- 11 Feb, 2011 3 commits
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Sam Lantinga authored
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
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Sam Lantinga authored
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Sam Lantinga authored
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- 10 Feb, 2011 6 commits
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Sam Lantinga authored
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 09 Feb, 2011 13 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Added an untested shader for YV12 textures
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 08 Feb, 2011 7 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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Sam Lantinga authored
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- 07 Feb, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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Sam Lantinga authored
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- 06 Feb, 2011 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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