr
screen
;
memptr
screen
=
NULL
;
if
(
!*
error
)
if
(
error
&&
!*
error
)
{
{
CA_CacheGrChunk
(
ORDERSCREEN
);
CA_CacheGrChunk
(
ORDERSCREEN
);
screen
=
grsegs
[
ORDERSCREEN
];
screen
=
grsegs
[
ORDERSCREEN
];
WriteConfig
();
WriteConfig
();
}
else
if
(
error
)
{
}
CA_CacheGrChunk
(
ERRORSCREEN
);
else
screen
=
grsegs
[
ERRORSCREEN
];
{
CA_CacheGrChunk
(
ERRORSCREEN
);
screen
=
grsegs
[
ERRORSCREEN
];
}
}
ShutdownId
();
ShutdownId
();
if
(
screen
)
{
if
(
screen
)
{
/* blah blah */
/* blah blah */
}
}
if
(
error
&&
*
error
)
if
(
error
&&
*
error
)
{
printf
(
"Quit: %s
\n
"
,
error
);
printf
(
"Quit: %s
\n
"
,
error
);
else
exit
(
EXIT_FAILURE
);
printf
(
"Quit: Nothing
\n
"
);
#if 0
if (error && *error)
{
movedata ((unsigned)screen,7,0xb800,0,7*160);
gotoxy (10,4);
puts(error);
gotoxy (1,8);
exit(1);
}
else
if (!error || !(*error))
{
clrscr();
movedata ((unsigned)screen,7,0xb800,0,4000);
gotoxy(1,24);
}
}
#endif
exit
(
EXIT_SUCCESS
);
exit
(
0
);
}
}
//===========================================================================
//===========================================================================
...
...
src/wl_menu.c
View file @
03898538
...
@@ -234,7 +234,6 @@ void US_ControlPanel(byte scancode)
...
@@ -234,7 +234,6 @@ void US_ControlPanel(byte scancode)
{
{
int
which
,
i
,
start
;
int
which
,
i
,
start
;
if
(
ingame
)
if
(
ingame
)
if
(
CP_CheckQuick
(
scancode
))
if
(
CP_CheckQuick
(
scancode
))
return
;
return
;
...
@@ -331,7 +330,7 @@ void US_ControlPanel(byte scancode)
...
@@ -331,7 +330,7 @@ void US_ControlPanel(byte scancode)
VL_FadeIn
(
0
,
255
,
grsegs
[
IDGUYSPALETTE
],
30
);
VL_FadeIn
(
0
,
255
,
grsegs
[
IDGUYSPALETTE
],
30
);
UNCACHEGRCHUNK
(
IDGUYSPALETTE
);
UNCACHEGRCHUNK
(
IDGUYSPALETTE
);
while
(
Keyboard
[
sc_I
]
||
Keyboard
[
sc_D
]);
while
(
Keyboard
[
sc_I
]
||
Keyboard
[
sc_D
])
IN_CheckAck
()
;
IN_ClearKeysDown
();
IN_ClearKeysDown
();
IN_Ack
();
IN_Ack
();
...
@@ -421,7 +420,7 @@ void US_ControlPanel(byte scancode)
...
@@ -421,7 +420,7 @@ void US_ControlPanel(byte scancode)
}
}
// RETURN/START GAME EXECUTION
// RETURN/START GAME EXECUTION
#ifdef SPEAR
#ifdef SPEAR
UnCacheLump
(
OPTIONS_LUMP_START
,
OPTIONS_LUMP_END
);
UnCacheLump
(
OPTIONS_LUMP_START
,
OPTIONS_LUMP_END
);
MM_SortMem
();
MM_SortMem
();
...
@@ -1468,12 +1467,12 @@ int CalibrateJoystick(void)
...
@@ -1468,12 +1467,12 @@ int CalibrateJoystick(void)
do
do
{
{
jb
=
IN_JoyButtons
();
jb
=
IN_JoyButtons
();
IN_CheckAck
();
/* TODO: force update */
if
(
Keyboard
[
sc_Escape
])
if
(
Keyboard
[
sc_Escape
])
return
0
;
return
0
;
#ifndef SPEAR
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
PicturePause
();
PicturePause
();
#endif
}
while
(
!
(
jb
&
1
));
}
while
(
!
(
jb
&
1
));
...
@@ -1499,12 +1498,11 @@ int CalibrateJoystick(void)
...
