- 02 Jan, 2001 1 commit
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Steven Fuller authored
works...
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- 01 Jan, 2001 1 commit
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Steven Fuller authored
both).
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- 31 Dec, 2000 3 commits
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Steven Fuller authored
wl_play.c Removed calls to VW_WaitVBL (VL_SetPalette can do that itself). wl_act1.c, wl_act1.c, wl_play.c: added static/const to some structs
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Steven Fuller authored
set of warnings (all the same thing). Fixed small bug with the ceiling/floor code.
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Steven Fuller authored
misc.c, misc.h: New functions which wrap around open/read/write/etc id_ca.c: Updated to use these new functions.
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- 29 Dec, 2000 3 commits
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Steven Fuller authored
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Steven Fuller authored
of structures, using enumerated indexes instead of pointers (idea from WolfGL).
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Steven Fuller authored
id_vh.c, vi_*: added VL_DirectPlotFlush (used by FizzleFade) to just update the screen wl_act2.c, wl_def.h, wl_agent.c, wl_act3.h, wl_act3.c: moved all statetype declarations to wl_act3.c/wl_act3.h wl_act2.c, wl_state.c: removed some UPLOAD ifndefs (from when the older wl1 sound header was used) wl_menu.c: fixed the music functions again (no more trying to free null chunk warnings) rest: most likely whitespace changes
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- 26 Dec, 2000 1 commit
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Steven Fuller authored
speeds) wl_draw.c: reenabled the DrawPlayBorder call (see above) wl_game.c: changed a VW_Bar to VL_Bar in Died() (it wants to draw over the game area) wl_menu.c: Got StartCPMusic to stop causing the error message at the beginning wl_play.c: Music functions now just call the ones in wl_menu.c
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- 25 Dec, 2000 2 commits
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Steven Fuller authored
wl_draw.c: don't draw borders every frame (for now -- this slows things down greatly currently with new code at higher resolutions) vi_sdl.c: now can use parameters -x2 (for 640x400) or -x3 (for 960x600).
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Steven Fuller authored
Wolfenstein 3D is now capable of running in (almost) any screen resolution (using a few hacks).
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- 24 Dec, 2000 1 commit
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Steven Fuller authored
StatusDrawPic)
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- 23 Dec, 2000 1 commit
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Steven Fuller authored
redundant wl_main.c, wl_play.c: rewrote CalcTics() sd_oss.c: fixed thread problem (certain situations may have caused the sound thread to not stay active after init) vi_sdl.c: added full screen and hide mouse cursor
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- 20 Dec, 2000 1 commit
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Steven Fuller authored
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- 18 Dec, 2000 1 commit
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Steven Fuller authored
id_heads.h, wl_game.c, wl_play.c: changed mapwidth/mapheight to #defines, since only maps with size 64x64 are allowed vi_xlib.c, vi_svga.c, vi_null.c, vi_wdx.c, id_vh.c: moved VL_DeModeXize to id_vh.c vi_xlib.c: Part 2 of rewrite
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- 15 Dec, 2000 1 commit
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Steven Fuller authored
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- 14 Dec, 2000 1 commit
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Steven Fuller authored
id_ca.c, id_vh.c: Moved CA_CacheScreen to VL_CacheScreen
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- 12 Dec, 2000 1 commit
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Steven Fuller authored
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- 11 Dec, 2000 1 commit
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Steven Fuller authored
misc.c: DisplayTextSplash: minor fixes, output should be better now sd_oss.c: SoundThread: Now init WSE=1 (OPL2). I overlooked this in the original sources, now many songs/sounds are a lot better! Also tried to fix the panning; I think it's okay now. wl_draw.c: DeCompileSprite: simplified
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- 10 Dec, 2000 4 commits
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Steven Fuller authored
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Steven Fuller authored
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Steven Fuller authored
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Steven Fuller authored
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- 09 Dec, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
vi_xlib.c: now fullscreen resets to the previous mode with dga
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- 08 Dec, 2000 1 commit
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Steven Fuller authored
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- 07 Dec, 2000 3 commits
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Steven Fuller authored
replaced them with the actual function they were calling. wl_menu.c, wl_game.c: now viewsize 20 is allowed (width = 320, so no more border).
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Steven Fuller authored
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Steven Fuller authored
wl_menu.c, wl_menu.h, version.h: Removed GOODTIMES f_spear.h, foreign.h: Moved rest of f_spear.h into foreign.h
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- 06 Dec, 2000 1 commit
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Steven Fuller authored
vi_null.c: Added stub version of video/input code
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- 05 Dec, 2000 1 commit
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Steven Fuller authored
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- 03 Dec, 2000 2 commits
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Steven Fuller authored
drawing).
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Steven Fuller authored
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- 01 Dec, 2000 1 commit
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Steven Fuller authored
worked. After removing the modex-ness, it does.
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- 30 Nov, 2000 1 commit
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Steven Fuller authored
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- 29 Nov, 2000 1 commit
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Steven Fuller authored
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- 25 Nov, 2000 2 commits
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Steven Fuller authored
vi_xlib.c: More keys added wl_main.c: Reenabled ReadConfig "goobers" (debug mode command line parameter) renamed to "debugmode"
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Steven Fuller authored
sd_oss.c: Sound/Music! vi_xlib.c: Added a few more keys to XKeysymToScancode. Rest: more cleanups and the like
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- 24 Nov, 2000 2 commits
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Steven Fuller authored
More cleanups.
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Steven Fuller authored
Fixed a bug with sprite drawing (tops of sprites were not drawn if scaled larger than view screen size).
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