1. 28 Aug, 2006 1 commit
  2. 24 Aug, 2006 3 commits
    • Ryan C. Gordon's avatar
      Added SDL_SwapFloat* function/macros. Reference Bugzilla #293. · aebbf8cb
      Ryan C. Gordon authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402031
      aebbf8cb
    • Ryan C. Gordon's avatar
      Forgot to check in updated SDL_audio.h ... · 3c0e34ea
      Ryan C. Gordon authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402030
      3c0e34ea
    • Ryan C. Gordon's avatar
      First shot at new audio data types (int32 and float32). · c500e6c0
      Ryan C. Gordon authored
      Notable changes:
       - Converters between types are autogenerated. Instead of making multiple
         passes over the data with seperate filters for endianess, size, signedness,
         etc, converting between data types is always one specialized filter. This
         simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
         with the new types, and makes the actually conversions more CPU cache
         friendly. Left a stub for adding specific optimized versions of these
         routines (SSE/MMX/Altivec, assembler, etc)
       - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
         does not need to be run unless tweaking the code, and thus doesn't need
         integration into the build system.
       - Went through all the drivers and tried to weed out all the "Uint16"
         references that are better specified with the new SDL_AudioFormat typedef.
       - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
         with new SDL_AUDIO_* macros.
       - Added initial float32 and int32 support code. Theoretically, existing
         drivers will push these through converters to get the data they want to
         feed to the hardware.
      
      Still TODO:
       - Optimize and debug new converters.
       - Update the CoreAudio backend to accept float32 data directly.
       - Other backends, too?
       - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
         (both of which exist and can be generated by 'sox' for testing purposes).
       - Update the mixer to handle new datatypes.
       - Optionally update SDL_sound and SDL_mixer, etc.
      
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  3. 10 Aug, 2006 5 commits
  4. 07 Aug, 2006 2 commits
  5. 06 Aug, 2006 6 commits
  6. 05 Aug, 2006 4 commits
  7. 03 Aug, 2006 1 commit
  8. 02 Aug, 2006 1 commit
  9. 30 Jul, 2006 4 commits
  10. 29 Jul, 2006 5 commits
  11. 28 Jul, 2006 2 commits
  12. 27 Jul, 2006 1 commit
  13. 26 Jul, 2006 5 commits