@@ -1499,12 +1498,11 @@ int CalibrateJoystick(void)
do
do
{
{
jb
=
IN_JoyButtons
();
jb
=
IN_JoyButtons
();
IN_CheckAck
();
/* TODO: force update */
if
(
Keyboard
[
sc_Escape
])
if
(
Keyboard
[
sc_Escape
])
return
0
;
return
0
;
#ifndef SPEAR
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
PicturePause
();
PicturePause
();
#endif
}
while
(
!
(
jb
&
2
));
}
while
(
!
(
jb
&
2
));
IN_GetJoyAbs
(
joystickport
,
&
xmax
,
&
ymax
);
IN_GetJoyAbs
(
joystickport
,
&
xmax
,
&
ymax
);
...
@@ -1654,7 +1652,7 @@ void MouseSensitivity(void)
...
@@ -1654,7 +1652,7 @@ void MouseSensitivity(void)
VWB_Bar
(
61
+
20
*
mouseadjustment
,
98
,
19
,
9
,
READHCOLOR
);
VWB_Bar
(
61
+
20
*
mouseadjustment
,
98
,
19
,
9
,
READHCOLOR
);
VW_UpdateScreen
();
VW_UpdateScreen
();
SD_PlaySound
(
MOVEGUN1SND
);
SD_PlaySound
(
MOVEGUN1SND
);
while
(
Keyboard
[
sc_LeftArrow
]);
while
(
Keyboard
[
sc_LeftArrow
])
IN_CheckAck
()
;
WaitKeyUp
();
WaitKeyUp
();
}
}
break
;
break
;
...
@@ -1670,7 +1668,7 @@ void MouseSensitivity(void)
...
@@ -1670,7 +1668,7 @@ void MouseSensitivity(void)
VWB_Bar
(
61
+
20
*
mouseadjustment
,
98
,
19
,
9
,
READHCOLOR
);
VWB_Bar
(
61
+
20
*
mouseadjustment
,
98
,
19
,
9
,
READHCOLOR
);
VW_UpdateScreen
();
VW_UpdateScreen
();
SD_PlaySound
(
MOVEGUN1SND
);
SD_PlaySound
(
MOVEGUN1SND
);
while
(
Keyboard
[
sc_RightArrow
]);
while
(
Keyboard
[
sc_RightArrow
])
IN_CheckAck
()
;
WaitKeyUp
();
WaitKeyUp
();
}
}
break
;
break
;
...
@@ -1678,11 +1676,7 @@ void MouseSensitivity(void)
...
@@ -1678,11 +1676,7 @@ void MouseSensitivity(void)
break
;
break
;
}
}
#ifndef SPEAR
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
#else
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"debugmode"
))
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"debugmode"
))
#endif
PicturePause
();
PicturePause
();
if
(
ci
.
button0
||
Keyboard
[
sc_Space
]
||
Keyboard
[
sc_Enter
])
if
(
ci
.
button0
||
Keyboard
[
sc_Space
]
||
Keyboard
[
sc_Enter
])
...
@@ -1942,7 +1936,8 @@ void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*Print
...
@@ -1942,7 +1936,8 @@ void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*Print
do
do
{
{
int
button
,
result
=
0
;
int
button
,
result
=
0
;
IN_CheckAck
();
/* force update */
if
(
type
==
KEYBOARDBTNS
||
type
==
KEYBOARDMOVE
)
if
(
type
==
KEYBOARDBTNS
||
type
==
KEYBOARDMOVE
)
IN_ClearKeysDown
();
IN_ClearKeysDown
();
...
@@ -2459,11 +2454,7 @@ void CP_ChangeView(void)
...
@@ -2459,11 +2454,7 @@ void CP_ChangeView(void)
break
;
break
;
}
}
#ifndef SPEAR
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
#else
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"debugmode"
))
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"debugmode"
))
#endif
PicturePause
();
PicturePause
();
if
(
ci
.
button0
||
Keyboard
[
sc_Enter
])
if
(
ci
.
button0
||
Keyboard
[
sc_Enter
])
...
@@ -3152,6 +3143,7 @@ int Confirm(char *string)
...
@@ -3152,6 +3143,7 @@ int Confirm(char *string)
do
do
{
{
IN_CheckAck
();
/* TODO: force update */
if
(
get_TimeCount
()
>=
10
)
if
(
get_TimeCount
()
>=
10
)
{
{
switch
(
tick
)
switch
(
tick
)
...
@@ -3169,10 +3161,8 @@ int Confirm(char *string)
...
