- 17 Jul, 2004 1 commit
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Patrice Mandin authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40903
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- 25 Jun, 2004 1 commit
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Sam Lantinga authored
From: Martin_Storsj� Subject: Small patches for SDL/win32 I've tried playing with running SDL compiled for Windows with Wine (and WineX) under Linux. It didn't originally work too well, but I somehow managed to make it work. Most of the fixes was patches to Wine(X), but I also found something in video/windx5/SDL_dx5video.c which, as far as I can tell, actually is a bug in SDL. The result from the COM method Release, which returns the new reference count, is compared to DD_OK. Because QueryInterface is called immediately before, the reference count shouldn't be DD_OK (== 0). --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40902
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- 27 May, 2004 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40901
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- 20 May, 2004 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40900
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- 17 May, 2004 2 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40899
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Sam Lantinga authored
From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40898
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- 16 May, 2004 10 commits
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Sam Lantinga authored
From: Alan Swanson Subject: [SDL] [PATCH] Linux joystick evdev axis count fix The event device configuration under Linux does not check the returned ioctl value when reading the axis information. This means extra undefined axes are returned. Note, in EV_HandleEvents, the default for case EV_ABS is to return any axis information which is fine as we have already checked for all valid absolute axes. No new axes should be returned after opening the device. (Unless, of course, the evdev allows closing and reassigning a new device while in use and I can't believe that happens.) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40897
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
From: David MacCormack Subject: [SDL] Linux joystick patch I recently got myself a PS2 -> USB converter (a super joybox 5). It accepts 4 PSX/PS2 controllers. It's implemented as a HID, which is nice because it doesn't require its own driver, but the problem is that it's implemented as a *single* HID -- that is, it shows up as a single joystick with 19 axes, 4 hats, and 48 buttons. This poses a problem for a number of apps which use SDL (stella, fce ultra, zsnes, to name a few) and see only a single (physical) joystick even though there are really 4 (logical) joysticks. There are a number of these types of devices on the market, and I've seen others post messages (in the zsnes forum, for example) with the same problem, so I came up with what I think is a pretty generic solution. I patched src/joystick/linux/SDL_sysjoystic.c to include support for logical joysticks; basically, it's a static array and supporting functions that map a single physical joystick to multiple logical joysticks. The attached patch has the new code. It's wrapped inside #ifndef statements so that you can get the old behavior if you want. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40893
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40892
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Sam Lantinga authored
From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40891
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Sam Lantinga authored
From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen). --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40890
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Sam Lantinga authored
From: Paul Eggleton Subject: [SDL] Possible memory leak in SDL 1.2.7 Taking a look at this function X11_CreateWMCursor and its companion X11_FreeWMCursor (in src/video/x11/SDL_x11mouse.c), I can see that X11_CreateWMCursor is making several calls to XCreatePixmap, but there are no corresponding calls in X11_FreeWMCursor to XFreePixmap. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40889
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Sam Lantinga authored
From: Mike Frysinger Subject: Re: [SDL] gcc-3.4.0 / PIC fix here's a combined patch (yours and the one i mentioned earlier) that i tested with gcc-3.4.0 and gcc-3.3.3 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40888
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- 06 May, 2004 1 commit
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Sam Lantinga authored
From: "Mike Gorchak" Subject: SDL updates for the QNX6 1. Updated the README.QNX 2. Updated libtool scripts, which are shipped with SDL for QNX6 support. 3. Added some code to support the new QNX 6.3.0, which is in beta now. 4. Added code to detect the hw features, which driver supports. 5. Added hw alpha blits code. 6. Fixed bug when application switches to fullscreen more the 2 times. (afte\ r that window becames always stay on top). 7. Updated a bit README for the tests. 8. Added information about acceleration show in the testalpha.c test. 9. Added small fixes to the testoverlay2.c test. 10. Added alpha and cc+alpha blits benchmarks to the testvidinfo.c test. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40887
