1. 04 Jun, 2000 3 commits
    • Steven Fuller's avatar
      * Updated TODO · b7b5166f
      Steven Fuller authored
      * Took code from RefSprite for GL sprite drawing (so sprite visibility is
      set correctly).
      b7b5166f
    • Steven Fuller's avatar
      * FIXED THE BUG! Apparantly some sort of timing differences in my code and · 238f036d
      Steven Fuller authored
      the mac version caused sound areas (when doors are opened) to be added more
      than once.. of course they were deleted only once, so the array overfilled
      and spilled onto adjacent memory.
      * Walls and sprites all draw now (except top sprite).
      * Start on Automap drawing.
      238f036d
    • Steven Fuller's avatar
      * Added a NoEnemies debug-type hack · 0f888293
      Steven Fuller authored
      * Walls appear to be drawn correctly
      * Moved some palette and floor clearing functions to specific draw files
      * Sprites are shown -- just with wall textures.
      0f888293
  2. 03 Jun, 2000 1 commit
  3. 02 Jun, 2000 3 commits
  4. 01 Jun, 2000 2 commits
  5. 30 May, 2000 1 commit
  6. 25 May, 2000 1 commit
  7. 22 May, 2000 2 commits
  8. 21 May, 2000 1 commit
  9. 20 May, 2000 2 commits
  10. 19 May, 2000 1 commit
  11. 18 May, 2000 1 commit
  12. 17 May, 2000 1 commit
  13. 16 May, 2000 1 commit
  14. 10 May, 2000 4 commits
  15. 09 May, 2000 1 commit
  16. 07 May, 2000 2 commits
  17. 06 May, 2000 3 commits
  18. 04 May, 2000 1 commit
  19. 03 May, 2000 1 commit
  20. 02 May, 2000 3 commits
  21. 01 May, 2000 1 commit
  22. 30 Apr, 2000 2 commits
  23. 29 Apr, 2000 2 commits