- 03 Aug, 2011 1 commit
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Ryan C. Gordon authored
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- 04 Aug, 2011 1 commit
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Ryan C. Gordon authored
--HG-- rename : src/audio/macosx/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.c rename : src/audio/macosx/SDL_coreaudio.h => src/audio/coreaudio/SDL_coreaudio.h
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- 26 Jul, 2011 2 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 04 Aug, 2011 2 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 03 Aug, 2011 1 commit
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Ryan C. Gordon authored
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- 04 Aug, 2011 1 commit
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Ryan C. Gordon authored
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- 22 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 04 Aug, 2011 2 commits
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Ryan C. Gordon authored
Implemented multi-device support, changed name to "winmm". --HG-- rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
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Ryan C. Gordon authored
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed name to "directsound" and renamed source directory. --HG-- rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
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- 24 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 23 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 26 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 04 Aug, 2011 1 commit
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Ryan C. Gordon authored
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- 29 Jul, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1261. Thanks to Tim Angus for the patch!
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- 27 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 25 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 22 Jul, 2011 2 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
It pads out to an int anyhow, but causes code bloat as the compiler tries to mask and shift for that specific bit.
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- 20 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 18 Jul, 2011 4 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
This allows the Nvidia Linux drivers to use SDL_GL_SetSwapInterval(0).
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 10 Jun, 2011 1 commit
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Dimitris Zenios authored
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
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- 16 Jul, 2011 3 commits
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Ryan C. Gordon authored
Fixes Bugzilla #1219. Thanks to Dimitris Zenios for the patch!
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Ryan C. Gordon authored
According to the NSOpenGLContext docs, you need to do this, and we were previously masking the need in the SDL_GL_MakeCurrent() implementation.
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Ryan C. Gordon authored
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- 14 Jul, 2011 1 commit
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Ryan C. Gordon authored
Newer kernels seem to report bogus axes in the higher ranges, for example with a standard PlayStation 3 controller plugged in via USB.
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- 06 Jul, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1191. Thanks to Jeremy Jurksztowicz for the fix!
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- 22 Jun, 2011 1 commit
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Nathan Heisey authored
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- 15 Jun, 2011 1 commit
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Tim Angus authored
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- 10 Jun, 2011 2 commits
- 12 Jun, 2011 1 commit
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Sam Lantinga authored
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- 06 Jun, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1216. Thanks to Dimitris Zenios for the patch!
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- 04 Jun, 2011 1 commit
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Ryan C. Gordon authored
Still works with autoconf 2.61 (what ships with Xcode 3). Thanks to Frank Zago for this patch.
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- 03 Jun, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Frank Zago for the catch.
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- 22 Apr, 2011 1 commit
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Sam Lantinga authored
Matthew Orlando to Sam Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
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