- 09 Sep, 2011 2 commits
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Ryan C. Gordon authored
Fixes Buildbot.
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Ryan C. Gordon authored
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep it around for SDL 1.3. I'll leave it in the 1.2 branch for now, though.
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- 04 Aug, 2011 1 commit
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Ryan C. Gordon authored
--HG-- rename : src/audio/macosx/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.c rename : src/audio/macosx/SDL_coreaudio.h => src/audio/coreaudio/SDL_coreaudio.h
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- 08 Apr, 2011 1 commit
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Sam Lantinga authored
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- 25 Mar, 2011 1 commit
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Sam Lantinga authored
--HG-- rename : test/testhread.c => test/testthread.c
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- 05 Mar, 2011 1 commit
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Sam Lantinga authored
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- 21 Feb, 2011 1 commit
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Sam Lantinga authored
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- 16 Feb, 2011 2 commits
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Sam Lantinga authored
--HG-- rename : include/SDL_keysym.h => include/SDL_keycode.h
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Sam Lantinga authored
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- 11 Feb, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 09 Feb, 2011 1 commit
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Sam Lantinga authored
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- 08 Feb, 2011 1 commit
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Sam Lantinga authored
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- 06 Feb, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 03 Feb, 2011 2 commits
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Sam Lantinga authored
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
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Sam Lantinga authored
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost. --HG-- rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h rename : src/video/mmx.h => src/render/mmx.h
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- 02 Feb, 2011 1 commit
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Sam Lantinga authored
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. --HG-- rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
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- 25 Jan, 2011 2 commits
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Sam Lantinga authored
Check /usr/local/bin for hg before sourcing the user's bash settings
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Sam Lantinga authored
The SDL_blendmode.h and SDL_scalemode.h headers needed to be added to the Public Headers and all the public headers need to have the "Public" role set.
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- 19 Jan, 2011 1 commit
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Sam Lantinga authored
Fixed building SDL test programs
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- 16 Jan, 2011 1 commit
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Sam Lantinga authored
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier() Added an atomic test adapted from code by Michael Davidsaver
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- 15 Jan, 2011 1 commit
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Sam Lantinga authored
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- 02 Jan, 2011 1 commit
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Sam Lantinga authored
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- 16 Nov, 2010 1 commit
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Andreas Schiffler authored
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file) -- user: Andreas Schiffler <aschiffler@ferzkopp.net> branch 'default' changed Xcode/SDL/SDL.xcodeproj/project.pbxproj
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- 16 Aug, 2010 1 commit
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egottlieb authored
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- 04 Aug, 2010 1 commit
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egottlieb authored
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- 03 Aug, 2010 1 commit
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egottlieb authored
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- 24 Jul, 2010 1 commit
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jimtla authored
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- 22 Jul, 2010 1 commit
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jimtla authored
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- 09 Jul, 2010 1 commit
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Sam Lantinga authored
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- 08 Jul, 2010 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
Fixed generation of SDL_revision.h when hg is in the path set up in .bash_profile
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- 12 May, 2010 1 commit
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Eric Wing authored
Discovered that the new plist file for the automated test was not checked in because the .hgignore file was too aggressive. I changed the .hgignore to not ignore the Xcode directory and instead added a longer list of things to ignore.
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- 09 May, 2010 1 commit
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Eric Wing authored
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- 08 May, 2010 1 commit
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Eric Wing authored
Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware. The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle. As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway. So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do. I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory. I expect these changes should work for both Mac and iPhone OS (which includes iPad). I will update the iPhone Xcode project next. Finally, FYI, the X11 automated test seems to be failing. Below is my output. Pending breakpoint 4 - "-[NSException raise]" resolved Platform : All tests successful (2) SDL_RWops : All tests successful (5) Rect : All tests successful (1) SDL_Surface : All tests successful (6) Rendering with cocoa driver : All tests successful (3) Assert Failed! Blit output not the same. Test Case 'Renderer x11' Test Suite 'Rendering with x11 driver' Last SDL error '' Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Rendering with x11 driver : Failed 1 out of 4 testcases! Rendering with dummy driver : All tests successful (3) SDL_Audio : All tests successful (1) Tests run with SDL 1.3.0 revision 1095906 System is running Mac OS X and is little endian
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- 19 Jan, 2010 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404435
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- 18 Jan, 2010 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404432
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- 13 Jan, 2010 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404393
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- 06 Oct, 2009 1 commit
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Sam Lantinga authored
Sorry, here's another small fix. I changed two options in the Doxyfiles in the XcodeDocSet directories which should allow at least a brief description to be seen in Quick Help. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403977
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