- 24 Aug, 2010 1 commit
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Andreas Schiffler authored
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- 23 Aug, 2010 1 commit
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Sam Lantinga authored
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- 22 Aug, 2010 12 commits
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Sam Lantinga authored
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Sam Lantinga authored
--HG-- rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Use the SDL safe strcpy() function
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- 19 Aug, 2010 3 commits
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Jim Grandpre authored
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Jim Grandpre authored
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Sam Lantinga authored
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- 17 Aug, 2010 3 commits
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Paul Hunkin authored
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egottlieb authored
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Paul Hunkin authored
- Moved to 'project' instead of 'testproject' - Removed extraneous .c files - Removed the android_libs folder (that was against the NDK agreement anyway)
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- 16 Aug, 2010 8 commits
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egottlieb authored
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egottlieb authored
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egottlieb authored
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egottlieb authored
Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
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Eli Gottlieb authored
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
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egottlieb authored
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Eli Gottlieb authored
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egottlieb authored
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- 15 Aug, 2010 3 commits
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Eli Gottlieb authored
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Jim Grandpre authored
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egottlieb authored
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). Oh well, back into the salt mine.
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- 14 Aug, 2010 5 commits
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egottlieb authored
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Paul Hunkin authored
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Jim Grandpre authored
Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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Paul Hunkin authored
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Sam Lantinga authored
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- 12 Aug, 2010 2 commits
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Eli Gottlieb authored
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Jjgod Jiang authored
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- 16 Aug, 2010 1 commit
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Sam Lantinga authored
Hi Sam, 20100815_1.diff contains updates for the directfb driver: - more documentation, mainly on software OpenGL in README.directfb - Revised error handling leading to leaner code - Improved/fixed OpenGL handling of multiple contexts. - Made the built-in simple window manager handle OpenGL windows. - Rewrote pixelformat mapping - this was quite ugly before. Well, all software GL, but working :-)
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- 14 Aug, 2010 1 commit
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Sam Lantinga authored
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