- 08 Dec, 2000 1 commit
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Steven Fuller authored
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- 07 Dec, 2000 3 commits
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Steven Fuller authored
replaced them with the actual function they were calling. wl_menu.c, wl_game.c: now viewsize 20 is allowed (width = 320, so no more border).
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Steven Fuller authored
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Steven Fuller authored
wl_menu.c, wl_menu.h, version.h: Removed GOODTIMES f_spear.h, foreign.h: Moved rest of f_spear.h into foreign.h
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- 06 Dec, 2000 1 commit
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Steven Fuller authored
vi_null.c: Added stub version of video/input code
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- 05 Dec, 2000 1 commit
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Steven Fuller authored
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- 03 Dec, 2000 2 commits
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Steven Fuller authored
drawing).
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Steven Fuller authored
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- 01 Dec, 2000 1 commit
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Steven Fuller authored
worked. After removing the modex-ness, it does.
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- 30 Nov, 2000 1 commit
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Steven Fuller authored
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- 29 Nov, 2000 1 commit
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Steven Fuller authored
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- 25 Nov, 2000 2 commits
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Steven Fuller authored
vi_xlib.c: More keys added wl_main.c: Reenabled ReadConfig "goobers" (debug mode command line parameter) renamed to "debugmode"
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Steven Fuller authored
sd_oss.c: Sound/Music! vi_xlib.c: Added a few more keys to XKeysymToScancode. Rest: more cleanups and the like
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- 24 Nov, 2000 2 commits
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Steven Fuller authored
More cleanups.
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Steven Fuller authored
Fixed a bug with sprite drawing (tops of sprites were not drawn if scaled larger than view screen size).
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- 23 Nov, 2000 4 commits
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Steven Fuller authored
Doc updates... Even more small formatting changes.
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Steven Fuller authored
Removed OpenAL/OpenGL code for now. Want to concentrate more on improving the current code before adding extra features.
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Steven Fuller authored
the scores actually show).
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Steven Fuller authored
Made some functions/variables static.
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- 20 Nov, 2000 1 commit
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Steven Fuller authored
Removed the unnecessary third parameters to some calls to open(). Removed some unused code. Rewrote CAL_CarmackExpand to prevent problems with unaligned access. Changed direct access to the Keyboard array to use a macro IN_KeyDown() (which could one day become a function).
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- 19 Nov, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
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- 08 Aug, 2000 1 commit
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Steven Fuller authored
Although sounds sound correct in openal now...
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- 17 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
* Save/Load
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- 15 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
* If LastTexture is same, don't do a new glBegin (for Walls)
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- 14 Jun, 2000 3 commits
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Steven Fuller authored
* A few cleanups to GL code
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Steven Fuller authored
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Steven Fuller authored
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- 13 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
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- 12 Jun, 2000 1 commit
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Steven Fuller authored
* Fixed OpenGL Automap (everything is now shown correctly) * Updates to OpenGL code
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- 11 Jun, 2000 1 commit
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Steven Fuller authored
* Updates to key-handling code
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- 09 Jun, 2000 1 commit
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Steven Fuller authored
* Considered ideas about sound/music * FindResource is a kinder LoadAResource2: I believe that using LoadAResource2 means that the resource exists (instead of crashing soon after loading a bogus resource, error when attempted -- helps detects false resource forks). FindResource will return NULL if the requested resource is not found, so the sound/music player can check csnd then snd for the data it wants.
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- 08 Jun, 2000 2 commits
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Steven Fuller authored
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Steven Fuller authored
per second).
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- 07 Jun, 2000 3 commits
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Steven Fuller authored
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Steven Fuller authored
* Fixed topsprite in GL mode * Tried (but failed) to fix key holding (when you win/die, you can exit the screen too quickly)
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Steven Fuller authored
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