- 10 Oct, 2009 3 commits
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Ryan C. Gordon authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404003
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Ryan C. Gordon authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404001
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404000
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- 08 Oct, 2009 5 commits
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Sam Lantinga authored
Added pre-build step to generate required headers --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403995
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Sam Lantinga authored
Added pre-build step to generate required headers --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403994
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Ryan C. Gordon authored
Fixes Bugzilla #813 for the 1.3 branch. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403993
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Sam Lantinga authored
Added support for --disable-dependency-tracking to configure.in --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403992
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403987
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- 07 Oct, 2009 4 commits
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Sam Lantinga authored
http://wiki.libsdl.org/ Please contact Lauren MacDonell laleh_aziz cox.net who is coordinating it. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403986
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Sam Lantinga authored
make sure the development headers are actually available! --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403983
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403980
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403979
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- 06 Oct, 2009 2 commits
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Sam Lantinga authored
Also noticed the SDL.h header in 1.3 didn't have the /** for the methods while testing. Attached is a quick fix patch. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403978
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Sam Lantinga authored
Sorry, here's another small fix. I changed two options in the Doxyfiles in the XcodeDocSet directories which should allow at least a brief description to be seen in Quick Help. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403977
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- 04 Oct, 2009 13 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403974
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403973
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403972
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403971
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403969
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Sam Lantinga authored
Ken Bull 2009-10-04 09:51:30 PDT 2009/10/4 E. Wing <ewmailing@gmail.com>: > Hi Kenneth, > I noticed that SDL_SetColorKey and SDL_GetColorKey start with > /* > instead of > /** > in SDL_Surface.h in SDL 1.3. > > I haven't scrutinized the headers and I don't know if you had an > automated process to add these, but I thought I would let you know in > case there might be others that have the same problem. > > Thanks, > Eric > The attached patch corrects this and other documentation errors in SDL_surface.h --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403966
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Sam Lantinga authored
Mike Frysinger 2007-12-10 16:47:36 PST it's much easier to manage .pc files for cross-compiling setups than it is for random *-config scripts ... the cross-compiled pkg-config files can all be easily/tightly controlled and separate from the host pkg-config files. the *-config files however are to be found in $PATH and can easily pick the wrong one. can we get the sdl.m4 macro updated so that it checks for libsdl.pc first via the standard PKG_CHECK_MODULES() m4 macro, and if that fails, fall back to the normal sdl-config voodoo. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403965
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Sam Lantinga authored
Included is the fix for the missing SDL_revision.h in the framework. Also, I include the project template fixes for the prefix header files. But since this is in SVN directly, you must rename the files named SDLApp_Prefix.pch to ___PROJECTNAMEASIDENTIFIER____Prefix.pch in the TemplatesForXcodeSnowLeopard and TemplatesForXcodeLeopard directories. (Do not rename the Tiger ones.) --HG-- rename : Xcode/TemplatesForXcodeLeopard/SDL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeLeopard/SDL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch rename : Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch rename : Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch rename : Xcode/TemplatesForXcodeSnowLeopard/SDL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeSnowLeopard/SDL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch rename : Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch rename : Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403963
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Sam Lantinga authored
Daniele Forghieri 2009-09-30 15:48:24 PDT Some tests doesn't use the correct include statement (and there are some missing declaration) and some test use C++ variable after statement, preventing compile wicth Open Watcom The patch attached fixes this --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403962
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Sam Lantinga authored
Daniele Forghieri 2009-09-30 15:40:53 PDT To compile the source in libm the variable huge must be renamed, I choose huge_val The patch attached change it so it compiles --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403961
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Sam Lantinga authored
will end up getting locked and never unlocked and sound will never play. Added a FIXME for Ryan to look at, too. :) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403960
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Sam Lantinga authored
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403959
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403958
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- 03 Oct, 2009 1 commit
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Sam Lantinga authored
Mason Wheeler to sdl When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this: if (dstrect->w != real_dstrect.w) { int deltax = (dstrect->x - real_dstrect.x); int deltaw = (dstrect->w - real_dstrect.w); real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; } if (dstrect->h != real_dstrect.h) { int deltay = (dstrect->y - real_dstrect.y); int deltah = (dstrect->h - real_dstrect.h); real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h; real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h; --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403957
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- 02 Oct, 2009 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403955
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- 01 Oct, 2009 2 commits
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Sam Lantinga authored
Lots of fixes. Fixed missing power management building. Added template icons to the project templates. DocSet stuff Documentation fixes.. Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403952
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403951
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- 29 Sep, 2009 4 commits
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403942
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403941
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403938
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Sam Lantinga authored
It looks like newer kernels do the logical device mapping in the driver, so this code crashes. I don't have one of these nor do I have remote access to debug this, so I'm disabling the logical mapping for now. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403937
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- 28 Sep, 2009 3 commits
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Bob Pendleton authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403935
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403932
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403931
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- 27 Sep, 2009 1 commit
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Sam Lantinga authored
Armin Burgmeier 2009-03-15 04:35:45 PDT When I hold a mouse button down on another (non-SDL) window, then move the mouse over an SDL window and releasing the mouse button there, then the application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS and gain 1. Furthermore, SDL_GetAppState() reports the application not having mouse focus until moving the mouse out of the window and back in again. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403927
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- 26 Sep, 2009 1 commit
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403916
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