1. 28 Jul, 2010 4 commits
    • Sam Lantinga's avatar
      d8e7cebd
    • Sunny Sachanandani's avatar
      Add some comments. · b277b530
      Sunny Sachanandani authored
      b277b530
    • Sunny Sachanandani's avatar
      Add support for texture modulation (both color and alpha). testsprite2 works... · 457eb7e0
      Sunny Sachanandani authored
      Add support for texture modulation (both color and alpha). testsprite2 works now with --cyclealpha and --cyclecolor.
      457eb7e0
    • Sam Lantinga's avatar
      Andrey A. · 8d14ec12
      Sam Lantinga authored
      I made a video driver GAPI/RAW for WinCE (SDL-1.3).
      RAW mode has a priority, and also, GAPI mode works with environment
      "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
      
      I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
       + tested all modes with WindowsMobile Emulator.
      
      Also, correctly draws the pointer position and the scale of the pointer
      for VGA/WVGA modes,
      correctly draws top left position for DM orientation screen, and
      portrait/landscape/square geometry the screen also correct.
      
      Also, I added a small fix for GDI fullscreen mode.
      
      Patch for latest revision SDL-1.3 in an attachment.
      Also added small path for mingw32ce build.
      8d14ec12
  2. 24 Jul, 2010 1 commit
    • Sam Lantinga's avatar
      Couriersud to Sam · 4e19d730
      Sam Lantinga authored
      I have done some quick changes and at least the code compiles again. It
      also works with a number of the test executables with the DFB X11
      backend. I hope to find time to get SDLMAME to work with latest SDL1.3
      (i.e. rip out multi-keyboard, multi-mice & cursor support) next week to
      test it further.
      
      Regards,
      
      André
      4e19d730
  3. 23 Jul, 2010 1 commit
    • Sam Lantinga's avatar
      Daniel Wyatt to slouken · b0a24ac8
      Sam Lantinga authored
      I also found a bug in the non-printable character fix.
      In SDL_keyboard.c:SDL_SendKeyboardText:
          if (*text < ' ' || *text == 127) {
      needs to be:
          if ((unsigned char)*text < ' ' || *text == 127) {
      
      Otherwise bytes >= 128 will be considered non-printable.
      b0a24ac8
  4. 22 Jul, 2010 6 commits
  5. 21 Jul, 2010 9 commits
  6. 20 Jul, 2010 4 commits
  7. 19 Jul, 2010 4 commits
  8. 18 Jul, 2010 11 commits