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PocketInsanity
wolf3d
Commits
978b9123
Commit
978b9123
authored
Jun 08, 2000
by
Steven Fuller
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small TODO update
parent
aa24f7d5
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Makefile
macsrc/Makefile
+1
-0
TODO
macsrc/TODO
+3
-2
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macsrc/Makefile
View file @
978b9123
CC
=
gcc
#CC = g++
#CFLAGS = -Wall -O6 -fomit-frame-pointer -ffast-math -funroll-loops -mpentiumpro -mcpu=pentiumpro -march=pentiumpro
#CFLAGS = -g -Wall -O6 -fomit-frame-pointer -ffast-math -funroll-loops -mpentiumpro -mcpu=pentiumpro -march=pentiumpro
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macsrc/TODO
View file @
978b9123
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@@ -27,14 +27,15 @@ TODO:
- Command line (temporary workaround for no menus).
- Text only menus (similar to what snes9x has).
* Different depths/visuals for software clients.
* Get it to compile/work with g++ if it is not too much trouble.
BUGS:
* Software Drawing seems like its imprecise, stationary sprites move back and
forth, and walls 'swim' when you move around, or sprites pop into different
sizes when are far enough and get closer/farther away
- Possibly caused by 8.8 imprecision?
* Automap may not be "just right" in OpenGL. Some wall
s are clipped on the
left side for example.
* Automap may not be "just right" in OpenGL. Some wall
tiles extend past
the
left side for example.
* If you die/win, and have a key held down, screen passes by too fast
IDEAS:
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