- 02 Aug, 2010 2 commits
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egottlieb authored
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Eli Gottlieb authored
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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- 30 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 29 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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- 27 Jul, 2010 3 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 26 Jul, 2010 1 commit
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Eli Gottlieb authored
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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- 23 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 20 Jul, 2010 1 commit
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Eli Gottlieb authored
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
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- 19 Jul, 2010 7 commits
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Eli Gottlieb authored
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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Eli Gottlieb authored
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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Eli Gottlieb authored
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Eli Gottlieb authored
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
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Eli Gottlieb authored
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Eli Gottlieb authored
Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
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Eli Gottlieb authored
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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- 18 Jul, 2010 2 commits
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Eli Gottlieb authored
Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
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Eli Gottlieb authored
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- 15 Jul, 2010 1 commit
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Eli Gottlieb authored
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- 14 Jul, 2010 1 commit
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Eli Gottlieb authored
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- 13 Jul, 2010 5 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 11 Jul, 2010 1 commit
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Eli Gottlieb authored
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- 10 Jul, 2010 1 commit
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Eli Gottlieb authored
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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- 09 Jul, 2010 1 commit
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Eli Gottlieb authored
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
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- 07 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
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- 02 Jul, 2010 2 commits
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Eli Gottlieb authored
Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
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Eli Gottlieb authored
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- 30 Jun, 2010 1 commit
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Eli Gottlieb authored
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- 22 Jun, 2010 1 commit
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Eli Gottlieb authored
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- 20 Jun, 2010 1 commit
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Eli Gottlieb authored
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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- 10 Jun, 2010 1 commit
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Eli Gottlieb authored
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