Commit 978b9123 authored by Steven Fuller's avatar Steven Fuller

small TODO update

parent aa24f7d5
CC = gcc CC = gcc
#CC = g++
#CFLAGS = -Wall -O6 -fomit-frame-pointer -ffast-math -funroll-loops -mpentiumpro -mcpu=pentiumpro -march=pentiumpro #CFLAGS = -Wall -O6 -fomit-frame-pointer -ffast-math -funroll-loops -mpentiumpro -mcpu=pentiumpro -march=pentiumpro
#CFLAGS = -g -Wall -O6 -fomit-frame-pointer -ffast-math -funroll-loops -mpentiumpro -mcpu=pentiumpro -march=pentiumpro #CFLAGS = -g -Wall -O6 -fomit-frame-pointer -ffast-math -funroll-loops -mpentiumpro -mcpu=pentiumpro -march=pentiumpro
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...@@ -27,14 +27,15 @@ TODO: ...@@ -27,14 +27,15 @@ TODO:
- Command line (temporary workaround for no menus). - Command line (temporary workaround for no menus).
- Text only menus (similar to what snes9x has). - Text only menus (similar to what snes9x has).
* Different depths/visuals for software clients. * Different depths/visuals for software clients.
* Get it to compile/work with g++ if it is not too much trouble.
BUGS: BUGS:
* Software Drawing seems like its imprecise, stationary sprites move back and * Software Drawing seems like its imprecise, stationary sprites move back and
forth, and walls 'swim' when you move around, or sprites pop into different forth, and walls 'swim' when you move around, or sprites pop into different
sizes when are far enough and get closer/farther away sizes when are far enough and get closer/farther away
- Possibly caused by 8.8 imprecision? - Possibly caused by 8.8 imprecision?
* Automap may not be "just right" in OpenGL. Some walls are clipped on the * Automap may not be "just right" in OpenGL. Some wall tiles extend past
left side for example. the left side for example.
* If you die/win, and have a key held down, screen passes by too fast * If you die/win, and have a key held down, screen passes by too fast
IDEAS: IDEAS:
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