- 06 Feb, 2011 11 commits
-
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
--HG-- rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
This compiles, but it untested.
-
Sam Lantinga authored
-
Sam Lantinga authored
attached is a working directfb driver diff which works with the current changes. There are a number of changes around it as well, e.g. configure.in. The directfb renderdriver right now still depends on a some "includes" from src/video/directfb. That's why it is not yet moved to the new render folder.
-
Sam Lantinga authored
-
- 05 Feb, 2011 4 commits
-
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
--HG-- rename : src/render/direct3d/SDL_d3drender.c => src/render/direct3d/SDL_render_d3d.c rename : src/render/opengl/SDL_renderer_gl.c => src/render/opengl/SDL_render_gl.c rename : src/render/opengles/SDL_renderer_gles.c => src/render/opengles/SDL_render_gles.c rename : src/render/software/SDL_renderer_sw.c => src/render/software/SDL_render_sw.c rename : src/render/software/SDL_renderer_sw_c.h => src/render/software/SDL_render_sw_c.h
-
Sam Lantinga authored
-
- 04 Feb, 2011 1 commit
-
-
Sam Lantinga authored
--HG-- extra : rebase_source : 8f8bc7a40ab9772086b227ac608b436af048d18a
-
- 05 Feb, 2011 14 commits
-
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
- 04 Feb, 2011 10 commits
-
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
-
Sam Lantinga authored
This actually ends up being faster than Direct3D with a dynamic texture. (???)
-
Sam Lantinga authored
-
Sam Lantinga authored
Also experimented with dynamic textures, but didn't get any speed increase with them. More research and testing is needed.
-
Sam Lantinga authored
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
-
Sam Lantinga authored
-
Sam Lantinga authored
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
-
Sam Lantinga authored
-