1. 24 Nov, 2009 1 commit
    • Sam Lantinga's avatar
      Mason Wheeler to sdl · b7844cd9
      Sam Lantinga authored
      I updated SDL, and suddenly my SDL frames stopped working.  They'd "initialize" full of gibberish, and I couldn't render anything to them.  After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
      
      procedure TSdlFrame.Paint;
      begin
         if SDL_SelectRenderer(FWindowID) = -1 then
            CreateRenderer;
         SDL_RenderPresent;
      end;
      
      function TSdlFrame.CreateRenderer: boolean;
      const
         pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
             dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
             iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
             iLayerType: PFD_MAIN_PLANE);
      
         RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
      var
        pFormat: integer;
      begin
         if (SDL_SelectRenderer(FWindowID) = 0) then
         begin
            result := true;
            Exit;
         end;
         if FRendererType = rtOpenGL then
         begin
            pFormat := ChoosePixelFormat(canvas.Handle, @pf);
            if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
               outputDebugString(PChar(SysErrorMessage(GetLastError)));
            if wglCreateContext(canvas.Handle) = 0 then
               outputDebugString(PChar(SysErrorMessage(GetLastError)));
         end;
         if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
         begin
            SDL_ShowWindow(FWindowID);
            assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
            FFlags := SDL_GetWindowFlags(FWindowID);
            if assigned(FOnAvailable) then
               FOnAvailable(self);
         end
         else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
         result := SDL_SelectRenderer(FWindowID) = 0;
      end;
      
      This is a critical issue.  The Paint method gets called when the control receives a WM_PAINT message from Windows.  I can't create the renderer before then, or it will fail and cause trouble.  And when I do create it, it needs to be created with certain parameters.  So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist!  Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404226
      b7844cd9
  2. 22 Nov, 2009 6 commits
  3. 21 Nov, 2009 13 commits
  4. 20 Nov, 2009 5 commits
  5. 19 Nov, 2009 7 commits
  6. 18 Nov, 2009 8 commits