@@ -3169,10 +3161,8 @@ int Confirm(char *string)
set_TimeCount
(
0
);
set_TimeCount
(
0
);
}
}
#ifndef SPEAR
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
if
(
Keyboard
[
sc_Tab
]
&&
Keyboard
[
sc_P
]
&&
MS_CheckParm
(
"goobers"
))
PicturePause
();
PicturePause
();
#endif
}
while
(
!
Keyboard
[
sc_Y
]
&&
!
Keyboard
[
sc_N
]
&&
!
Keyboard
[
sc_Escape
]);
}
while
(
!
Keyboard
[
sc_Y
]
&&
!
Keyboard
[
sc_N
]
&&
!
Keyboard
[
sc_Escape
]);
...
@@ -3182,7 +3172,7 @@ int Confirm(char *string)
...
@@ -3182,7 +3172,7 @@ int Confirm(char *string)
ShootSnd
();
ShootSnd
();
}
}
while
(
Keyboard
[
sc_Y
]
||
Keyboard
[
sc_N
]
||
Keyboard
[
sc_Escape
]);
while
(
Keyboard
[
sc_Y
]
||
Keyboard
[
sc_N
]
||
Keyboard
[
sc_Escape
])
IN_CheckAck
()
;
IN_ClearKeysDown
();
IN_ClearKeysDown
();
SD_PlaySound
(
whichsnd
[
xit
]);
SD_PlaySound
(
whichsnd
[
xit
]);
...
...
src/wl_play.c
View file @
03898538
...
@@ -479,6 +479,10 @@ void PollControls (void)
...
@@ -479,6 +479,10 @@ void PollControls (void)
//
//
// get button states
// get button states
//
//
/* Update keys */
IN_CheckAck
();
/* TODO: better name */
PollKeyboardButtons
();
PollKeyboardButtons
();
if
(
mouseenabled
)
if
(
mouseenabled
)
...
@@ -731,9 +735,10 @@ void CheckKeys (void)
...
@@ -731,9 +735,10 @@ void CheckKeys (void)
ClearMemory
();
ClearMemory
();
ClearSplitVWB
();
ClearSplitVWB
();
US_ControlPanel
(
scan
);
US_ControlPanel
(
scan
);
DrawAllPlayBorderSides
();
DrawAllPlayBorderSides
();
VW_UpdateScreen
();
if
(
scan
==
sc_F9
)
if
(
scan
==
sc_F9
)
StartMusic
();
StartMusic
();
...
@@ -753,6 +758,8 @@ void CheckKeys (void)
...
@@ -753,6 +758,8 @@ void CheckKeys (void)
SETFONTCOLOR
(
0
,
15
);
SETFONTCOLOR
(
0
,
15
);
IN_ClearKeysDown
();
IN_ClearKeysDown
();
DrawPlayScreen
();
DrawPlayScreen
();
VW_UpdateScreen
();
if
(
!
startgame
&&
!
loadedgame
)
if
(
!
startgame
&&
!
loadedgame
)
{
{
VW_FadeIn
();
VW_FadeIn
();
...
@@ -815,8 +822,6 @@ next element.
...
@@ -815,8 +822,6 @@ next element.
=========================
=========================
*/
*/
int
objcount
;
void
InitActorList
(
void
)
void
InitActorList
(
void
)
{
{
int
i
;
int
i
;
...
@@ -835,8 +840,6 @@ void InitActorList (void)
...
@@ -835,8 +840,6 @@ void InitActorList (void)
objfreelist
=
&
objlist
[
0
];
objfreelist
=
&
objlist
[
0
];
lastobj
=
NULL
;
lastobj
=
NULL
;
objcount
=
0
;
//
//
// give the player the first free spots
// give the player the first free spots
//
//
...
@@ -876,8 +879,6 @@ void GetNewActor (void)
...
@@ -876,8 +879,6 @@ void GetNewActor (void)
new
->
active
=
false
;
new
->
active
=
false
;
lastobj
=
new
;
lastobj
=
new
;
objcount
++
;
}
}
//===========================================================================
//===========================================================================
...
@@ -921,7 +922,6 @@ void RemoveObj (objtype *gone)
...
@@ -921,7 +922,6 @@ void RemoveObj (objtype *gone)
gone
->
prev
=
objfreelist
;
gone
->
prev
=
objfreelist
;
objfreelist
=
gone
;
objfreelist
=
gone
;
objcount
--
;
}
}
/*
/*
...
...
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