1. 25 Jun, 2001 2 commits
  2. 13 May, 2001 1 commit
  3. 04 May, 2001 1 commit
  4. 29 Mar, 2001 2 commits
  5. 19 Mar, 2001 1 commit
  6. 18 Mar, 2001 1 commit
  7. 16 Mar, 2001 1 commit
  8. 15 Mar, 2001 2 commits
  9. 07 Mar, 2001 1 commit
  10. 06 Mar, 2001 1 commit
  11. 04 Mar, 2001 1 commit
    • Steven Fuller's avatar
      Updated TODO list · b5746514
      Steven Fuller authored
      misc.c, misc.h, id_heads.h: removed most of the "DOSISM" junk for now
      
      vi_*, vi_comm.c: finally moved the wolf3d input code into a seperate file
      
      wl_draw.c: fixed a texture bug (slivers didn't "line up" correctly)
      
      rest: misc. changes as usual
      b5746514
  12. 25 Feb, 2001 1 commit
  13. 24 Feb, 2001 1 commit
    • Steven Fuller's avatar
      wl_draw.c, wl_main.c: cleanups · a8c256ed
      Steven Fuller authored
      wl_main.c: fixed hard to find raycasting bug in BuildTables where in certain
      circumstances a casted ray would miss the wall it should have hit.
      a8c256ed
  14. 23 Feb, 2001 1 commit
  15. 08 Jan, 2001 3 commits
  16. 07 Jan, 2001 1 commit
  17. 06 Jan, 2001 1 commit
  18. 02 Jan, 2001 2 commits
  19. 01 Jan, 2001 1 commit
  20. 31 Dec, 2000 3 commits
  21. 29 Dec, 2000 3 commits
  22. 26 Dec, 2000 1 commit
  23. 25 Dec, 2000 2 commits
  24. 24 Dec, 2000 1 commit
  25. 23 Dec, 2000 1 commit
  26. 20 Dec, 2000 1 commit
  27. 18 Dec, 2000 1 commit
    • Steven Fuller's avatar
      NOTES, README, TODO: Doc updates · 250feebc
      Steven Fuller authored
      id_heads.h, wl_game.c, wl_play.c: changed mapwidth/mapheight to #defines,
      since only maps with size 64x64 are allowed
      
      vi_xlib.c, vi_svga.c, vi_null.c, vi_wdx.c, id_vh.c: moved VL_DeModeXize
      to id_vh.c
      
      vi_xlib.c: Part 2 of rewrite
      250feebc
  28. 15 Dec, 2000 1 commit
  29. 14 Dec, 2000 1 commit