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PocketInsanity
wolf3d
Commits
2419d4f9
Commit
2419d4f9
authored
Apr 19, 2000
by
Steven Fuller
Browse files
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Plain Diff
Cleanups (wl_game.c)
parent
9fb3c204
Changes
3
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Showing
3 changed files
with
33 additions
and
54 deletions
+33
-54
id_us.c
src/id_us.c
+19
-29
id_us.h
src/id_us.h
+3
-8
wl_game.c
src/wl_game.c
+11
-17
No files found.
src/id_us.c
View file @
2419d4f9
...
...
@@ -3,38 +3,31 @@
#include "id_heads.h"
// Global variables
char
*
abortprogram
;
boolean
NoWait
;
word
PrintX
,
PrintY
;
word
WindowX
,
WindowY
,
WindowW
,
WindowH
;
boolean
NoWait
;
word
PrintX
,
PrintY
;
word
WindowX
,
WindowY
,
WindowW
,
WindowH
;
// Internal variables
#define ConfigVersion 1
static
char
*
ParmStrings
[]
=
{
"TEDLEVEL"
,
"NOWAIT"
},
*
ParmStrings2
[]
=
{
"COMP"
,
"NOCOMP"
};
static
boolean
US_Started
;
boolean
Button0
,
Button1
,
CursorBad
;
int
CursorX
,
CursorY
;
int
CursorX
,
CursorY
;
void
(
*
USL_MeasureString
)(
char
*
,
word
*
,
word
*
)
=
VW_MeasurePropString
,
(
*
USL_DrawString
)(
char
*
)
=
VWB_DrawPropString
;
void
(
*
USL_MeasureString
)(
char
*
,
word
*
,
word
*
)
=
VW_MeasurePropString
,
(
*
USL_DrawString
)(
char
*
)
=
VWB_DrawPropString
;
SaveGame
Games
[
MaxSaveGames
];
HighScore
Scores
[
MaxScores
]
=
{
{
"id software-'92"
,
10000
,
1
},
{
"Adrian Carmack"
,
10000
,
1
},
{
"John Carmack"
,
10000
,
1
},
{
"Kevin Cloud"
,
10000
,
1
},
{
"Tom Hall"
,
10000
,
1
},
{
"John Romero"
,
10000
,
1
},
{
"Jay Wilbur"
,
10000
,
1
},
};
// Internal routines
SaveGame
Games
[
MaxSaveGames
];
HighScore
Scores
[
MaxScores
]
=
{
{
"id software-'92"
,
10000
,
1
},
{
"Adrian Carmack"
,
10000
,
1
},
{
"John Carmack"
,
10000
,
1
},
{
"Kevin Cloud"
,
10000
,
1
},
{
"Tom Hall"
,
10000
,
1
},
{
"John Romero"
,
10000
,
1
},
{
"Jay Wilbur"
,
10000
,
1
},
};
// Public routines
...
...
@@ -94,8 +87,7 @@ void US_Shutdown(void)
// index of the string that matched, or -1 if no matches were found
//
///////////////////////////////////////////////////////////////////////////
int
US_CheckParm
(
char
*
parm
,
char
**
strings
)
int
US_CheckParm
(
char
*
parm
,
char
**
strings
)
{
char
cp
,
cs
,
*
p
,
*
s
;
...
...
@@ -132,8 +124,7 @@ US_CheckParm(char *parm,char **strings)
// between masked and non-masked fonts
//
///////////////////////////////////////////////////////////////////////////
void
US_SetPrintRoutines
(
void
(
*
measure
)(
char
*
,
word
*
,
word
*
),
void
(
*
print
)(
char
*
))
void
US_SetPrintRoutines
(
void
(
*
measure
)(
char
*
,
word
*
,
word
*
),
void
(
*
print
)(
char
*
))
{
USL_MeasureString
=
measure
;
USL_DrawString
=
print
;
...
...
@@ -224,8 +215,7 @@ void USL_PrintInCenter(char *s, Rect r)
// US_PrintCentered() - Prints a string centered in the current window.
//
///////////////////////////////////////////////////////////////////////////
void
US_PrintCentered
(
char
*
s
)
void
US_PrintCentered
(
char
*
s
)
{
Rect
r
;
...
...
src/id_us.h
View file @
2419d4f9
...
...
@@ -50,14 +50,11 @@ extern boolean ingame, // Set by game code if a game is in progress
loadedgame
,
// Set if the current game was loaded
NoWait
,
HighScoresDirty
;
extern
char
*
abortprogram
;
// Set to error msg if program is dying
extern
GameDiff
restartgame
;
// Normally gd_Continue, else starts game
extern
word
PrintX
,
PrintY
;
// Current printing location in the window
extern
word
WindowX
,
WindowY
,
// Current location of window
WindowW
,
WindowH
;
// Current size of window
extern
boolean
Button0
,
Button1
,
CursorBad
;
extern
int
CursorX
,
CursorY
;
extern
void
(
*
USL_MeasureString
)(
char
*
,
word
*
,
word
*
),
...
