- 24 Nov, 2000 2 commits
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Steven Fuller authored
More cleanups.
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Steven Fuller authored
Fixed a bug with sprite drawing (tops of sprites were not drawn if scaled larger than view screen size).
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- 23 Nov, 2000 4 commits
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Steven Fuller authored
Doc updates... Even more small formatting changes.
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Steven Fuller authored
Removed OpenAL/OpenGL code for now. Want to concentrate more on improving the current code before adding extra features.
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Steven Fuller authored
the scores actually show).
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Steven Fuller authored
Made some functions/variables static.
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- 20 Nov, 2000 1 commit
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Steven Fuller authored
Removed the unnecessary third parameters to some calls to open(). Removed some unused code. Rewrote CAL_CarmackExpand to prevent problems with unaligned access. Changed direct access to the Keyboard array to use a macro IN_KeyDown() (which could one day become a function).
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- 19 Nov, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
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- 08 Aug, 2000 1 commit
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Steven Fuller authored
Although sounds sound correct in openal now...
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- 17 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
* Save/Load
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- 15 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
* If LastTexture is same, don't do a new glBegin (for Walls)
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- 14 Jun, 2000 3 commits
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Steven Fuller authored
* A few cleanups to GL code
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Steven Fuller authored
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Steven Fuller authored
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- 13 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
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- 12 Jun, 2000 1 commit
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Steven Fuller authored
* Fixed OpenGL Automap (everything is now shown correctly) * Updates to OpenGL code
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- 11 Jun, 2000 1 commit
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Steven Fuller authored
* Updates to key-handling code
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- 09 Jun, 2000 1 commit
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Steven Fuller authored
* Considered ideas about sound/music * FindResource is a kinder LoadAResource2: I believe that using LoadAResource2 means that the resource exists (instead of crashing soon after loading a bogus resource, error when attempted -- helps detects false resource forks). FindResource will return NULL if the requested resource is not found, so the sound/music player can check csnd then snd for the data it wants.
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- 08 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
per second).
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- 07 Jun, 2000 3 commits
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Steven Fuller authored
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Steven Fuller authored
* Fixed topsprite in GL mode * Tried (but failed) to fix key holding (when you win/die, you can exit the screen too quickly)
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Steven Fuller authored
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- 06 Jun, 2000 1 commit
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Steven Fuller authored
* Fixed bug with missing textures (moved InitRenderView call to correct place) * Doesn't call glBindTexture if texture is the same. * Floors are drawn the correct color (glColor3ub instead of glColor3b). * Updated README (lots of text) and TODO
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- 05 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
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- 04 Jun, 2000 4 commits
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Steven Fuller authored
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Steven Fuller authored
* Took code from RefSprite for GL sprite drawing (so sprite visibility is set correctly).
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Steven Fuller authored
the mac version caused sound areas (when doors are opened) to be added more than once.. of course they were deleted only once, so the array overfilled and spilled onto adjacent memory. * Walls and sprites all draw now (except top sprite). * Start on Automap drawing.
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Steven Fuller authored
* Walls appear to be drawn correctly * Moved some palette and floor clearing functions to specific draw files * Sprites are shown -- just with wall textures.
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- 03 Jun, 2000 1 commit
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Steven Fuller authored
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- 02 Jun, 2000 3 commits
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Steven Fuller authored
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Steven Fuller authored
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Steven Fuller authored
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- 01 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
* Initial software gtk+ version * Stub for glx version * Added GPL Header to all source files * Cleaned up TODO
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