- 28 Jul, 2011 1 commit
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Nathan Heisey authored
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- 27 Jul, 2011 1 commit
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Nathan Heisey authored
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- 26 Jul, 2011 3 commits
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Nathan Heisey authored
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Nathan Heisey authored
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Nathan Heisey authored
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- 25 Jul, 2011 2 commits
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Nathan Heisey authored
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Nathan Heisey authored
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- 22 Jul, 2011 2 commits
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Nathan Heisey authored
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Nathan Heisey authored
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- 20 Jul, 2011 1 commit
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Nathan Heisey authored
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- 14 Jul, 2011 1 commit
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Nathan Heisey authored
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- 13 Jul, 2011 2 commits
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Nathan Heisey authored
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Nathan Heisey authored
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- 12 Jul, 2011 2 commits
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Nathan Heisey authored
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Nathan Heisey authored
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- 24 Jun, 2011 1 commit
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Nathan Heisey authored
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- 21 Jun, 2011 1 commit
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Nathan Heisey authored
SDL 1.3 patch 00 for GSoC: Haiku - Implemented pthread spinlock in src/atomic/spinlock.c (in both trylock and unlock). Added appropriate checks in configure.in and include/SDL_configure.h.in.
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- 15 Jun, 2011 1 commit
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Tim Angus authored
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- 10 Jun, 2011 2 commits
- 12 Jun, 2011 1 commit
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Sam Lantinga authored
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- 06 Jun, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1216. Thanks to Dimitris Zenios for the patch!
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- 04 Jun, 2011 1 commit
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Ryan C. Gordon authored
Still works with autoconf 2.61 (what ships with Xcode 3). Thanks to Frank Zago for this patch.
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- 03 Jun, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Frank Zago for the catch.
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- 22 Apr, 2011 1 commit
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Sam Lantinga authored
Matthew Orlando to Sam Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
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- 21 Apr, 2011 1 commit
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Sam Lantinga authored
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- 20 Apr, 2011 2 commits
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Ryan C. Gordon authored
--HG-- extra : rebase_source : 04ec77f4a3a3f61fdb1255c4fc3b8c88efd68ffb
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Dennis Cappendijk authored
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- 19 Apr, 2011 4 commits
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Sam Lantinga authored
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Ryan C. Gordon authored
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Sam Lantinga authored
Ed Kiser 2011-04-19 09:28:53 PDT The Visual Studio 2010 project files have hard-coded relative paths which prevent them from doing side-by-side 32-bit and 64-bit builds. I have attached a patch that appears to fix this problem.
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Sam Lantinga authored
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized. The attached patch includes the fix along with a fix for two similar problems. Daniel Heath
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- 18 Apr, 2011 1 commit
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Sam Lantinga authored
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- 15 Apr, 2011 1 commit
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Sam Lantinga authored
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- 08 Apr, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 07 Apr, 2011 1 commit
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Sam Lantinga authored
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- 06 Apr, 2011 1 commit
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Sam Lantinga authored
Vittorio Giovara 2011-04-05 13:18:07 PDT The test application called "testsdl" inside the iOS project file crashes at launch time. The fix is trivial, removing the reference to MainWindow (as there are no Nibs included) from the Info.plist file.
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- 05 Apr, 2011 2 commits
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Sam Lantinga authored
Vittorio G. to Eric, Sam Actually this is much simpler than i thought, I just had to specify a class method to get the delegate name and then the category can override that method! I've attached the patch that enables this features: in my code i could remove my custom main() and simply add @implementation SDLUIKitDelegate (customDelegate) +(NSString *)getAppDelegateClassName { return @"HedgewarsAppDelegate"; } @end I tested it and with the sdl demos it loads the normal SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
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Sam Lantinga authored
Patch by Matthew Smaling
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