Commit 2b206b6e authored by Sam Lantinga's avatar Sam Lantinga

Swapped functions to match the other renderer files

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403387
parent a3c47917
...@@ -1083,23 +1083,26 @@ GL_SetDrawBlendMode(SDL_Renderer * renderer) ...@@ -1083,23 +1083,26 @@ GL_SetDrawBlendMode(SDL_Renderer * renderer)
} }
static int static int
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
{ {
GL_RenderData *data = (GL_RenderData *) renderer->driverdata; GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SetBlendMode(data, renderer->blendMode);
data->glColor4f((GLfloat) renderer->r * inv255f, data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f, (GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f, (GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f); (GLfloat) renderer->a * inv255f);
SetBlendMode(data, renderer->blendMode);
data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); data->glBegin(GL_POINTS);
data->glVertex2i(x, y);
data->glEnd();
return 0; return 0;
} }
static int static int
GL_RenderPoint(SDL_Renderer * renderer, int x, int y) GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{ {
GL_RenderData *data = (GL_RenderData *) renderer->driverdata; GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
...@@ -1110,29 +1113,26 @@ GL_RenderPoint(SDL_Renderer * renderer, int x, int y) ...@@ -1110,29 +1113,26 @@ GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
(GLfloat) renderer->b * inv255f, (GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f); (GLfloat) renderer->a * inv255f);
data->glBegin(GL_POINTS); data->glBegin(GL_LINES);
data->glVertex2i(x, y); data->glVertex2i(x1, y1);
data->glVertex2i(x2, y2);
data->glEnd(); data->glEnd();
return 0; return 0;
} }
static int static int
GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{ {
GL_RenderData *data = (GL_RenderData *) renderer->driverdata; GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SetBlendMode(data, renderer->blendMode);
data->glColor4f((GLfloat) renderer->r * inv255f, data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f, (GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f, (GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f); (GLfloat) renderer->a * inv255f);
SetBlendMode(data, renderer->blendMode);
data->glBegin(GL_LINES); data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
data->glVertex2i(x1, y1);
data->glVertex2i(x2, y2);
data->glEnd();
return 0; return 0;
} }
......
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