Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
W
wolf3d
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
PocketInsanity
wolf3d
Commits
2419d4f9
Commit
2419d4f9
authored
Apr 19, 2000
by
Steven Fuller
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Cleanups (wl_game.c)
parent
9fb3c204
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
33 additions
and
54 deletions
+33
-54
id_us.c
src/id_us.c
+19
-29
id_us.h
src/id_us.h
+3
-8
wl_game.c
src/wl_game.c
+11
-17
No files found.
src/id_us.c
View file @
2419d4f9
...
@@ -3,38 +3,31 @@
...
@@ -3,38 +3,31 @@
#include "id_heads.h"
#include "id_heads.h"
// Global variables
// Global variables
char
*
abortprogram
;
boolean
NoWait
;
boolean
NoWait
;
word
PrintX
,
PrintY
;
word
PrintX
,
PrintY
;
word
WindowX
,
WindowY
,
WindowW
,
WindowH
;
word
WindowX
,
WindowY
,
WindowW
,
WindowH
;
// Internal variables
// Internal variables
#define ConfigVersion 1
static
char
*
ParmStrings
[]
=
{
"TEDLEVEL"
,
"NOWAIT"
},
static
char
*
ParmStrings
[]
=
{
"TEDLEVEL"
,
"NOWAIT"
},
*
ParmStrings2
[]
=
{
"COMP"
,
"NOCOMP"
};
*
ParmStrings2
[]
=
{
"COMP"
,
"NOCOMP"
};
static
boolean
US_Started
;
static
boolean
US_Started
;
boolean
Button0
,
Button1
,
int
CursorX
,
CursorY
;
CursorBad
;
int
CursorX
,
CursorY
;
void
(
*
USL_MeasureString
)(
char
*
,
word
*
,
word
*
)
=
VW_MeasurePropString
,
void
(
*
USL_MeasureString
)(
char
*
,
word
*
,
word
*
)
=
VW_MeasurePropString
,
(
*
USL_DrawString
)(
char
*
)
=
VWB_DrawPropString
;
(
*
USL_DrawString
)(
char
*
)
=
VWB_DrawPropString
;
SaveGame
Games
[
MaxSaveGames
];
SaveGame
Games
[
MaxSaveGames
];
HighScore
Scores
[
MaxScores
]
=
HighScore
Scores
[
MaxScores
]
=
{
{
{
"id software-'92"
,
10000
,
1
},
{
"id software-'92"
,
10000
,
1
},
{
"Adrian Carmack"
,
10000
,
1
},
{
"Adrian Carmack"
,
10000
,
1
},
{
"John Carmack"
,
10000
,
1
},
{
"John Carmack"
,
10000
,
1
},
{
"Kevin Cloud"
,
10000
,
1
},
{
"Kevin Cloud"
,
10000
,
1
},
{
"Tom Hall"
,
10000
,
1
},
{
"Tom Hall"
,
10000
,
1
},
{
"John Romero"
,
10000
,
1
},
{
"John Romero"
,
10000
,
1
},
{
"Jay Wilbur"
,
10000
,
1
},
{
"Jay Wilbur"
,
10000
,
1
},
};
};
// Internal routines
// Public routines
// Public routines
...
@@ -94,8 +87,7 @@ void US_Shutdown(void)
...
@@ -94,8 +87,7 @@ void US_Shutdown(void)
// index of the string that matched, or -1 if no matches were found
// index of the string that matched, or -1 if no matches were found
//
//
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
int
int
US_CheckParm
(
char
*
parm
,
char
**
strings
)
US_CheckParm
(
char
*
parm
,
char
**
strings
)
{
{
char
cp
,
cs
,
char
cp
,
cs
,
*
p
,
*
s
;
*
p
,
*
s
;
...
@@ -132,8 +124,7 @@ US_CheckParm(char *parm,char **strings)
...
@@ -132,8 +124,7 @@ US_CheckParm(char *parm,char **strings)
// between masked and non-masked fonts
// between masked and non-masked fonts
//
//
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
void
void
US_SetPrintRoutines
(
void
(
*
measure
)(
char
*
,
word
*
,
word
*
),
void
(
*
print
)(
char
*
))
US_SetPrintRoutines
(
void
(
*
measure
)(
char
*
,
word
*
,
word
*
),
void
(
*
print
)(
char
*
))
{
{
USL_MeasureString
=
measure
;
USL_MeasureString
=
measure
;
USL_DrawString
=
print
;
USL_DrawString
=
print
;
...
@@ -224,8 +215,7 @@ void USL_PrintInCenter(char *s, Rect r)
...
@@ -224,8 +215,7 @@ void USL_PrintInCenter(char *s, Rect r)
// US_PrintCentered() - Prints a string centered in the current window.