...
@@ -68,9 +65,7 @@ extern void (*USL_ResetGame)(void);
extern
SaveGame
Games
[
MaxSaveGames
];
extern
HighScore
Scores
[];
#define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
extern
void
US_Startup
(
void
),
void
US_Startup
(
void
),
US_Setup
(
void
),
US_Shutdown
(
void
),
US_InitRndT
(
boolean
randomize
),
...
...
@@ -97,10 +92,10 @@ extern void US_Startup(void),
US_ShutCursor
(
void
),
US_CheckHighScore
(
long
score
,
word
other
),
US_DisplayHighScores
(
int
which
);
extern
boolean
US_UpdateCursor
(
void
),
boolean
US_UpdateCursor
(
void
),
US_LineInput
(
int
x
,
int
y
,
char
*
buf
,
char
*
def
,
boolean
escok
,
int
maxchars
,
int
maxwidth
);
extern
int
US_CheckParm
(
char
*
parm
,
char
**
strings
),
int
US_CheckParm
(
char
*
parm
,
char
**
strings
),
US_RndT
(
void
);
void
USL_PrintInCenter
(
char
*
s
,
Rect
r
);
...
...
src/wl_game.c
View file @
2419d4f9
...
...
@@ -208,7 +208,7 @@ void ScanInfoPlane (void)
{
unsigned
x
,
y
,
i
,
j
;
int
tile
;
unsigned
far
*
start
;
word
*
start
;
start
=
mapsegs
[
1
];
for
(
y
=
0
;
y
<
mapheight
;
y
++
)
...
...
@@ -611,7 +611,7 @@ void ScanInfoPlane (void)
void
SetupGameLevel
(
void
)
{
int
x
,
y
,
i
;
unsigned
far
*
map
,
tile
,
spot
;
word
*
map
,
tile
,
spot
;
if
(
!
loadedgame
)
...
...
@@ -896,7 +896,7 @@ void StartDemoRecord (int levelnumber)
{
MM_GetPtr
(
&
demobuffer
,
MAXDEMOSIZE
);
MM_SetLock
(
&
demobuffer
,
true
);
demoptr
=
(
char
far
*
)
demobuffer
;
demoptr
=
(
char
*
)
demobuffer
;
lastdemoptr
=
demoptr
+
MAXDEMOSIZE
;
*
demoptr
=
levelnumber
;
...
...
@@ -921,10 +921,10 @@ void FinishDemoRecord (void)
demorecord
=
false
;
length
=
demoptr
-
(
char
far
*
)
demobuffer
;
length
=
demoptr
-
(
char
*
)
demobuffer
;
demoptr
=
((
char
far
*
)
demobuffer
)
+
1
;
*
(
unsigned
far
*
)
demoptr
=
length
;
demoptr
=
((
char
*
)
demobuffer
)
+
1
;
*
(
word
*
)
demoptr
=
length
;
CenterWindow
(
24
,
3
);
PrintY
+=
6
;
...
...
@@ -937,7 +937,7 @@ void FinishDemoRecord (void)
if
(
level
>=
0
&&
level
<=
9
)
{
demoname
[
4
]
=
'0'
+
level
;
CA_WriteFile
(
demoname
,(
void
far
*
)
demobuffer
,
length
);
CA_WriteFile
(
demoname
,(
void
*
)
demobuffer
,
length
);
}
}
...
...
@@ -1041,13 +1041,13 @@ void PlayDemo (int demonumber)
demoname
[
4
]
=
'0'
+
demonumber
;
CA_LoadFile
(
demoname
,
&
demobuffer
);
MM_SetLock
(
&
demobuffer
,
true
);
demoptr
=
(
char
far
*
)
demobuffer
;
demoptr
=
(
char
*
)
demobuffer
;
#endif
NewGame
(
1
,
0
);
gamestate
.
mapon
=
*
demoptr
++
;
gamestate
.
difficulty
=
gd_hard
;
length
=
*
((
unsigned
far
*
)
demoptr
)
++
;
length
=
*
((
word
*
)
demoptr
)
++
;
demoptr
++
;
lastdemoptr
=
demoptr
-
4
+
length
;
...
...
@@ -1324,12 +1324,10 @@ startplayloop:
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
#pragma warn -sus
#ifndef JAPAN
_fstrcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
#endif
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
#pragma warn +sus
return
;
}
...
...
@@ -1416,12 +1414,10 @@ startplayloop:
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
#pragma warn -sus
#ifndef JAPAN
_f
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
#endif
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
#pragma warn +sus
return
;
...
...
@@ -1440,12 +1436,10 @@ startplayloop:
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
#pragma warn -sus
#ifndef JAPAN
_f
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
#endif
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
#pragma warn +sus
return
;
...
...
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