1. 21 Feb, 2011 2 commits
  2. 18 Feb, 2011 1 commit
  3. 17 Feb, 2011 2 commits
  4. 15 Feb, 2011 2 commits
  5. 13 Feb, 2011 2 commits
    • Sam Lantinga's avatar
      Frank Zago to SDL · f9a5f416
      Sam Lantinga authored
      On 02/12/2011 01:44 PM, Sam Lantinga wrote:
      > BTW, you probably want to nuke the NDS renderer and just implement these three
      > functions instead:
      >     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
      > format, void ** pixels, int *pitch);
      >     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
      > SDL_Rect * rects);
      >     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
      
      Patch attached. The renderer for the DS is not used anymore, but I left the
      file in place if someone wants to finish it.
      
      I've also added a README.ds and fixed the spinlocks.
      f9a5f416
    • Sam Lantinga's avatar
      A few fixes: · 5095592c
      Sam Lantinga authored
      Fixed creating render texture framebuffer.
      Removed the need for palette watch, added surface format caching.
      Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
      5095592c
  6. 12 Feb, 2011 3 commits
  7. 08 Feb, 2011 3 commits
  8. 06 Feb, 2011 3 commits
  9. 05 Feb, 2011 3 commits
  10. 03 Feb, 2011 4 commits
  11. 02 Feb, 2011 1 commit
    • Sam Lantinga's avatar
      Moved the rendering code out to a separate directory in the hope that it can... · 5897ef7d
      Sam Lantinga authored
      Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
      
      --HG--
      rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
      rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
      rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
      rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
      5897ef7d