1. 24 Jun, 2010 1 commit
  2. 23 Jun, 2010 1 commit
    • newspaz's avatar
      These changes correct the positioning of many in-game animations. · fcd9bfa7
      newspaz authored
      anim.h, anim.cpp
      *) Frame by frame X-offsets are being shifted two bits up now.
      *) The animation-wide X-offset has been removed because it does not exist.
      
      levelload.cpp, bonus.cpp
      *) Due to the changes in anim.cpp and anim.h the animation loading code had to be changed.
      
      bridge.cpp
      *) Bridges should ignore an animation's Y-offset if it is zero.
      
      event.h, event.cpp
      *) Added a getAnim method to make life easier.
      *) Events with certain behaviors need some fiddling with Y-offsets so they can be drawn correctly.
      
      playerframe.cpp
      *) The invincibility animation should also ignore Y-offsets.
      fcd9bfa7
  3. 03 May, 2010 2 commits
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