Commit 2b206b6e authored by Sam Lantinga's avatar Sam Lantinga

Swapped functions to match the other renderer files

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403387
parent a3c47917
......@@ -1083,23 +1083,26 @@ GL_SetDrawBlendMode(SDL_Renderer * renderer)
}
static int
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SetBlendMode(data, renderer->blendMode);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
SetBlendMode(data, renderer->blendMode);
data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
data->glBegin(GL_POINTS);
data->glVertex2i(x, y);
data->glEnd();
return 0;
}
static int
GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
......@@ -1110,29 +1113,26 @@ GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
data->glBegin(GL_POINTS);
data->glVertex2i(x, y);
data->glBegin(GL_LINES);
data->glVertex2i(x1, y1);
data->glVertex2i(x2, y2);
data->glEnd();
return 0;
}
static int
GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SetBlendMode(data, renderer->blendMode);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
data->glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
data->glBegin(GL_LINES);
data->glVertex2i(x1, y1);
data->glVertex2i(x2, y2);
data->glEnd();
SetBlendMode(data, renderer->blendMode);
data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
return 0;
}
......
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