- 16 Mar, 2001 1 commit
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Steven Fuller authored
misc.c: changed the fileloading routines to use explicit swapping. rest: cosmetic
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- 15 Mar, 2001 2 commits
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Steven Fuller authored
Added a stub function for a 'new' fizzle fade.
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Steven Fuller authored
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- 07 Mar, 2001 1 commit
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Steven Fuller authored
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- 06 Mar, 2001 1 commit
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Steven Fuller authored
vi_null.c: updated for the vi_comm changes vi_sdl.c: Chuck Mason suggested using SDL_Flip instead of SDL_UpdateRect
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- 04 Mar, 2001 1 commit
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Steven Fuller authored
misc.c, misc.h, id_heads.h: removed most of the "DOSISM" junk for now vi_*, vi_comm.c: finally moved the wolf3d input code into a seperate file wl_draw.c: fixed a texture bug (slivers didn't "line up" correctly) rest: misc. changes as usual
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- 25 Feb, 2001 1 commit
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Steven Fuller authored
wl_main.c: Demo bug 2: force tics to DEMOTICS in demo mode wl_menu.c, sd_*: SD_StartMusic changed to take int, not ptr rest: cleanups and other insignifigant changes
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- 24 Feb, 2001 1 commit
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Steven Fuller authored
wl_main.c: fixed hard to find raycasting bug in BuildTables where in certain circumstances a casted ray would miss the wall it should have hit.
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- 23 Feb, 2001 1 commit
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Steven Fuller authored
updates... gfxsave.c, vi_wdx.c: removed since they were no longer needed. sd_oal.c: currently doesn't do anything (yet) rest: cleanups and things of this nature
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- 08 Jan, 2001 3 commits
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Steven Fuller authored
fmopl.c: removed an unused function
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Steven Fuller authored
vi_sdl.c: added support for a few more keys wl_play.c: F8/F9 no longer cause game to pause for a long time in CalcTics()
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Steven Fuller authored
adlib stuff). id_vh.c, wl_menu.c: moved the font stuff from wl_menu.c's Message into id_vh.c wl_play.c, foreign.h: moved some text strings to foreign.h rest: formatting cleanups
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- 07 Jan, 2001 1 commit
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Steven Fuller authored
wl_draw.c: Somehow a +1 got lost (vertdoors should get drawn with the darker texture).
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- 06 Jan, 2001 1 commit
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Steven Fuller authored
wl_main.c: removed the introscreen vi_svga.c: added -x2 support
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- 02 Jan, 2001 2 commits
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Steven Fuller authored
README: added a note about config/save game file versions...
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Steven Fuller authored
works...
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- 01 Jan, 2001 1 commit
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Steven Fuller authored
both).
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- 31 Dec, 2000 3 commits
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Steven Fuller authored
wl_play.c Removed calls to VW_WaitVBL (VL_SetPalette can do that itself). wl_act1.c, wl_act1.c, wl_play.c: added static/const to some structs
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Steven Fuller authored
set of warnings (all the same thing). Fixed small bug with the ceiling/floor code.
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Steven Fuller authored
misc.c, misc.h: New functions which wrap around open/read/write/etc id_ca.c: Updated to use these new functions.
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- 29 Dec, 2000 3 commits
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Steven Fuller authored
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Steven Fuller authored
of structures, using enumerated indexes instead of pointers (idea from WolfGL).
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Steven Fuller authored
id_vh.c, vi_*: added VL_DirectPlotFlush (used by FizzleFade) to just update the screen wl_act2.c, wl_def.h, wl_agent.c, wl_act3.h, wl_act3.c: moved all statetype declarations to wl_act3.c/wl_act3.h wl_act2.c, wl_state.c: removed some UPLOAD ifndefs (from when the older wl1 sound header was used) wl_menu.c: fixed the music functions again (no more trying to free null chunk warnings) rest: most likely whitespace changes
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- 26 Dec, 2000 1 commit
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Steven Fuller authored
speeds) wl_draw.c: reenabled the DrawPlayBorder call (see above) wl_game.c: changed a VW_Bar to VL_Bar in Died() (it wants to draw over the game area) wl_menu.c: Got StartCPMusic to stop causing the error message at the beginning wl_play.c: Music functions now just call the ones in wl_menu.c
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- 25 Dec, 2000 2 commits
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Steven Fuller authored
wl_draw.c: don't draw borders every frame (for now -- this slows things down greatly currently with new code at higher resolutions) vi_sdl.c: now can use parameters -x2 (for 640x400) or -x3 (for 960x600).
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Steven Fuller authored
Wolfenstein 3D is now capable of running in (almost) any screen resolution (using a few hacks).
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- 24 Dec, 2000 1 commit
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Steven Fuller authored
StatusDrawPic)
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- 23 Dec, 2000 1 commit
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Steven Fuller authored
redundant wl_main.c, wl_play.c: rewrote CalcTics() sd_oss.c: fixed thread problem (certain situations may have caused the sound thread to not stay active after init) vi_sdl.c: added full screen and hide mouse cursor
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- 20 Dec, 2000 1 commit
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Steven Fuller authored
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- 18 Dec, 2000 1 commit
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Steven Fuller authored
id_heads.h, wl_game.c, wl_play.c: changed mapwidth/mapheight to #defines, since only maps with size 64x64 are allowed vi_xlib.c, vi_svga.c, vi_null.c, vi_wdx.c, id_vh.c: moved VL_DeModeXize to id_vh.c vi_xlib.c: Part 2 of rewrite
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- 15 Dec, 2000 1 commit
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Steven Fuller authored
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- 14 Dec, 2000 1 commit
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Steven Fuller authored
id_ca.c, id_vh.c: Moved CA_CacheScreen to VL_CacheScreen
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- 12 Dec, 2000 1 commit
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Steven Fuller authored
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- 11 Dec, 2000 1 commit
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Steven Fuller authored
misc.c: DisplayTextSplash: minor fixes, output should be better now sd_oss.c: SoundThread: Now init WSE=1 (OPL2). I overlooked this in the original sources, now many songs/sounds are a lot better! Also tried to fix the panning; I think it's okay now. wl_draw.c: DeCompileSprite: simplified
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- 10 Dec, 2000 4 commits
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Steven Fuller authored
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Steven Fuller authored
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Steven Fuller authored
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Steven Fuller authored
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- 09 Dec, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
vi_xlib.c: now fullscreen resets to the previous mode with dga
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