// US_PrintCentered() - Prints a string centered in the current window.
//
//
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
void
void
US_PrintCentered
(
char
*
s
)
US_PrintCentered
(
char
*
s
)
{
{
Rect
r
;
Rect
r
;
...
...
src/id_us.h
View file @
2419d4f9
...
@@ -50,14 +50,11 @@ extern boolean ingame, // Set by game code if a game is in progress
...
@@ -50,14 +50,11 @@ extern boolean ingame, // Set by game code if a game is in progress
loadedgame
,
// Set if the current game was loaded
loadedgame
,
// Set if the current game was loaded
NoWait
,
NoWait
,
HighScoresDirty
;
HighScoresDirty
;
extern
char
*
abortprogram
;
// Set to error msg if program is dying
extern
GameDiff
restartgame
;
// Normally gd_Continue, else starts game
extern
GameDiff
restartgame
;
// Normally gd_Continue, else starts game
extern
word
PrintX
,
PrintY
;
// Current printing location in the window
extern
word
PrintX
,
PrintY
;
// Current printing location in the window
extern
word
WindowX
,
WindowY
,
// Current location of window
extern
word
WindowX
,
WindowY
,
// Current location of window
WindowW
,
WindowH
;
// Current size of window
WindowW
,
WindowH
;
// Current size of window
extern
boolean
Button0
,
Button1
,
CursorBad
;
extern
int
CursorX
,
CursorY
;
extern
int
CursorX
,
CursorY
;
extern
void
(
*
USL_MeasureString
)(
char
*
,
word
*
,
word
*
),
extern
void
(
*
USL_MeasureString
)(
char
*
,
word
*
,
word
*
),
...
@@ -68,9 +65,7 @@ extern void (*USL_ResetGame)(void);
...
@@ -68,9 +65,7 @@ extern void (*USL_ResetGame)(void);
extern
SaveGame
Games
[
MaxSaveGames
];
extern
SaveGame
Games
[
MaxSaveGames
];
extern
HighScore
Scores
[];
extern
HighScore
Scores
[];
#define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
void
US_Startup
(
void
),
extern
void
US_Startup
(
void
),
US_Setup
(
void
),
US_Setup
(
void
),
US_Shutdown
(
void
),
US_Shutdown
(
void
),
US_InitRndT
(
boolean
randomize
),
US_InitRndT
(
boolean
randomize
),
...
@@ -97,10 +92,10 @@ extern void US_Startup(void),
...
@@ -97,10 +92,10 @@ extern void US_Startup(void),
US_ShutCursor
(
void
),
US_ShutCursor
(
void
),
US_CheckHighScore
(
long
score
,
word
other
),
US_CheckHighScore
(
long
score
,
word
other
),
US_DisplayHighScores
(
int
which
);
US_DisplayHighScores
(
int
which
);
extern
boolean
US_UpdateCursor
(
void
),
boolean
US_UpdateCursor
(
void
),
US_LineInput
(
int
x
,
int
y
,
char
*
buf
,
char
*
def
,
boolean
escok
,
US_LineInput
(
int
x
,
int
y
,
char
*
buf
,
char
*
def
,
boolean
escok
,
int
maxchars
,
int
maxwidth
);
int
maxchars
,
int
maxwidth
);
extern
int
US_CheckParm
(
char
*
parm
,
char
**
strings
),
int
US_CheckParm
(
char
*
parm
,
char
**
strings
),
US_RndT
(
void
);
US_RndT
(
void
);
void
USL_PrintInCenter
(
char
*
s
,
Rect
r
);
void
USL_PrintInCenter
(
char
*
s
,
Rect
r
);
...
...
src/wl_game.c
View file @
2419d4f9
...
@@ -208,7 +208,7 @@ void ScanInfoPlane (void)
...
@@ -208,7 +208,7 @@ void ScanInfoPlane (void)
{
{
unsigned
x
,
y
,
i
,
j
;
unsigned
x
,
y
,
i
,
j
;
int
tile
;
int
tile
;
unsigned
far
*
start
;
word
*
start
;
start
=
mapsegs
[
1
];
start
=
mapsegs
[
1
];
for
(
y
=
0
;
y
<
mapheight
;
y
++
)
for
(
y
=
0
;
y
<
mapheight
;
y
++
)
...
@@ -611,7 +611,7 @@ void ScanInfoPlane (void)
...
@@ -611,7 +611,7 @@ void ScanInfoPlane (void)
void
SetupGameLevel
(
void
)
void
SetupGameLevel
(
void
)
{
{
int
x
,
y
,
i
;
int
x
,
y
,
i
;
unsigned
far
*
map
,
tile
,
spot
;
word
*
map
,
tile
,
spot
;
if
(
!
loadedgame
)
if
(
!
loadedgame
)
...
