1. 25 Feb, 2001 1 commit
  2. 24 Feb, 2001 1 commit
    • Steven Fuller's avatar
      wl_draw.c, wl_main.c: cleanups · a8c256ed
      Steven Fuller authored
      wl_main.c: fixed hard to find raycasting bug in BuildTables where in certain
      circumstances a casted ray would miss the wall it should have hit.
      a8c256ed
  3. 23 Feb, 2001 1 commit
  4. 08 Jan, 2001 3 commits
  5. 07 Jan, 2001 1 commit
  6. 06 Jan, 2001 1 commit
  7. 02 Jan, 2001 2 commits
  8. 01 Jan, 2001 1 commit
  9. 31 Dec, 2000 3 commits
  10. 29 Dec, 2000 3 commits
  11. 26 Dec, 2000 1 commit
  12. 25 Dec, 2000 2 commits
  13. 24 Dec, 2000 1 commit
  14. 23 Dec, 2000 1 commit
  15. 20 Dec, 2000 1 commit
  16. 18 Dec, 2000 1 commit
    • Steven Fuller's avatar
      NOTES, README, TODO: Doc updates · 250feebc
      Steven Fuller authored
      id_heads.h, wl_game.c, wl_play.c: changed mapwidth/mapheight to #defines,
      since only maps with size 64x64 are allowed
      
      vi_xlib.c, vi_svga.c, vi_null.c, vi_wdx.c, id_vh.c: moved VL_DeModeXize
      to id_vh.c
      
      vi_xlib.c: Part 2 of rewrite
      250feebc
  17. 15 Dec, 2000 1 commit
  18. 14 Dec, 2000 1 commit
  19. 12 Dec, 2000 1 commit
  20. 11 Dec, 2000 1 commit
    • Steven Fuller's avatar
      fmopl.c, fmopl.h: Removed unused stuff · 0e25b737
      Steven Fuller authored
      misc.c: DisplayTextSplash: minor fixes, output should be better now
      
      sd_oss.c: SoundThread: Now init WSE=1 (OPL2).  I overlooked this in the
      original sources, now many songs/sounds are a lot better!  Also tried to fix
      the panning; I think it's okay now.
      
      wl_draw.c: DeCompileSprite: simplified
      0e25b737
  21. 10 Dec, 2000 4 commits
  22. 09 Dec, 2000 2 commits
  23. 08 Dec, 2000 1 commit
  24. 07 Dec, 2000 3 commits
  25. 06 Dec, 2000 1 commit
  26. 05 Dec, 2000 1 commit