- 22 Jun, 2010 1 commit
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Sunny Sachanandani authored
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
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- 16 Jun, 2010 1 commit
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Sunny Sachanandani authored
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
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- 15 Jun, 2010 1 commit
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Sunny Sachanandani authored
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- 14 Jun, 2010 1 commit
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Sunny Sachanandani authored
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
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- 08 Jun, 2010 1 commit
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Sunny Sachanandani authored
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
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- 02 Jun, 2010 3 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
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Sunny Sachanandani authored
Fix the rendering color channels to be premultiplied with the alpha channel as thats what Xrender expects. Small fixes in X11_CreateTexture. Add some new functions in SDL_x11sym.h as well as support for Xrender.
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- 31 May, 2010 3 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
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Sunny Sachanandani authored
Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation. Builds fine now :)
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- 30 May, 2010 1 commit
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Sunny Sachanandani authored
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- 28 May, 2010 3 commits
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Sunny Sachanandani authored
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Sunny Sachanandani authored
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Sunny Sachanandani authored
These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
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- 26 May, 2010 1 commit
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Sunny Sachanandani authored
Fixed the XRenderPictureAttributes value in X11_CreateRenderer with graphics_exposures = False. Start work on Xrender specific additions to X11_TextureData and X11_CreateTexture.
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- 24 May, 2010 1 commit
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Sunny Sachanandani authored
Added some more attributes (specific to Xrender) to the X11 structs. Added some code for querying the Xrender extension.
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- 19 May, 2010 1 commit
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Sunny Sachanandani authored
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- 10 May, 2010 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 09 May, 2010 11 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Eric Wing authored
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Eric Wing authored
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring. Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.) --HG-- rename : test/automated/rwops/Test_rwopsbundlesupport.h => test/automated/rwops/TestSupportRWops.h rename : test/automated/rwops/Test_rwopsbundlesupport.m => test/automated/rwops/TestSupportRWops_Cocoa.m
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- 08 May, 2010 4 commits
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Eric Wing authored
Looks like there is a problem with the source code base. UIScreenMode and possibly a few other 3.2 only APIs have crept in. 3.2 is only available for iPad, and not iPhone/iPod Touch.
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Eric Wing authored
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Eric Wing authored
I haven't updated yet to the 3.2 SDK so SDL no longer builds for me so I can't yet verify if the new target completely works.
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Eric Wing authored
Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware. The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle. As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway. So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do. I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory. I expect these changes should work for both Mac and iPhone OS (which includes iPad). I will update the iPhone Xcode project next. Finally, FYI, the X11 automated test seems to be failing. Below is my output. Pending breakpoint 4 - "-[NSException raise]" resolved Platform : All tests successful (2) SDL_RWops : All tests successful (5) Rect : All tests successful (1) SDL_Surface : All tests successful (6) Rendering with cocoa driver : All tests successful (3) Assert Failed! Blit output not the same. Test Case 'Renderer x11' Test Suite 'Rendering with x11 driver' Last SDL error '' Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Rendering with x11 driver : Failed 1 out of 4 testcases! Rendering with dummy driver : All tests successful (3) SDL_Audio : All tests successful (1) Tests run with SDL 1.3.0 revision 1095906 System is running Mac OS X and is little endian
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- 02 May, 2010 1 commit
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Ryan C. Gordon authored
Fixes most issues and limitations, I think.
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- 01 May, 2010 1 commit
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Ryan C. Gordon authored
(a similar test is output by Xcode for the iPhone View Application template).
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- 30 Apr, 2010 2 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
The iPad (and iPhoneOS 3.2) introduce both a larger screen and the ability to enumerate and configure external displays. This hooks up SDL's multi-display API to this new functionality, and removes the hardcoded iPhone resolution.
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