@@ -896,7 +896,7 @@ void StartDemoRecord (int levelnumber)
...
@@ -896,7 +896,7 @@ void StartDemoRecord (int levelnumber)
{
{
MM_GetPtr
(
&
demobuffer
,
MAXDEMOSIZE
);
MM_GetPtr
(
&
demobuffer
,
MAXDEMOSIZE
);
MM_SetLock
(
&
demobuffer
,
true
);
MM_SetLock
(
&
demobuffer
,
true
);
demoptr
=
(
char
far
*
)
demobuffer
;
demoptr
=
(
char
*
)
demobuffer
;
lastdemoptr
=
demoptr
+
MAXDEMOSIZE
;
lastdemoptr
=
demoptr
+
MAXDEMOSIZE
;
*
demoptr
=
levelnumber
;
*
demoptr
=
levelnumber
;
...
@@ -921,10 +921,10 @@ void FinishDemoRecord (void)
...
@@ -921,10 +921,10 @@ void FinishDemoRecord (void)
demorecord
=
false
;
demorecord
=
false
;
length
=
demoptr
-
(
char
far
*
)
demobuffer
;
length
=
demoptr
-
(
char
*
)
demobuffer
;
demoptr
=
((
char
far
*
)
demobuffer
)
+
1
;
demoptr
=
((
char
*
)
demobuffer
)
+
1
;
*
(
unsigned
far
*
)
demoptr
=
length
;
*
(
word
*
)
demoptr
=
length
;
CenterWindow
(
24
,
3
);
CenterWindow
(
24
,
3
);
PrintY
+=
6
;
PrintY
+=
6
;
...
@@ -937,7 +937,7 @@ void FinishDemoRecord (void)
...
@@ -937,7 +937,7 @@ void FinishDemoRecord (void)
if
(
level
>=
0
&&
level
<=
9
)
if
(
level
>=
0
&&
level
<=
9
)
{
{
demoname
[
4
]
=
'0'
+
level
;
demoname
[
4
]
=
'0'
+
level
;
CA_WriteFile
(
demoname
,(
void
far
*
)
demobuffer
,
length
);
CA_WriteFile
(
demoname
,(
void
*
)
demobuffer
,
length
);
}
}
}
}
...
@@ -1041,13 +1041,13 @@ void PlayDemo (int demonumber)
...
@@ -1041,13 +1041,13 @@ void PlayDemo (int demonumber)
demoname
[
4
]
=
'0'
+
demonumber
;
demoname
[
4
]
=
'0'
+
demonumber
;
CA_LoadFile
(
demoname
,
&
demobuffer
);
CA_LoadFile
(
demoname
,
&
demobuffer
);
MM_SetLock
(
&
demobuffer
,
true
);
MM_SetLock
(
&
demobuffer
,
true
);
demoptr
=
(
char
far
*
)
demobuffer
;
demoptr
=
(
char
*
)
demobuffer
;
#endif
#endif
NewGame
(
1
,
0
);
NewGame
(
1
,
0
);
gamestate
.
mapon
=
*
demoptr
++
;
gamestate
.
mapon
=
*
demoptr
++
;
gamestate
.
difficulty
=
gd_hard
;
gamestate
.
difficulty
=
gd_hard
;
length
=
*
((
unsigned
far
*
)
demoptr
)
++
;
length
=
*
((
word
*
)
demoptr
)
++
;
demoptr
++
;
demoptr
++
;
lastdemoptr
=
demoptr
-
4
+
length
;
lastdemoptr
=
demoptr
-
4
+
length
;
...
@@ -1324,12 +1324,10 @@ startplayloop:
...
@@ -1324,12 +1324,10 @@ startplayloop:
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
#pragma warn -sus
#ifndef JAPAN
#ifndef JAPAN
_fstrcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
_fstrcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
#endif
#endif
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
#pragma warn +sus
return
;
return
;
}
}
...
@@ -1416,12 +1414,10 @@ startplayloop:
...
@@ -1416,12 +1414,10 @@ startplayloop:
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
#pragma warn -sus
#ifndef JAPAN
#ifndef JAPAN
_f
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
#endif
#endif
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
#pragma warn +sus
return
;
return
;
...
@@ -1440,12 +1436,10 @@ startplayloop:
...
@@ -1440,12 +1436,10 @@ startplayloop:
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
CheckHighScore
(
gamestate
.
score
,
gamestate
.
mapon
+
1
);
#pragma warn -sus
#ifndef JAPAN
#ifndef JAPAN
_f
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
strcpy
(
MainMenu
[
viewscores
].
string
,
STR_VS
);
#endif
#endif
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
MainMenu
[
viewscores
].
routine
=
CP_ViewScores
;
#pragma warn +sus
return
;
return
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment