- 09 Feb, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 08 Feb, 2011 7 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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Sam Lantinga authored
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- 07 Feb, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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Sam Lantinga authored
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- 06 Feb, 2011 15 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
--HG-- rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
This compiles, but it untested.
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Sam Lantinga authored
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Sam Lantinga authored
attached is a working directfb driver diff which works with the current changes. There are a number of changes around it as well, e.g. configure.in. The directfb renderdriver right now still depends on a some "includes" from src/video/directfb. That's why it is not yet moved to the new render folder.
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Sam Lantinga authored
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- 05 Feb, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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