- 09 Aug, 2010 3 commits
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egottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
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- 07 Aug, 2010 1 commit
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egottlieb authored
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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- 06 Aug, 2010 2 commits
- 05 Aug, 2010 3 commits
- 04 Aug, 2010 3 commits
- 03 Aug, 2010 6 commits
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egottlieb authored
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egottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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egottlieb authored
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egottlieb authored
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- 02 Aug, 2010 6 commits
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egottlieb authored
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egottlieb authored
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egottlieb authored
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egottlieb authored
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egottlieb authored
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Eli Gottlieb authored
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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- 30 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 29 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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- 27 Jul, 2010 3 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 26 Jul, 2010 1 commit
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Eli Gottlieb authored
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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- 23 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 20 Jul, 2010 1 commit
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Eli Gottlieb authored
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
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- 19 Jul, 2010 5 commits
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Eli Gottlieb authored
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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Eli Gottlieb authored
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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Eli Gottlieb authored
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Eli Gottlieb authored
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
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Eli Gottlieb authored
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