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- 30 Apr, 2004 1 commit
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Sam Lantinga authored
From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40886
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- 23 Apr, 2004 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40885
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- 11 Apr, 2004 4 commits
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Sam Lantinga authored
From: Glenn Maynard To: sdl@libsdl.org Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch) Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time: Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang) SDL_SetVideoMode then fails; SDL_GetError() returns "". The installation problem is straightforward: X (the higher priority driver) isn't running, so SDL is falling back on aalib. However, no error is being set when aalib fails to initialize. This also happens with the svgalib driver. SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL. The attached patch sets an error. It's a horrible, useless error message--it should really say eg. "aalib does not support OpenGL"; this should probably be done earlier in the individual drivers, too. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40884
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Sam Lantinga authored
From: Stephane Marchesin Subject: [SDL] [Patch] inlining memcpy functions I (finally) did some benchmarking of the misc mmx & sse blitting functions, and found a little bottleneck in the memcpy ones : you get ~10% more performance on small surface blitting if you inline them. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40883
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Sam Lantinga authored
From: Tyler Montbriand Subject: [SDL] Detecting Opteron CPU features I can now get SDL_cpuinfo.c to detect the AMD Opteron's RDTSC, MMX, MMXEXT, 3DNOW, 3DNOWEXT, SSE, and SSE2 instruction set extensions under Linux. It took one #ifdef'ed block of new asm code to account for the 64-bit flags register, but the other two blocks worked fine without modification, just needed to modify the #ifdef's a bit. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40882
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Sam Lantinga authored
From: Tyler Montbriand Subject: [SDL] Opteron MMX patches for SDL_blit.c and SDL_blit_A.c The inline MMX assembly in SDL_blit.c and SDL_blit_A.c compiles and runs fine unmodified under AMD Opteron. The inline assembly in SDL_yuv_mmx.c and SDL_blit_N.c unfortunately isn't directly compatible. I've included diffs from SDL_blit.c and SDL_blit_A.c that allow the MMX assembly to be compiled when USE_ASMBLIT, __x86_64__, and __GNUC__ are all defined. All I had to modify was typedefs, the inline assembly itself wasn't touched. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40881
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- 08 Apr, 2004 2 commits
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Sam Lantinga authored
From: Tyler Montbriand Subject: [SDL] Opteron MMX patches for SDL_RLEaccel.c The inline MMX assembly in SDL_RLEaccel.c compiles unmodified if the typedefs are adjusted to accept __x86_64__. The diff from SDL-1.2.7 is attached. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40880
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40879
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- 27 Mar, 2004 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40878
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- 22 Mar, 2004 1 commit
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Ryan C. Gordon authored
Hi folks, based on Eric Wing's patch, I created the attached patch which fixes the OpenGL coordinate inversion bug in SDL. It works fine over here on 10.3 with Ryan's test program (which I also attached). There is another change in it: I removed the "- 1" in the two lines using CGDisplayPixelsHigh()... while I understand from a logical point of view why they *should* be correct, I checked the actual values computed that way, and they were off-by-one. After removing the " - 1", the returned mouse coordinates are correct. I checked this by moving the mouse to the screen top/bottom in fullscreen mode, BTW. With the change, the proper values 0 and 479 are returned (in 640x480 mode). Sam, you may still want to test on 10.1, it's very simple using Ryan's minimal test code :-) Cheers, Max (Here is the reproduction case for revision history's sake...) /* * To compile: * gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL * * --ryan. */ #include <stdio.h> #include "SDL.h" #include "SDL_opengl.h" int main(int argc, char **argv) { Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */; SDL_Surface *screen; SDL_Event event; int done = 0; GLfloat ratio; SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(0); if ((argv[1]) && (strcmp(argv[1], "--grab") == 0)) SDL_WM_GrabInput(SDL_GRAB_ON); screen = SDL_SetVideoMode(640, 480, 0, flags); if (!screen) return(42); ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glViewport( 0, 0, screen->w, screen->h); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 45.0f, ratio, 0.1f, 100.0f ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapBuffers(); // eh, close enough. #define MAX_X 6.12 #define MAX_Y 4.50 while (!done) { int x, y; GLfloat glx, gly; if (!SDL_WaitEvent(&event)) break; switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) done = 1; break; } SDL_GetMouseState(&x, &y); glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X; gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(glx,-gly,-6.0f); glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f); glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f); glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f); glEnd(); SDL_GL_SwapBuffers(); } SDL_Quit(); return(0); } /* end of test.c ... */ --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40877
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- 11 Mar, 2004 2 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40876
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Sam Lantinga authored
From: Hayashi Naoyuki Subject: Re: Tru64 cdrom and pthread option fix I wrote /* Some CD-ROM drives cannot play the first 150 frames. */ in src/cdrom/osf/SDL_syscdrom.c and Some CD-ROM drives(ex. TEAC CD-532E) cannot play first 150 frames(aka gap). but this is not right. It is written in MMC that LBA = 4500*M + 75*S + F - 150. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40875
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- 07 Mar, 2004 1 commit
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Sam Lantinga authored
From: Hayashi Naoyuki Subject: Tru64 cdrom and pthread option fix SDL-1.2.7/src/cdrom/osf/SDL_syscdrom.c Fixes Some CD-ROM drives(ex. TEAC CD-532E) cannot play first 150 frames(aka gap). CheckDrive() fix. The end of comment is "* /" in AddDrive(). SDL-1.2.7/configure.in Fixes Add *-*-osf pthread option and delete line SDL_LIBS="$SDL_LIBS -lrt". --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40874
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- 06 Mar, 2004 1 commit
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Sam Lantinga authored
From: Alan Swanson Subject: Re: [SDL] Fatal signal when initiaize with USB joystick on 2.6.2 kern On Fri, 2004-03-05 at 15:09, Sam Lantinga wrote: > > Fred, how does the attached patch work for you? Do all your axes work? > > I think you meant the two lines to be reversed. > I checked a more robust version of this into CVS. Fred, can you see if > it works? You've misread the code. :-/ For coef[0] and coef[1], it is (values[2]+values[1]) / 2 and then add or subtract values[4] to the answer. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40873
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- 05 Mar, 2004 1 commit
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Sam Lantinga authored
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- 04 Mar, 2004 2 commits
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Sam Lantinga authored
From: "Mike Gorchak" Subject: Misc fixes again I've added custom WM info for the QNX (same as generic for now), which allows to compile all applications, which included SDL_syswm.h directly, otherwise DISABLE_X11 appearing to be not defined and X11 info was used instead, which is wrong. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40871
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40870
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- 03 Mar, 2004 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40869
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- 02 Mar, 2004 5 commits
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Ryan C. Gordon authored
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Sam Lantinga authored
From: Bartosz Fenski aka fEnIo Subject: outdated entry in INSTALL file I've just found in INSTALL file: If you are cross-compiling from Linux to Win32, you should read the file README.Win32 But you don't shipped this file with SDL. I've found in CVS logs that this file has been deleted and this information is now in FAQ. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40867
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Sam Lantinga authored
From: Martin_Storsj Subject: Dynamic loading of ALSA I recently discovered that SDL can dynamically load ESD and aRts, and made a patch which adds this same functionality to ALSA. The update for configure.in isn't too good (it should e.g. look for libasound.so in other directories than /usr/lib), because I'm not too good at shellscripting and autoconf. The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and SDL_LoadFunction is that libasound uses versioned symbols, and it is necessary to load the correct version using dlvsym. This isn't probably any real portability issue, because ALSA is linux-only. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40866
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Sam Lantinga authored
From: Martin_Storsj Subject: Slight bug in ESD and aRts When I experimented with the ALSA-patch, I found a slight bug in the Load{ESD,ARTS}Library-functions. The check of whether a function pointer was correctly loaded looks like this right now: *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if ( ! esd_functions[i].func ) Isn't that supposed to be ( ! *esd_functions[i].func )? --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40865
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Sam Lantinga authored
From: "Mike Gorchak" Subject: Just a misc. fixes 1) I've added a small fix to the .qpg file - SDLqpg.diff. Added autoconf variables like the @SDL_BINARY_AGE@ instead of directly using "...so.7". --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40864
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